which is better(or easier to use) fighter factory or mugen character makerand is there a tutoral on what the codes and headings like this mean in terms of how they affect the gametype = Aphysics = Actrl = 0anim etc
Quoteand is there a tutoralon what the codes and headings like this mean in terms of how they affect the gameHave you tried OH I DUNNO THE FOLDER CALLED "DOCS" in your Mugen directory ? Particularly cns.html and sctrls.html.
you should try to both,both of them have pros and cons, personally I prefer FF....about your othr question you should check the kfm, it has some basic information, and you can easily edit him to test what each code means... also the docs are really helpful.
Just don't rely on FF for everything. Especially don't use all its shortcuts. If it's got a quick function, don't use it. Do it manually if you can.FF = sff, snd and .air creation. Do not use it for image editing or manipulation, or palletes. Do not use the elecbyte template embedded in it. Don't use it's doubleclick sctrls in the .cns function. If you need to edit your .def file QUIT, edit it in text, then come back to FF.
Cyanide said, August 22, 2008, 11:51:45 pmJust don't rely on FF for everything. Especially don't use all its shortcuts. If it's got a quick function, don't use it. Do it manually if you can.FF = sff, snd and .air creation. Do not use it for image editing or manipulation, or palletes. Do not use the elecbyte template embedded in it. Don't use it's doubleclick sctrls in the .cns function. If you need to edit your .def file QUIT, edit it in text, then come back to FF.Whats wrong with doubleclick sctrls?
If I remember right the last update fixed the syntax that was causing that errors.....if not you can edit them (above the sctrls you can find the edit text function)