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Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08 (Read 2845 times)

Started by SithAngel, February 18, 2008, 12:58:12 am
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Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#1  February 18, 2008, 12:58:12 am
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UPDATE
I've just finished a video of Arisu Reiji in action..
So Check it out and let me know what you think..
http://www.youtube.com/watch?v=s9R04BPSzNw

It's only about 10% done.
It's still missing stuff. Like when he's girl jumps in, She fires 2 shots then disappears.. now ofcause it wouldn't be like that when I'm finished. I just need to add the animation of her jumping out of the screen.
I still need to add a fireball. I'm using the blast fx at the moment.
The Attack with the sword, will end up becoming a Supermove. I've just set it as a normal attack for now so I can work on it.
When he's finished, the girl will jump in and take the guns/sword from him.
& I'll be using those sprites for oneof the many intros

----------------------------------------------------------------------
I've never played the game so I don't know how the character 'Arisu Reiji' plays like.
But I like the look of the character so I'm making my own/custom version with all new moves and stuff.
found here: http://sdb.drshnaps.com/sheets/Misc/Misc/NamcoXCapcom/Reiji.png
(When I release him, I will be giving credit to Bonzai)

But I need some help. I need some one to help me edit some sprites.

I need a walk back/forward animation.
I don't know if I'll be having him Crouching but if some one whats to have a go at doing a 'Crouching' sprite, I could edit it so he has some attacks while Crouching.

Plus I need some more basic attacks. Maybe a cool looking head-butt attack. Now that would be nice  ;)
I'm planning on having a load of basic attacks.
you normal, low, mid, high punches and kicks
Then another set where you have to press forward+A for a different low punch attack.
Forward+b for a different Mid punch attack, so on and so on.
 
So if anybody wants to help, I've posted a link to the spritesheet.
Just post the edited animation and the sprites in this thread and I'll use the best looking ones in the character.
I'll be giving credit for the edited sprites when I release the character.

It really would help me out and make the process of making this character move a lot faster if I got a little help.

plus, feel free to post a comment.

thanx
Last Edit: February 23, 2008, 11:48:40 pm by SithAngel
Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#2  February 18, 2008, 01:02:01 pm
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dose anyone know if there are some sprites missing of that spritesheet?
Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#3  February 19, 2008, 02:58:58 am
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As I know, there are all the sprites in the sheet... the only problem are the arms, which are separated from the body, and the joke is you have to ensemble him like a Lego (that's why I hate NXC spritesheets)

Those anims and edits looks very great, keep going ;) and I played NXC and Reiji uses mainly attacks with his (many) swords and his (more many) guns, so, you have to see NXC gameplay videos on YouTube to look how Reiji plays in his game...

Reiji is my favorite char from this game, so I'll be watching your WIP, I hope you can finish him ;)
Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#4  February 19, 2008, 10:18:14 am
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As I know, there are all the sprites in the sheet... the only problem are the arms, which are separated from the body, and the joke is you have to ensemble him like a Lego (that's why I hate NXC spritesheets)

Those anims and edits looks very great, keep going ;) and I played NXC and Reiji uses mainly attacks with his (many) swords and his (more many) guns, so, you have to see NXC gameplay videos on YouTube to look how Reiji plays in his game...

Reiji is my favorite char from this game, so I'll be watching your WIP, I hope you can finish him ;)

I thought that about the spritesheet.. dam... ok.. well I guess he's gonna be completely custom then lol
I'll have a look on youtube for some gameplay videos.

yeah I know what you mean about the arm tho. i'ts a pain lol
but it kinda gives you the chance to custom the moves. Make them move and look the way you want it.

I think I'm gonna work the girl, Xiaomu.. into it as well.
I was just gonna have her there for the intro or the win pose but I think I'll make a 'MVC' style move where she'll jump in and both characters will do a supermove or something.
Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#5  February 19, 2008, 04:39:12 pm
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I was just gonna have her there for the intro or the win pose but I think I'll make a 'MVC' style move where she'll jump in and both characters will do a supermove or something.

Thats kinda what happens in NxC, its full of special attacks performed by 2 or 3 chars

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Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#6  February 19, 2008, 10:11:58 pm
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I think his stance is missing the weapons.
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Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#7  February 20, 2008, 06:37:26 am
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Hm! This I'm looking forward too! Sadly, I don't have much to say, as I myself am learning how to sprite and whatnot, though I will say this: Stick with what you're doing, and in the end, it'll all turn out good! Keeping heart is what matters the most here!

Good luck bud! Keep up the good work!
Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#8  February 22, 2008, 12:34:41 pm
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here are some more moves.


The first is kens jumping kick.
You can't tell from the animation but he jumps forward while he kicks.

The next one is of his girl jumping in and letting off 2 shots.

Just thought I'd keep you guys updated.
I'm looking into making a video of him in action.




Re: Namco VS Capcom - Arisu Reiji - HELP WITH EDITS
#9  February 22, 2008, 12:37:43 pm
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I think his stance is missing the weapons.

yeah I know, but from what I've seen, he don't have many moves. So 90% of the finished characters moves will be custom.
I'm gonna work the weapons in, don't worry about that lol
Re: Namco X Capcom - Arisu Reiji - UPDATE 23/2/08
#10  February 23, 2008, 11:46:52 pm
  • *
UPDATE
I've just finished a video of Arisu Reiji in action..
So Check it out and let me know what you think..
http://www.youtube.com/watch?v=s9R04BPSzNw

It's only about 10% done.
It's still missing stuff. Like when he's girl jumps in, She fires 2 shots then disappears.. now ofcause it wouldn't be like that when I'm finished. I just need to add the animation of her jumping out of the screen.
I still need to add a fireball. I'm using the blast fx at the moment.
The Attack with the sword, will end up becoming a Supermove. I've just set it as a normal attack for now so I can work on it.
When he's finished, the girl will jump in and take the guns/sword from him.
& I'll be using those sprites for oneof the many intros
Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#11  February 24, 2008, 04:46:26 am
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    • viewtiful9.blog124.fc2.com/
He doesn't use his fist..In NXC. ???
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#12  February 24, 2008, 04:59:01 am
  • *
He doesn't use his fist..In NXC. ???

yeah and he don't walk, he don't jump, he dosen't do a fat lot. I mean look at the sprite sheet.
There's not many sprites.. so really if I made him just like he is in NXC, he would be crap.
So I'm adding stuff. To make him more playable
Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#13  February 24, 2008, 05:01:23 am
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I didn't mean make him play NxC Style, Just make his attacks accurate to the game.
WOO! WOO! WOO!
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Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#14  February 24, 2008, 05:54:43 am
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he doesnt walk? that explains his walking in the video.. uber sliding..

use the jump foward and jump back animations for walk and walk back. it gives a sense of him dashing DBZ style ya know?
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Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#15  February 25, 2008, 02:42:37 pm
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I like the way you manages Reiji, I agree with you about doesn't convert him exactly like in NXC. For the fireball attack, use the guns, like Cable and similars, it fits very well for Reiji. Also, keep that sword attack as a special instead a super, and try to make more sword attacks like that. And for a super, you can make an autocombo with all the swords ;)

Also I like the idea of using Xiaomu as a striker, it looks better if she jumps from behind Reiji (in the video, from the left of the screen) and then she jumps back instead just dissapearing like in the video. Also, I support Ryon idea about jump sprites for dash and backdash 8)

For a 10%, Reiji looks very good ;) keep going with him, I think you'll make a good job...
Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#16  February 25, 2008, 02:54:40 pm
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Yeah, you're doing a good job at making an NXC character.
I know how difficult it is to wrk with these spritesheets, as I've made a NXC Ryu, and he was one of the chars which had the most sprites.

Stance is okay. Using hop back and forward for the walk may work. The gethit sprites still need a lot of work, but you're getting at it.
You're doing a nice job with him, god continuation. :)
Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#17  February 26, 2008, 01:33:17 am
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yeah god continuation
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Re: Namco X Capcom - Arisu Reiji - VIDEO UPDATE 23/2/08
#18  February 26, 2008, 10:11:24 am
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LOL typo... ;P