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My own style (Read 6529 times)

Started by QuickFist, November 26, 2013, 12:28:53 am
My own style
#1  November 26, 2013, 12:28:53 am
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Ok, one always starts imitating others you admire or look up to, but you can't do that forever.
This made me think:
What do i think? i think you could do without the pots style hyper portraits/fx, do something new and reinvigorate these characters. With all the determination and energy you have with dishing out characters so quickly im sure it can be done.

I want to have my own style, one that I could call QuickFist Style, but I just can't figure out how I should make it, so maybe my buddies in MFG can give a hand, just to help figure out how I'll make my own style.
Thing that I like and I want to have:
-Special, Super cancels
-Hi-Res FX
-Semi-Chain combos

I want something very dynamic, fun
Let's brainstorm guys!!
Thanks Watta for the sig and avi.

Xan

Re: My own style
#2  November 26, 2013, 02:22:17 am
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-4 Buttons.
-Heavy emphasis on normals/command normals.
-Chaining goes Normal(maybe specific chain cancels before the command normal)<command normal<special<super<lvl 2 (assuming you're going with 3 bars still).
That's really all I can think of. :-\
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Re: My own style
#3  November 26, 2013, 02:51:38 am
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I´m glad you want to get yourself a style you can call your style. More like trying to change the mechanics, changing the aesthetics can make something unique in its own:

- Perhaps a change of hitsparks
- Getting rid of the LV3 Hyper portraits, changing them for something else.
- Adding an unique mechanic to your system, perhaps a blowback counter like in KOF XIII??

The ideas are far too macro, but something is something. We could go into more specific details if you share an idea of what you want.
Re: My own style
#4  November 26, 2013, 03:12:01 am
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Ok, I plan to start this new style with K', possibly sooner with Nameless
I like the 4 buttons idea, also the emphasis in normals and commands, fluid chaining are a most
I want different hitsparks too, I like the super ports, maybe make them different, another style
I like the idea of the unique mechanic

I want something that is not exactly MvC but certainly with chaining it's very dynamic, but not easy combos, I want the players to train with the characters, and after training a while, the player can pull isane combos after training

But I don't want them to be easy and spamable
I don't know what else to say
Thanks Watta for the sig and avi.
Re: My own style
#5  November 26, 2013, 03:28:32 am
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-4 Buttons.
-Heavy emphasis on normals/command normals.
-Chaining goes Normal(maybe specific chain cancels before the command normal)<command normal<special<super<lvl 2 (assuming you're going with 3 bars still).
That's really all I can think of. :-\
You just described a Mr. Fong character. (that wasn't Silver Bullet or __________ )
lol

Xan

Re: My own style
#6  November 26, 2013, 03:44:02 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: My own style
#7  November 26, 2013, 04:03:07 am
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Shit, I really dislike 4 buttons in my MUGEN. Looks like i'm in the minority so far tho. I ain't no rocket scientist, (or MUGEN genius) so none of my ideas would be professional. I guess one of the most distinct and ideal ways of getting started on a style is coming up with some sort of gimmick. (Think parry, not pandora)  Maybe something more of a gamble kinda thing, that can change the rhythm of the match, be punishing, yet not completely take away your chances at losing, or just be as safe as xfactor. Shitty example: make something that can make ex moves cheaper to use/stronger with better priorities. In exchange, only ex versions of moves can be used. Making something truly distinct, yet familiar enough to fit in with other MUGEN characters is a really big challenge that not many can do. Don't be afraid to mix up other people/companies ideas with your own. (On I think this forum, I believe there was a discussion about which kinda blocking is better, with i think situational blocking? Too lazy to check, but I think it made certain moves like shoryukens unblockable in the air. Is it possible in MUGEN?) I wish you the best of luck.
Re: My own style
#8  November 26, 2013, 04:29:44 am
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I hate 4 buttons also...
Re: My own style
#9  November 26, 2013, 04:50:33 am
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I don't mind 4 buttons for MvC accurate chars or KoF characters, it feels more legit IMO.
However, I love it when certain creators include an option to choose between either 4 or 6 buttons though.
Re: My own style
#10  November 26, 2013, 04:51:24 am
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Re: My own style
#11  November 26, 2013, 05:22:48 am
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i can GUARANTEE that all of you that dont like 4 buttons have no idea how to play a game properly with 6

I want to have my own style, one that I could call QuickFist Style, but I just can't figure out how I should make it, so maybe my buddies in MFG can give a hand, just to help figure out how I'll make my own style.
Thing that I like and I want to have:
-Special, Super cancels
-Hi-Res FX
-Semi-Chain combos
good start
just tossing some suggestions out:
guard cancel rolling(this is perfect for mugen when facing ridiculous characters)
quick recovery
level1-3 type supers
a desperation super that can only be used once in battle
parry or something new perhaps..hmm? use a different fx or sound but some mechanic all around
all around grabs, air grabs ground grabs, 2 buttons grabs, when close grabs etc
a launcher esque move that doesn't have to be extreme like mvc but keeps opponents in hitstun and can be jump canceled
cross up type air normals
-4 Buttons.
-Heavy emphasis on normals/command normals.
this







I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.

Xan

Re: My own style
#12  November 26, 2013, 05:34:42 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: My own style
#13  November 26, 2013, 05:39:49 am
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Wow... my 3 button system idea would've been hated. I actually don't have a preference (less buttons allow for simplicity, more buttons allows for more flexibility).

I tried making an original play-style (trying to combine elements of 2D and 3D fighters); looking back, I don't like it.

If your aiming for something dynamic, look at the games that have what your looking for, and find a way to expand upon them. Execution is important too; if your going to have EX moves (which seem to be pretty popular), really try to make them stand out from their normal counterparts.

Also, the name "Quickfist Style" sounds awesome, so go with that.
Re: My own style
#14  November 26, 2013, 08:36:35 am
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With the ideas you have there, I would think of a fighter that's melee attacks are normalized without needing to be nerfed for balance in comboability.
Maybe have your Supers not be the Damage dealers, but unblockable set-ups to continue new combos. Perhaps a super is a "Reset" even. Like one type of super does a little damage, resets the combo meter and sets you up in mid air near the enemy to start more comboing.

For this case, around 4-6 Super bars would have that work effeciently. I wouldn't recommend 3 unless you build meter pretty well from the normals. (In which case, may be a slight imbalance in your favor)

I think that's a style not attempted
Re: My own style
#15  November 26, 2013, 08:39:07 am
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6 buttons is the way to go. especially when it comes to button mashing. a character that is playable for everyone is always gold. :)
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Re: My own style
#16  November 26, 2013, 09:10:06 am
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Don't be put off by the typical argument of originality. If you get to the point open a topic for suggestions for YOUR custom style, something isn't working well. You will end up being forced to do something you don't like just to make something different.

Even if people think that the system you are using is "spent" or "overused", if you like it, you don't have to stop. Don't misunderstand me, I'm not opposed to change, I just think you're doing this for the sake of being different and not because you like it.
Re: My own style
#17  November 26, 2013, 09:56:29 am
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* 7 button gameplay (Start is an attack button too)

* Fist of the North Star (Arcsys) combo system

* Guilty Gear 1 instant kills

* Survival Arts damage values

* Jackie Chan The Kung Fu Master/ Jackie Chan in Fists of Fire jump physics

* Battle Monsters super meter system

* Dead or Alive's counter system

...What's with the derisive looks? Admit it that would be amazing

I'm also under the impression that people keep neglecting data from the game, do you guys know how PotS made his original characters? He actually studied every single game he referenced, down to the core. Doing this properly requires understanding how the original system was made, not just winging it.
Re: My own style
#18  November 26, 2013, 03:26:57 pm
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i can GUARANTEE that all of you that dont like 4 buttons have no idea how to play a game properly with 6
That's logical.

Hey why not make it 2 attack buttons and a launcher button, and call it "Super Pro Mode".
Re: My own style
#19  November 26, 2013, 03:29:08 pm
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* 7 button gameplay (Start is an attack button too)

* Fist of the North Star (Arcsys) combo system

* Guilty Gear 1 instant kills

* Survival Arts damage values

* Jackie Chan The Kung Fu Master/ Jackie Chan in Fists of Fire jump physics

* Battle Monsters super meter system

* Dead or Alive's counter system

...What's with the derisive looks? Admit it that would be amazing

You forgot Jojo's mid-combo taunts. ;P

DW

Re: My own style
#20  November 26, 2013, 04:15:17 pm
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Alright, I looked in that thread and seen this as a result. Time to be real. First, you asked a question about what do people think about the name you guys gave to Dark Ash's lv3. As you didn't know the actual name of it. So, as a answer to that, this guy posts this...

What do i think? i think you could do without the pots style hyper portraits/fx, do something new and reinvigorate these characters. With all the determination and energy you have with dishing out characters so quickly im sure it can be done.

^That's nice, but did you ask him or anyone else what their opinion is on the style of the chars you're making? A big problem that people have in general in forums is basic comprehension. That's not what you asked, so, why did he feel the need to tell you this? Completely irrelevant response is completely irrelevant. Everyone's entitled to their opinion, that's fine. I'm not knocking his opinion, but that's not what you asked now is it? This response is basically on the same lines of someone coming to a thread and saying "make it *insert name* style" honestly. I don't even see how he wasn't warned about it, but the staff can't be everywhere at once.

With that aside, let's move on to what you want. You're obviously making chars in Infinite's style because you like it, and that's what you want to do. Is it really your style if a bunch of people tell you what you should implement into it? I think you're friend Chazzanova summed up the whole thing pretty well...

Don't be put off by the typical argument of originality. If you get to the point open a topic for suggestions for YOUR custom style, something isn't working well. You will end up being forced to do something you don't like just to make something different.

Even if people think that the system you are using is "spent" or "overused", if you like it, you don't have to stop. Don't misunderstand me, I'm not opposed to change, I just think you're doing this for the sake of being different and not because you like it.

^That pretty much sums up the whole thing. MUGEN is nice with it's fantasy match ups/different styles and all, no doubt. However, I have two setups for my MUGEN personally. One where I have all the chars I want in different styles and all, mostly for the dream matchup factor. While the other is uniformed where all the chars have the same style/system, fx, etc. Let me ask you a question... How many mainstream fighters do you know, have chars in the same game from different genres/companies, with chars within that game having different fx/gameplay systems? None. While I like the idea of dream matchups, I also like uniformity more. I do what I do, because that's what I want and I learned how to do it. I'm pretty sure that's why you learned and do what you do as well. Don't do something because someone tells you to do it/thinks you should do something else. Do what you want to do.

You won't have fun doing anything otherwise.