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My first character - Shrek FINISHED (Read 4367 times)

Started by mugenisjustfine, December 30, 2008, 12:18:12 am
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My first character - Shrek FINISHED
New #1  December 30, 2008, 12:18:12 am
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Last Edit: January 01, 2009, 09:52:07 pm by mugenisjustfine
Re: PROBLEM WITH CHARCTER: SHREK
#2  December 30, 2008, 01:20:03 am
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HELL-OOOOOOOOOOOOOOO? ANYBODY HOME?
Re: PROBLEM WITH CHARCTER: SHREK
#3  December 30, 2008, 01:37:58 am
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Move it to the Mugen Development Help section (not discussion) :
http://mugenguild.com/forumx/index.php?board=315.0

And the answer can take from 5 minutes to 2 days (or never), depending on how hard or long it is.

You say you coded his light punch and other things, but does a single one of them work ?
What happens when you use debug mode (Ctrl+D then Ctrl+C) ? Do you see the CLSN boxes ?
Did you convert your sprites to pcx with correct palette before putting them in the SFF ?
Re: PROBLEM WITH CHARCTER: SHREK
#4  December 30, 2008, 01:45:47 am
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i see red boxes when he punches and when i press ctrl+C+D
Re: PROBLEM WITH CHARCTER: SHREK
#5  December 30, 2008, 01:54:17 am
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Okay, I downloaded him, and the problem is what I was thinking.

Before inserting the sprites in the SFF, you converted them into PCX (which is good), but you didn't convert them into "indexed colors", you left them as RGB. Mugen doesn't accept RGB format sprites in the SFF, only indexed colors ones.

If you extract the first sprite of your SFF (the only one which you can actually see in-game), you'll see it has indexed colors (use photoshop, the gimp or paintshop pro). Take the palette from this sprite, and apply it to all your other sprites. Save them, and reinsert them in the SFF. That should do the job. ;)
Re: PROBLEM WITH CHARCTER: SHREK
#6  December 30, 2008, 02:46:05 am
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wait sorry but how do i change all my sprites into indexed colors?
Re: PROBLEM WITH CHARCTER: SHREK
#7  December 30, 2008, 02:50:13 am
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you'll need a batch program, indexed colors is 256 color pallet image, so just convert them, for something like this i find myself sing Paint shop Pro, can't remember if anything else besides that and Photoshop does it.
Re: PROBLEM WITH CHARCTER: SHREK
#8  December 30, 2008, 02:52:36 am
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And in case you're just asking how to convert a single sprite :

In photoshop : Image -> Mode -> Indexed Colors (custom palette, and use the one you've saves from your only indexed sprite).

Should work similarly for the Gimp (which is free and can be Google'd, in case you don't have Photoshop nor Paintshop Pro).
Re: PROBLEM WITH CHARCTER: SHREK
#9  December 30, 2008, 03:31:07 am
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do i have to convert the sprites in gimp or photoshop? i cant just do it in fighter factory?
Re: PROBLEM WITH CHARCTER: SHREK
#10  December 30, 2008, 03:51:41 am
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You cannot do that in fighter factory.
Re: PROBLEM WITH CHARCTER: SHREK
#11  December 30, 2008, 05:27:11 pm
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ok so when i open one of my pictures of my character in Gimp i go to image>mode>indexed>convert. then i save the picture and when i import it to SFF and it's just blank. btw heres a comparision of the sprite that is to be indexed and shows up in mugen and the other one (on the left) is the one that doesnt show up in mugen. they look pretty much the same to me.

and btw my character can't move either whats up with that?
Last Edit: December 30, 2008, 05:42:23 pm by mugenisjustfine
Re: PROBLEM WITH CHARCTER: SHREK
#12  December 30, 2008, 05:42:48 pm
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They look pretty much the same because they are the same, graphically. It's just the format of the image which must be a certain type to be recognized by Mugen.

Did you start by extracting the palette from the only sprite which appears fine in your SFF (sprite 0,0 if I remember correctly) ?
Call this palette PAL0.
Then, when you convert your other sprites to pcx (the images you're showing), choose colormap -> use custom palette. Choose PAL0 and apply it to the sprite. Save the image and insert it in the SFF with fighter factory by replacing the older one (do not insert it at the end of the SFF, after sprites which don't have indexed colors, or it will fuck up your sprite).
Re: PROBLEM WITH CHARCTER: SHREK
#13  December 30, 2008, 05:55:55 pm
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where's colormap? what if i paste my sprites onto ms paint and then save all of them as a different format?
Last Edit: December 30, 2008, 06:31:58 pm by mugenisjustfine
Re: PROBLEM WITH CHARCTER: SHREK
#14  December 30, 2008, 06:41:48 pm
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:gonk: Just look at the picture you posted. Just click on "use custom palette"...

Don't put them all in a single image, that wouldn't change the fact that you'd have to convert them all to pcx with a palette anyway.
Re: PROBLEM WITH CHARCTER: SHREK
#15  December 30, 2008, 06:47:52 pm
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ok i opened up one of my sprites that didn't work in mugen in GIMP 2 and went to image>mode>indexed>use custom palette and then saved the image and then put it in SFF in FF and now it looks like crap:
Re: PROBLEM WITH CHARCTER: SHREK
#16  December 30, 2008, 07:16:15 pm
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Did you insert it (in position) just after the sprite with the working palette ?  Did you check "shared palette" option when adding the sprite ? Did you make sure you deleted the sprite you want to replace (or directly replaced the correct sprite).

Are you even sure the sprite still looks correct after you applied the palette to it (AFTER you click on convert) ?
Re: PROBLEM WITH CHARCTER: SHREK
#17  December 30, 2008, 07:23:23 pm
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oh wow now it looks even more shittier

ok this char isnt working out im just gonna delete it and try it again.
Re: PROBLEM WITH CHARCTER: SHREK
#18  December 30, 2008, 08:00:21 pm
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 o_O What the fuck did you do to the sprite ? o_O
Re: PROBLEM WITH CHARCTER: SHREK
#19  December 30, 2008, 08:05:39 pm
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Re: PROBLEM WITH CHARCTER: SHREK
#20  December 30, 2008, 08:25:40 pm
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shreck is no lolin mater and 1nce i fin w/ him i can finally 0wn my bros ass @ mugen cuz usally he ownz me wit zeek y h, bomb im cap falcon but soon i have shrek 2 pwn zeeky  @$$ 
Last Edit: January 01, 2009, 05:28:29 am by mugenisjustfine