For good measure:

This particular set of CLSN was made by K.O.D (based off of his K') before I even started measuring CLSN from the PS2 KOF games.
The numbers don't lie, he copied the air data.
Furthermore, he realigned his sprites in the AIR file so the alignment would match the animation data in my Nameless:

The only difference between the two animations (in air data) is that he got rid of duplicate sequential sprites (we had those during development), other than that small edit the air data is a
perfect match.I should also mention that he's not shy about adding compatibility with other characters, except for
the very ones where he lifted the data from:
triggerall = Enemy,AuthorName = "586"
triggerall = Enemy,Name = "Misuzu Kamio"
TriggerAll = Enemy,AuthorName = "tukemon&HAL" && Enemy,Name = "Akiha"
trigger1 = Enemy(0),AuthorName = "chikuchikugonzalez" && Enemy(0),Name = "Tohno Akiha"
Trigger1 = (Enemy(0),Name = "Reisen Udongein Inaba")*(Enemy(0),AuthorName = "mikage_th")*(Enemy(0),fvar(35))
Trigger2 = (Enemy(1),Name = "Reisen Udongein Inaba")*(Enemy(1),AuthorName = "mikage_th")*(Enemy(1),fvar(35))
*and tons of other names*
In addition to magically having
perfect velocities for some special moves while
the ones in the constants are completely wrong, which is incredibly questionable. The work itself seems to be bent on trying to erase any trace of me or K.O.D ever creating or even touching the data.
I rest my case, I just think I had to show what I was talking about in this topic.