This is my very first char in mugen so it isnt that good. please give me feedback and PLEASE tell me if he's missing any sprites or if he has any glitches. thanks. I also might update him soon with special attacks but I might fuck him up.NEW DOWNLOAD LINK: http://www.sendspace.com/file/vqrv72OLD PICS: NEW PICS:Shrek's new move, barrel throw (Down + S)Shrek's new move, rock throw (Down + Z)And now Shrek can send out Donkey to help him (Down + A)
Uh... Not really much to say. Hitsparks are mis-aligned on every attack..His Air and Crouch attack don't hit.I think you should have worked on him more, before releasing him..
Chronojiuj said, January 02, 2009, 05:42:04 amIt's not negative, it's constructive criticism...sorry how he said it sounded kinda mean
mugenisjustfine said, January 02, 2009, 05:54:02 amChronojiuj said, January 02, 2009, 05:42:04 amIt's not negative, it's constructive criticism...sorry how he said it sounded kinda mean Ge used to it, you will get lately more and more critsizing
-What folder am i opening? i. Include one folder for the character, so people won't get confiused on which one to open and play. Also get rid of the .pcx files in the .rar file.-This is officially the smallest file size i ever downloaded for a MUGEN character.- Include a readme to tell what you an do, and give credit if needed.- Missing all required sprites int he .sff groups 5000-5002 : 5010-5012, ETC... Look in your MUGEN docs to see the sprites, better yet click this go to sprites standard. look at the diagram to see how the sprites should look.- As said hit sparks are misplaced, in the hitdefs look at "sparkxy" to adjust the placement of them, you should be able to figure it out with mall adjustments to them.- All he has are normal attack based off of nothing but the template, that fighter factory gave you; there's nothing wrong with that. I do think it would be beneficial to start a character who's going to pose a challenge to make; someone with more sprites. Of course you have a lot to know first. The knowledge that you're missing is not about intelligence it's about memory, so once you gain it, it will not be an issue anymore.-The character basically feels less than Kongfu man in diversity. I'm not going to say i think, i know you rushed the character, you were rushing from the beginning to release. Keep in mind that this is not a race and you don't have to rush. This character could have taught you all of the basics if you took the time to learn.I suggest when making a character, when you test always have the debug on; that way you can see if you are missing the required sprites, or if you get an debug errors from anything else.I hope you have the determination to learn more, it's better to take some time on your first character, you get beter as you go along. cheers, Rajaa
Tetsuo9999 said, January 02, 2009, 08:50:07 pmWork on him some more.. add specials.. supers, required sprites. I did make all his required sprites and sorry if hes not good hes just my first char but i will be updating him sometimes and i'll look into how to do specials and etc.Rajaa said, January 02, 2009, 08:55:45 pm^ thatit mean you updated a crouching move, rather than the REQUIRED things. sorry i'll get on it right away!
read my feedback, you have the required animations, but not the sprites, you have to do what i said about grouping them in my feedback. That is required.
i dont know how to group spritestbh i dont see whats wrong with my char except the hit sparksok i updated him again this time i got rid of all the pcx files in his rar file and i deleted all those bullshit hit sparks: http://www.sendspace.com/file/uote0t
UPDATED HIM AGAIN WITH TWO NEW ATTACKSNew atttacks: down + z = throw rocksdown + s = throw barrelsnew dl link: http://www.sendspace.com/file/r67yzh
group the sprites in fighter factory, it should read group and image number on the left side where you put the images in the first place, look for it.
Michael David Ivanoff said, January 03, 2009, 05:55:32 am......Let me tell you about something magical known as Mugen Plus.um...ok what is it?
A particular mugen hack allowing you to play with high-res stages (which the one on your screenshot is, made by Kronos). You can find it a randomselect (google it).
ok i'll look into it some other timei also updated him with a new link on the first pageShrek now has another new move (look at pics of it on the first page).
look at thishttp://mugenguild.com/docs/spr.gifdo you see the sprites? You must have your spites that look the same way a those or similar, if you run out of ones that look exactly like them, compromise with the ones you have.Now specifically look at the one that reads 5000, 0 - 5000, 10 - 5000, 20 they should be at the red cross under KFM's feet, your sprite should be like that on the axis and grouped and numbered the same way.when the x is in the middle of the sprite it becomes 5001,0 - 5001, 10 - 5001, 20 that means you must put a sprite like that on the axis and group it the same. when the axis is on the head it becomes 5002, 0 - 5002, 10, 5002,20 put he same sprites on the axis with there head starting at the axis like KFM's headapply that to all of the required sprites except the crouching get hits. just follow the image and group numbers and the positions of the sprites, that is how you do required sprites.look at another character that is coded correctly to see how they should look if are concerned.The next update should include these sprites; that's your task as a soldier
ok i finished adding all the required sprites but i got another question.when I make the command for an attack, it doesnt work. for example, when i made a command Down + X, it changes to Down + Z.
Great!For your question, i don't really think that's possible, in fact that makes no sense. elaborate?
http://www.sendspace.com/file/2onnkqheres the new update with all the required sprites plus a new move, big bad wolf (down + Q)
To be honest i don't even know which one to open, it still has all of those files in it, uugh, can you please clean it up? it would help me help you
Okay, now the small portrait and large portrait must be 0,0 on the axis, so you should crop the small portrait and then axis it there, i did it and it looks better positioned.Also you should add some frame time besides 10, using 10 al the time makes everything slow even the jumping and turn etc. use better times for attacks and basic stuff. Leaving a character like this will put them at a disadvantage against any character in MUGEN is not coded like itself(basically every other properly coded character)I haven't tested out any moves because in your readme you are applying the letters on your keyboard to the actual buttons. not everyone uses those buttons, therefore you should learn the buttons and then redo the readme accordingly.Also did you rip the sprites yourself? it's time to start thanking the people you use stuff from it's not necessary but it's very polite, some people like to bite your head off when you do this; i thinks it's best to start practicing this while you're still learning
ok I fixed the portraits, I fixed the timed attacks/turning/jumps, and credited the people who ripped the sprites but I dont really understand what your talking about when you say I'm applying the letters on my keyboard to the actual buttons? Are the keyboard buttons each called a specific name (ex. maybe the Q button would be referred to as an attack button and S would be referred to as a kick button)? So could you explain that please?
Pacman2009 said, January 06, 2009, 07:40:16 pmNot bad for a beta char.If you throw a rock in the air, Shrek will be also in the air. yeah sorry, I dont know how to fix thatRajaa said, January 05, 2009, 12:23:47 amOkay, now the small portrait and large portrait must be 0,0 on the axis, so you should crop the small portrait and then axis it there, i did it and it looks better positioned.Also you should add some frame time besides 10, using 10 al the time makes everything slow even the jumping and turn etc. use better times for attacks and basic stuff. Leaving a character like this will put them at a disadvantage against any character in MUGEN is not coded like itself(basically every other properly coded character)I haven't tested out any moves because in your readme you are applying the letters on your keyboard to the actual buttons. not everyone uses those buttons, therefore you should learn the buttons and then redo the readme accordingly.Also did you rip the sprites yourself? it's time to start thanking the people you use stuff from it's not necessary but it's very polite, some people like to bite your head off when you do this; i thinks it's best to start practicing this while you're still learning um just press Z, X, S, A, W, Q etc. for the moves which are listed in the readme file. I dont see the problem
the problem is that not everyone has those keys assigned to those button. In addition not everyone uses a keyboard. Use the keys that andy has gave you and type them correctly in the readme. to fix the air problem, just change your physics to "A" in the state either using a statetypeset or just just change it in the statedef.
ok but if x = light punch, y = medium punch, z = heavy punch, a = light kick, b = medium kick, c = heavy kick what do Q, W and S equal?
the a, b, c, x, y z buttons are not constrained to the keyboard, those are the names of the buttons of MUGEN that you assign to keys, q w and s buttons are what you assigned them to.
Okay, Open up Mugen. Go to Options. Go to Input Config. Go to Key Config. You set what each key is referred to in this menu. Your keys are referred to as up, down, left, and right for movement, and the attacks are refered to as A, B, C, X, Y, and Z.The thing is, other people don't use the same keys you're using, so it is better to use the 'code' mugen defines them as (A, B, C, X, Y, Z) in your readme.You don't have to change any buttons, just, change the lettering to use a b c x y z in the readme. I hope this helps some.
Hmm... It's probably a good plan to go the options/configuration menu at least a few times before releasing a character. Oh well at least the sprites aren't hideous (aesthetically).
Xavekk said, January 07, 2009, 11:04:12 pmOkay, Open up Mugen. Go to Options. Go to Input Config. Go to Key Config. You set what each key is referred to in this menu. Your keys are referred to as up, down, left, and right for movement, and the attacks are refered to as A, B, C, X, Y, and Z.The thing is, other people don't use the same keys you're using, so it is better to use the 'code' mugen defines them as (A, B, C, X, Y, Z) in your readme.You don't have to change any buttons, just, change the lettering to use a b c x y z in the readme. I hope this helps some.Thanks for explaining that to him much better than me.
Titiln said, January 10, 2009, 03:50:37 amhttp://mugenguild.com/forumx/index.php?topic=92158.0you should pay more attention to what you postCalling someone a noob isn't very nice.Especially considering that you yourself only joined not that long ago.
Have you updated something at least ?You're not supposed to bump a topic just for the sake of making appear at the beginning of the page.
It's hard to like a character or even want to download it when you use the release thread as a help thread.
can u guys stop being mean plz this is my fiirst charand my new WIP is here: http://mugenguild.com/forumx/index.php?topic=92810.0
Not bad for a first char... but it's not good, either OK, where I start... oh, yeah:-The buttons are really messed up, just seeing the readmeQuoteZ - Punch 1C - Punch 2A - Punch 3B - Roar/BiteX - BatY - TackleDown + X = Throw rocksDown + A = Barrel ThrowDown + Z = Big Bad WolfDown + B = DonkeyI thunk it should be x-y-z as punch 1-2-3 or something like thatAnd playing with it is worse...-The DEF is messed up, tooSpoiler, click to toggle visibilty[mcode][Info]name="Shrek"displayname="Shrek"versiondate=12/302008mugenversion=14,04,2001author="Cool"pal.defaults=1[Files]sprite=Shrek.sffanim=Shrek.aircmd=Shrek.cmdcns=Shrek.cnsst=Shrek.cnsstcommon=common1.cnssound=pal1=shrekpal.act[Arcade]intro.storyboard=ending.storyboard=[/mcode]-No sounds?? Then why a SND??-Why 4-5 times the same folder with the same stuff??-Strikers appears from Shrek!! They appears from nothing...-Projectiles and strikers dissapear magically from screen-No supers??Sorry, but first char isn't an excuse to make a worse char like this... and with those sprites you can do something better than this, WAY better...And you got a record... Shrek longs less time in my PC than Alexlexus' Dante
Basara-kun said, January 24, 2009, 06:50:57 amNot bad for a first char... but it's not good, either OK, where I start... oh, yeah:-The buttons are really messed up, just seeing the readmeQuoteZ - Punch 1C - Punch 2A - Punch 3B - Roar/BiteX - BatY - TackleDown + X = Throw rocksDown + A = Barrel ThrowDown + Z = Big Bad WolfDown + B = DonkeyI thunk it should be x-y-z as punch 1-2-3 or something like thatAnd playing with it is worse...-The DEF is messed up, tooSpoiler, click to toggle visibilty[mcode][Info]name="Shrek"displayname="Shrek"versiondate=12/302008mugenversion=14,04,2001author="Cool"pal.defaults=1[Files]sprite=Shrek.sffanim=Shrek.aircmd=Shrek.cmdcns=Shrek.cnsst=Shrek.cnsstcommon=common1.cnssound=pal1=shrekpal.act[Arcade]intro.storyboard=ending.storyboard=[/mcode]-No sounds?? Then why a SND??-Why 4-5 times the same folder with the same stuff??-Strikers appears from Shrek!! They appears from nothing...-Projectiles and strikers dissapear magically from screen-No supers??Sorry, but first char isn't an excuse to make a worse char like this... and with those sprites you can do something better than this, WAY better...And you got a record... Shrek longs less time in my PC than Alexlexus' Danteok I used the buttons that they gave me in fighter factory (Z,Y,X,B,C,A) and they work fine for meok there no sounds but why are u so pissed that theres a snd in the def, it doesnt even matter I dont know what you mean by saying 4-5 same folder with the same stuffstrikers appear from nothing, does that really matter? who the hell cares? why are you so picky?and no supers? well it's a beta so no thers no supers, I'm trying to figure out how to add them.jesus christ talk about nick-picking.
Well, when you have 4-5 folders with the same stuff, meaning same def file..etc modified with different dates and stuff, no one knows which one to test, I thought i told you that already.
mugenisjustfine said, January 24, 2009, 05:46:45 pmok I used the buttons that they gave me in fighter factory (Z,Y,X,B,C,A) and they work fine for meok there no sounds but why are u so pissed that theres a snd in the def, it doesnt even matter I dont know what you mean by saying 4-5 same folder with the same stuffstrikers appear from nothing, does that really matter? who the hell cares? why are you so picky?and no supers? well it's a beta so no thers no supers, I'm trying to figure out how to add them.jesus christ talk about nick-picking.Honestly, TC must be trolling...
LOL at your way of taking feedback. Good way to progress.Sense of gameplay : you need it. It's not because fighter factory gave you something or just that it works that it's instantly good.
I see that a few of the complaints are nit picking, but most are honest criticisms. A lot has to do with efficiency (having multiple folders with the same stuff in it, a useless .snd file, weird control setups, etc.)As an aside, I don't understand how people can effectively use 2 column 3 row button setups, especially if one of those rows has a punch and kick. It feels more cramped than the 3 column 2 row setups I'm used to .
mugenisjustfine said, January 24, 2009, 05:46:45 pmok I used the buttons that they gave me in fighter factory (Z,Y,X,B,C,A) and they work fine for meok there no sounds but why are u so pissed that theres a snd in the def, it doesnt even matter I dont know what you mean by saying 4-5 same folder with the same stuffstrikers appear from nothing, does that really matter? who the hell cares? why are you so picky?and no supers? well it's a beta so no thers no supers, I'm trying to figure out how to add them.jesus christ talk about nick-picking.Sorry, but I played betas more well-done than this... I made a lot of MUGEN chars and I know about coding, so I can fix many of the stuff he has wrong (starting with the messed DEF) to play it well, but not all can do that, people in general downloads the char, unzipped in the chars folder and added to their roster... so fix those things it's not an option for many of here, u know...OK, let me translate you my feedback:Quotehe buttons are really messed up (...) I think it should be x-y-z as punch 1-2-3 or something like thatThe normal order of buttons in MUGEN it's like this (for a 4/6 button standard char):X (weak punch) || Y (strong punch/medium punch) || Z (unused/strong punch)A (weak kick) || B (strong kick/medium kick) || C (unused/strong kick)Also if the char uses 3 buttons, you can use X-Y-Z or A-B-C... for Shrek, the configuration could be like this, basing in the configuration:X (Punch 1) || Y (Punch 2) || Z (Punch 3)A (Bat) || B (Tackle) || C (Tackle)QuoteThe DEF is messed up, tooWell, with a few changes, your DEF would look like this:Spoiler, click to toggle visibilty[mcode][Info]name="Shrek"displayname="Shrek"versiondate=12,30,2008mugenversion=14,04,2001author="mugenisjustfine"; => your nickname, since you're the creator, not "Cool"pal.defaults=1[Files]sprite=Shrek.sffanim=Shrek.aircmd=Shrek.cmdcns=Shrek.cnsst=Shrek.cnsstcommon=common1.cns;sound=pal1=shrekpal.act[Arcade]intro.storyboard=ending.storyboard=[/mcode]Quote-No sounds?? Then why a SND??-Why 4-5 times the same folder with the same stuff??You've unnecessaries files in the folder (except Shrek sprites) and unnecessaries folders in the same place, as Rajaa said:Judge Rajaa said, January 24, 2009, 05:55:03 pmWell, when you have 4-5 folders with the same stuff, meaning same def file..etc modified with different dates and stuff, no one knows which one to test, I thought i told you that already.Quote-Strikers appears from Shrek!! They appears from nothing...-Projectiles and strikers dissapear magically from screenThose looks ugly in a char, in the case of projectiles (the stone and the barrel), it needs an animation of broken/dissapear instead just vanish with a simple touch. Same as strikers (Donkey, Big Bad Wolf), it would be better if them appears from back of the screen and get back or keep running when they touches the enemy (hitted or blocked)Also, a few stuff I forgot when I did the readme:-For Shrek voice, you can record it from YouTube videos, or better than that, if you got some of his movies, you can get some from there-The Tackle move... it would work better as a dashing move, or at least he can move a bit from his place-Make the sprites indexed to the palette, so you can create palettes for him (or anyone else)If you don't want to improve your character and don't listen the critics and feedback we've done to help you, then there's no other thing to say... Who the hell cares? Well, it cares to me, and various of here who wanted to see Shrek in MUGEN. I like Shrek, I see all his movies (even the X-Mas special) and I think this char has a lot of potential (seeing his sprites)... I know you can do something better than this, but you've to listen and learn more about MUGEN Good luck with him and your projects...