Well this board is for MUGEN related ideas so... I wanted to leave these ideas here. Feel free to move if it is in the wrong board.1. In-game MUGEN video recording.Tired of using other screen-recording software to make MUGEN videos? Well, that's why I suggest MUGEN has it's own recording system. We have the ability to take screenshots, so why not videos?2. In-game movelists for characters.Normally, when somebody makes a ReadMe file for a character, they always use the default key-bind for attack buttons. Can't be bothered to figure out which one is which? Then why not have in-game movelists for characters? The game will detect what keys you have key-binded to attack buttons, so you know how to do attacks in no time.3. An actual training mode: try to perform a move when it is displayed below.If you've ever played the Tekken games, you'll notice that in Training Mode you get an in-game movelist for each character. You can choose to hold that certain move so you know which buttons to press while it's displayed on your screen so it's easy practice. 4. Character/Stage catergories.Ever wanted to sort your characters in certain catergories? Well, that's why I thought we can put characters in certain catergories if you do not have room for your main roster. For example, if you had Optimus Prime, Megatron and Starscream characters you would put them in the Transformers catergory if you made one.Ultimately, Elecbyte has the power to put things like these in the engine, but if it's possible for MFG members to program these in, then there you have it.
You're doing it wrong, this section is for idea engineering related to coding and content creation, not to suggest stuff that's been suggested to be included in the next engine update for like 2000 times already.
Something is terribly wrong with your cognitive skills if you can't remember how to use 6 correctly aligned buttons (at most) properly.