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My super move won't connect =/ (Read 1436 times)

Started by Kazuma_909, November 17, 2009, 09:41:25 pm
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Re: My super move won't connect =/
#21  November 20, 2009, 07:20:59 am
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I'm saying it's good but still needs improvement.

;---------------------------------------------------------------------------

;Mega Solar Beam
[Statedef 3599]
type    = S
movetype= A
physics = N
juggle  = 1
velset = 0,0
poweradd = -1000
anim = 3599
sprpriority = 2
ctrl = 0

[State 3599, Super Pause]
type = SuperPause
trigger1 = AnimElem = 2
time = 25
anim = -1
sound = s0,2
pos = -24, -42
movetime = 25
darken = 1
p2defmul = 1
poweradd = 0
unhittable = 1
volume = 100

[State 3599, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S0,14

[State 3599, Beam Helper Call]
type = Helper
trigger1 = AnimElem = 8
pos = -24,-42
postype = p1
stateno = 3001
helpertype = normal
name = "Beam"
keyctrl = 0
ownpal = 1
supermovetime = 1
sprpriority = 5

[State 3599, End]
type = ChangeState
trigger1= AnimTime = 0
value = 0
ctrl = 1

;Beam Helper
[StateDef 3001]
type = S
movetype = A
physics = S
juggle = 0
anim = 3001
ctrl = 0
sprpriority = 5

[State 3001, Snd]
type = PlaySnd
trigger1 = AnimElem = 1
value = s0,23

[State 3599, PlaySnd]
type = PlaySnd
trigger1 = !Time
value = S0,29

[State 3001, HitDef]
type = HitDef
damage = 25,7
animtype = Hard
trigger1 = Time%3 = 0
attr = A, NT
hitflag = MAF
guardflag =MA
priority = 5
sparkno = s9992
pausetime = 0,0
sparkxy = -20,0
guard.sparkno = s6767
hitsound   = S800,0
guardsound = S8500,0
ground.type = High
ground.slidetime = 18
ground.hittime  = 25
ground.velocity = -15,-0.5
air.velocity = -15,-0.7
air.hittime = 25
air.fall = 1
air.recover = 0
fall = 1
fall.recover = 0
envshake.time = 10
envshake.ampl = 5
volume = 100

[State 3001, DestroySelf]
type = DestroySelf
trigger1 = time >=70
trigger2 = parent,movetype=H

I was wondering how would I go about coding the beam to make it transparent and have a second flicker beam infront of it?
Re: My super move won't connect =/
#22  November 20, 2009, 07:23:26 am
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Well that's sure as hell CLEANER. If you want to make the beam transparent... Do so? That's all described inside the air file as well as in docs\air.txt. [mcode]trans[/mcode] is also an option. As for flicker, you just need an explod. Make it flicker in the animation by using an invisible frame every second tick. Alternatively spawn a 1 tick explod every second tick.


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