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My first character - Shrek FINISHED (Read 4365 times)

Started by mugenisjustfine, December 30, 2008, 12:18:12 am
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My first character - Shrek FINISHED
New #1  December 30, 2008, 12:18:12 am
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Last Edit: January 01, 2009, 09:52:07 pm by mugenisjustfine
Re: PROBLEM WITH CHARCTER: SHREK
#2  December 30, 2008, 01:20:03 am
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HELL-OOOOOOOOOOOOOOO? ANYBODY HOME?
Re: PROBLEM WITH CHARCTER: SHREK
#3  December 30, 2008, 01:37:58 am
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Move it to the Mugen Development Help section (not discussion) :
http://mugenguild.com/forumx/index.php?board=315.0

And the answer can take from 5 minutes to 2 days (or never), depending on how hard or long it is.

You say you coded his light punch and other things, but does a single one of them work ?
What happens when you use debug mode (Ctrl+D then Ctrl+C) ? Do you see the CLSN boxes ?
Did you convert your sprites to pcx with correct palette before putting them in the SFF ?
Re: PROBLEM WITH CHARCTER: SHREK
#4  December 30, 2008, 01:45:47 am
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i see red boxes when he punches and when i press ctrl+C+D
Re: PROBLEM WITH CHARCTER: SHREK
#5  December 30, 2008, 01:54:17 am
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Okay, I downloaded him, and the problem is what I was thinking.

Before inserting the sprites in the SFF, you converted them into PCX (which is good), but you didn't convert them into "indexed colors", you left them as RGB. Mugen doesn't accept RGB format sprites in the SFF, only indexed colors ones.

If you extract the first sprite of your SFF (the only one which you can actually see in-game), you'll see it has indexed colors (use photoshop, the gimp or paintshop pro). Take the palette from this sprite, and apply it to all your other sprites. Save them, and reinsert them in the SFF. That should do the job. ;)
Re: PROBLEM WITH CHARCTER: SHREK
#6  December 30, 2008, 02:46:05 am
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wait sorry but how do i change all my sprites into indexed colors?
Re: PROBLEM WITH CHARCTER: SHREK
#7  December 30, 2008, 02:50:13 am
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you'll need a batch program, indexed colors is 256 color pallet image, so just convert them, for something like this i find myself sing Paint shop Pro, can't remember if anything else besides that and Photoshop does it.
Re: PROBLEM WITH CHARCTER: SHREK
#8  December 30, 2008, 02:52:36 am
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And in case you're just asking how to convert a single sprite :

In photoshop : Image -> Mode -> Indexed Colors (custom palette, and use the one you've saves from your only indexed sprite).

Should work similarly for the Gimp (which is free and can be Google'd, in case you don't have Photoshop nor Paintshop Pro).
Re: PROBLEM WITH CHARCTER: SHREK
#9  December 30, 2008, 03:31:07 am
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do i have to convert the sprites in gimp or photoshop? i cant just do it in fighter factory?
Re: PROBLEM WITH CHARCTER: SHREK
#10  December 30, 2008, 03:51:41 am
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You cannot do that in fighter factory.
Re: PROBLEM WITH CHARCTER: SHREK
#11  December 30, 2008, 05:27:11 pm
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ok so when i open one of my pictures of my character in Gimp i go to image>mode>indexed>convert. then i save the picture and when i import it to SFF and it's just blank. btw heres a comparision of the sprite that is to be indexed and shows up in mugen and the other one (on the left) is the one that doesnt show up in mugen. they look pretty much the same to me.

and btw my character can't move either whats up with that?
Last Edit: December 30, 2008, 05:42:23 pm by mugenisjustfine
Re: PROBLEM WITH CHARCTER: SHREK
#12  December 30, 2008, 05:42:48 pm
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They look pretty much the same because they are the same, graphically. It's just the format of the image which must be a certain type to be recognized by Mugen.

Did you start by extracting the palette from the only sprite which appears fine in your SFF (sprite 0,0 if I remember correctly) ?
Call this palette PAL0.
Then, when you convert your other sprites to pcx (the images you're showing), choose colormap -> use custom palette. Choose PAL0 and apply it to the sprite. Save the image and insert it in the SFF with fighter factory by replacing the older one (do not insert it at the end of the SFF, after sprites which don't have indexed colors, or it will fuck up your sprite).
Re: PROBLEM WITH CHARCTER: SHREK
#13  December 30, 2008, 05:55:55 pm
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where's colormap? what if i paste my sprites onto ms paint and then save all of them as a different format?
Last Edit: December 30, 2008, 06:31:58 pm by mugenisjustfine
Re: PROBLEM WITH CHARCTER: SHREK
#14  December 30, 2008, 06:41:48 pm
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:gonk: Just look at the picture you posted. Just click on "use custom palette"...

Don't put them all in a single image, that wouldn't change the fact that you'd have to convert them all to pcx with a palette anyway.
Re: PROBLEM WITH CHARCTER: SHREK
#15  December 30, 2008, 06:47:52 pm
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ok i opened up one of my sprites that didn't work in mugen in GIMP 2 and went to image>mode>indexed>use custom palette and then saved the image and then put it in SFF in FF and now it looks like crap:
Re: PROBLEM WITH CHARCTER: SHREK
#16  December 30, 2008, 07:16:15 pm
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Did you insert it (in position) just after the sprite with the working palette ?  Did you check "shared palette" option when adding the sprite ? Did you make sure you deleted the sprite you want to replace (or directly replaced the correct sprite).

Are you even sure the sprite still looks correct after you applied the palette to it (AFTER you click on convert) ?
Re: PROBLEM WITH CHARCTER: SHREK
#17  December 30, 2008, 07:23:23 pm
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oh wow now it looks even more shittier

ok this char isnt working out im just gonna delete it and try it again.
Re: PROBLEM WITH CHARCTER: SHREK
#18  December 30, 2008, 08:00:21 pm
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 o_O What the fuck did you do to the sprite ? o_O
Re: PROBLEM WITH CHARCTER: SHREK
#19  December 30, 2008, 08:05:39 pm
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Re: PROBLEM WITH CHARCTER: SHREK
#20  December 30, 2008, 08:25:40 pm
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shreck is no lolin mater and 1nce i fin w/ him i can finally 0wn my bros ass @ mugen cuz usally he ownz me wit zeek y h, bomb im cap falcon but soon i have shrek 2 pwn zeeky  @$$ 
Last Edit: January 01, 2009, 05:28:29 am by mugenisjustfine
My first character - Shrek 6% done
#21  December 30, 2008, 11:54:27 pm
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my charcter is finally working! thanks everyone (mostly God's Anger). now my character is about 6% done probably but i don't know. you can download the beta of Shrek here: http://www.sendspace.com/file/vfymed

btw i only made the animations of him running/walking forward, his first attack (but it doesn't hurt the other player yet) and his stance (he blinks every few seconds).
Last Edit: December 30, 2008, 11:58:59 pm by mugenisjustfine
Re: My first character - Shrek 8% done
#22  December 31, 2008, 03:51:13 am
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ok i have a problem. i made an attack called "stand medium punch" and i put a collision attack box around him when he attacks so its supposed to hurt the player BUT IT DOESNT so wat am i supposed 2 do? ill give anyone the download link if they need it
Re: My first character - Shrek 8% done
#23  December 31, 2008, 04:01:47 am
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Does the red collision box appear in debug mode (Ctrl+D then Ctrl+C). If yes, did you set the type as Attack and create your hitdef in the code ?
Re: My first character - Shrek 8% done
#24  December 31, 2008, 04:04:48 am
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wat code
Re: My first character - Shrek 8% done
#25  December 31, 2008, 04:07:20 am
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... in the cns file ... the code that tells he's punching.
Re: My first character - Shrek 8% done
#26  December 31, 2008, 04:08:39 am
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im using fighter factory

oh yeah and look: http://www.sendspace.com/file/nc08lz

WHEN YOU CHOSE MY CHAR (oops sry i had caps lock on my bad) in the char selection screen it just quits mugen and says theres an error
Last Edit: December 31, 2008, 06:05:47 am by mugenisjustfine
Re: My first character - Shrek 8% done
#27  December 31, 2008, 06:08:28 am
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Hello? please help.
Re: My first character - Shrek 8% done
#28  December 31, 2008, 06:21:36 am
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well, other people might get quite annoyed by this because your "ZOMG DOUBLE POSTING" just post your question in the developmental help.

If your character is crashing MUGEN all of a sudden get the error message, then post it. i for one don't like downloading characters to find out problems; but i can't speak for everyone. Remember what you did last, go back, delete some stuff see if it works. You shouldn't expect people to help you every time something is wrong. Learn to test your characters for errors yourself; what you're doing now is going to delay the knowledge you can consume by doing it yourself.


Also, be patient, people get around to answering(in the correct sections; where you should post) questions when they do. i know i make it a priority when i am logged in to help in the help section if it's something that i can help with.

 :)
Re: My first character - Shrek 8% done
#29  December 31, 2008, 06:47:56 am
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If you want help then do what Rajaa is saying. Post for help in the right topic. Not in a Projects topic. Even if it is yours. You might not get any help.

If it crashes when you try to play as him. It could be because of your Dizzy state. It has a glitch in it. Go to the very last state (5300, Dizzy), delete it, then add it again.
Or it could be your def file is trying to open a snd file or some other file that doesn't even exist. If you don't have the file its trying to open then just leave the spot blank if you know what I mean.
Your character might not be hitting because you may have a red clsn box, but you might not have a blue clsn box. Or in your coding you might not have the coding for the attack. If you don't know what I'm talking about then you need to learn more about Mugen and Fighter Factory. Go onto youtube and look up uroz23's tutorials and bovery23's tutorials. They can be very helpful.
"There is nothing either good or bad, but thinking makes it so."
Re: My first character - Shrek 8% done
#30  December 31, 2008, 09:05:55 pm
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thanks for the help. it wasnt working because of the Dizzy thing. are there any more animation things with glitches in them because his losing animation isn't working.
Re: My first character - Shrek 12% done
#31  January 01, 2009, 12:34:42 am
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You might have more than 1 losing state in your coding. I do it a lot. I don't remember what it does, but it sometimes doesn't play right.
Or you might not have anything in the animation for the losing state. Also, you don't die to see the losing state. You let the timer run out. Dying just shows your guy lying down or whatever it is you have for that animation.
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Re: My first character - Shrek 12% done
#32  January 01, 2009, 12:50:59 am
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ok how do i make my character's attack work? i made an animation for his "stand strong punch" but when he attacks, it doesnt hurt the other player but his attack titled "stand light punch" works fine.
Re: My first character - Shrek 12% done
#33  January 01, 2009, 12:56:35 am
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Does the state have an hitdef ?
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Re: My first character - Shrek 12% done
#34  January 01, 2009, 12:58:02 am
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where do i put the hitdef in?? i know i hav to put it in the cns file but where in the cns file?

btw im using the Electybte player template in FF.
Re: My first character - Shrek 12% done
#35  January 01, 2009, 01:00:13 am
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ok how do i make my character's attack work? i made an animation for his "stand strong punch" but when he attacks, it doesnt hurt the other player but his attack titled "stand light punch" works fine.

look at the other state that does work and see whats different form the one that doesn't. also look at the animations and see if it has clsn2- the red hitboxes.

Stop being lazy and asking every step, no slacking!!!!! :P
Re: My first character - Shrek 12% done
#36  January 01, 2009, 01:17:33 am
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ok how do i make my character's attack work? i made an animation for his "stand strong punch" but when he attacks, it doesnt hurt the other player but his attack titled "stand light punch" works fine.

look at the other state that does work and see whats different form the one that doesn't. also look at the animations and see if it has clsn2- the red hitboxes.

Stop being lazy and asking every step, no slacking!!!!! :P

there look both the same

and both have the red clsn2 box
Re: My first character - Shrek 12% done
#37  January 01, 2009, 01:19:07 am
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Post the state.
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Re: My first character - Shrek 12% done
#38  January 01, 2009, 01:21:40 am
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ok the cns states r different. the one on the bottom is the one that does work and the one on the top doesnt work


; Standing Strong Punch
; CNS difficulty: easy
[Statedef 220]
type    = S
movetype= A
physics = S
juggle  = 4
poweradd= 65
ctrl = 0
velset = 0,0
anim = 220

[State 220, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


-------------------------------------------------------------------------------------

; Standing Light Punch
; CNS difficulty: easy
[Statedef 200]
type    = S            ;State-type: S-stand, C-crouch, A-air, L-liedown
movetype= A            ;Move-type: A-attack, I-idle, H-gethit
physics = S            ;Physics: S-stand, C-crouch, A-air
juggle  = 1            ;Number of air juggle points move takes
;Commonly-used controllers:
velset = 0,0         ;Set velocity (x,y) (Def: no change)
ctrl = 0            ;Set ctrl (Def: no change)
anim = 200            ;Change animation (Def: no change)
poweradd = 20         ;Power to add (Def: 0)
sprpriority = 2         ;Set layering priority to 2 (in front)

[State 200, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA         ;Attribute: Standing, Normal Attack
damage = 23, 0         ;Damage that move inflicts, guard damage
animtype = Light         ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA         ;Flags on how move is to be guarded against
hitflag = MAF         ;Flags of conditions that move can hit
priority = 3, Hit         ;Attack priority: 0 (least) to 7 (most), 4 default
               ;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8         ;Time attacker pauses, time opponent shakes
sparkno = 0            ;Spark anim no (Def: set above)
sparkxy = -10, -76      ;X-offset for the "hit spark" rel. to p2,
               ;Y-offset for the spark rel. to p1
hitsound = 5, 0         ;Sound to play on hit
guardsound = 6, 0         ;Sound to play on guard
ground.type = High      ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5      ;Time that the opponent slides back
ground.hittime  = 12      ;Time opponent is in hit state
ground.velocity = -4      ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8   ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High         ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3      ;X-velocity at which opponent is pushed,
               ;Y-velocity at which opponent is pushed
air.hittime = 12         ;Time before opponent regains control in air

[State 200, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
Re: My first character - Shrek 12% done
#39  January 01, 2009, 01:24:38 am
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It has no Hitdef.. -_-

This thing :
[mcode][State 200, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA         ;Attribute: Standing, Normal Attack
damage = 23, 0         ;Damage that move inflicts, guard damage
animtype = Light         ;Animation type: Light, Medium, Heavy, Back (def: Light)
guardflag = MA         ;Flags on how move is to be guarded against
hitflag = MAF         ;Flags of conditions that move can hit
priority = 3, Hit         ;Attack priority: 0 (least) to 7 (most), 4 default
               ;Hit/Miss/Dodge type (Def: Hit)
pausetime = 8, 8         ;Time attacker pauses, time opponent shakes
sparkno = 0            ;Spark anim no (Def: set above)
sparkxy = -10, -76      ;X-offset for the "hit spark" rel. to p2,
               ;Y-offset for the spark rel. to p1
hitsound = 5, 0         ;Sound to play on hit
guardsound = 6, 0         ;Sound to play on guard
ground.type = High      ;Type: High, Low, Trip (def: Normal)
ground.slidetime = 5      ;Time that the opponent slides back
ground.hittime  = 12      ;Time opponent is in hit state
ground.velocity = -4      ;Velocity at which opponent is pushed
airguard.velocity = -1.9,-.8   ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))
air.type = High         ;Type: High, Low, Trip (def: same as ground.type)
air.velocity = -1.4,-3      ;X-velocity at which opponent is pushed,
               ;Y-velocity at which opponent is pushed
air.hittime = 12         ;Time before opponent regains control[/mcode]
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Re: My first character - Shrek 12% done
#40  January 01, 2009, 01:30:20 am
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THANKS YOU SO MUCH

now im like 32% done i added 6 basic moves and a bunch of other stuff. now i have 2 go online to look up how 2 look up how 2 add special moves so soon i can kick my bros ass @ mugen cuz h usally ownz me w/ zeeky h. bomb
Last Edit: January 01, 2009, 06:09:10 am by mugenisjustfine
Re: My first character - Shrek 32 % done
#41  January 01, 2009, 08:52:42 am
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