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Narayan Maxime Final Alpha (one more to Beta!) (Read 20619 times)

Started by Ryanide, November 16, 2007, 12:30:34 am
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Re: Narayan Maxime Final Alpha (one more to Beta!)
#61  January 14, 2008, 04:24:56 am
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Wow, why didnt I see this before O_O I saw the gameplay video and Maxime looks slick. I'll check 'em out when the beta is released, but so far I like the style a lot. Did you use flash to make the animations for the character or a different program?  Sorry if this has been answered but I havent been able to read the whole topic yet D:

Yes the animations are made in Flash.

That video is pretty outdated by the way, his playing style is a lot stronger now. I'm just trying to find a good recording program to make a second vid, lol.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#62  January 14, 2008, 08:15:01 pm
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Improved. Suggestions.....

More frames in hold animation(the one you take damage)
A losing pose at end of round.
More low kicks and low moves.
More Sparks.......  ;D


No bugs to report so far.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#63  January 15, 2008, 03:50:08 am
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  • It's not furry you goons, it's anthro! ANTHRO!
Improved. Suggestions.....

More frames in hold animation(the one you take damage)
A losing pose at end of round.
More low kicks and low moves.
More Sparks.......  ;D


No bugs to report so far.


What do you mean by "hold" animation? You mean from his grab? Because I don't want him to be able to combo from that move, it's just to give him frame advantage. If you can combo from that grab it becomes kind of cheap given that it's main purpose is just a weak unblockable attack to throw guarding opponents off balance.

Losing pose and stuff will be added for the beta, but they're not too important right now.

More low attacks? Hmm...I'll consider it, although he has about the same number of low attacks as your average Eternal Fighter Zero character. I do have one more low attack that I plan to give him though, it'll be his running kick move.

Sparks will be made for the beta, since they're not so important right now.

Thanks for your suggestions!
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#64  January 15, 2008, 10:00:27 pm
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What do you mean by "hold" animation? You mean from his grab? Because I don't want him to be able to combo from that move, it's just to give him frame advantage. If you can combo from that grab it becomes kind of cheap given that it's main purpose is just a weak unblockable attack to throw guarding opponents off balance.

No when an enemy fighter grabs you(holds you in air) it is a still. I'm suggesting a bit of movement like a arm or head moving when in a hold.


More low attacks? Hmm...I'll consider it, although he has about the same number of low attacks as your average Eternal Fighter Zero character. I do have one more low attack that I plan to give him though, it'll be his running kick move.

Sparks will be made for the beta, since they're not so important right now.

Thanks for your suggestions!

Cool. Can't wait.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#65  January 16, 2008, 01:06:14 am
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No when an enemy fighter grabs you(holds you in air) it is a still. I'm suggesting a bit of movement like a arm or head moving when in a hold.

That's actual dependent on the enemy fighter's coding, not Maxime's. Not much he can really do there.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#66  January 16, 2008, 01:11:27 am
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You should come up with an excuse to impliment mc tween or tweener.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Narayan Maxime Final Alpha (one more to Beta!)
#67  January 16, 2008, 01:46:22 am
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  • It's not furry you goons, it's anthro! ANTHRO!
Mc Tween or Tweener?

Please explain. If it has anything to do with tweening in Flash, then I've used that for a few of his animations.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#68  January 16, 2008, 02:01:53 am
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  • +1 to whoever added Godzilla to the main index.
Mc Tween or Tweener?

Please explain. If it has anything to do with tweening in Flash, then I've used that for a few of his animations.

It is an Actionscript Tweening library located here.
mctween is for Actionscript 2 while Tweener is for Actionscript 3.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Narayan Maxime Final Alpha (one more to Beta!)
#69  January 16, 2008, 02:41:56 am
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Hmm, this is really interesting, but I'm doing most of Maxime's animations in frame-by-frame, so I have no need for this.

But if you can give me a good example of where it could be put to use, I'd certainly consider it.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#70  January 16, 2008, 03:57:44 am
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Re: Narayan Maxime Final Alpha (one more to Beta!)
#71  January 18, 2008, 06:25:04 am
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Alright! I just wish he wasn't so weak. I currently play on a 120 second clock with 170% lifebars, and in the two rounds I had with R.Mika, both were by time out (I lost one). I then pumped his attack to 120 (which wouldn't do much anyway, but I lost to R.Mika on a Time Out. My fragile ego has be shattered).

That wasn't a suggest to increase his attack, just something I wanted to mention.

Anyway, some move suggestions.

Satsujinki Nanaya (Melty Blood edit) had a move where he, depending on the button used, he would jump forwards or backwards (the other was a super, which isn't what I wanted to suggest), disappear, and that brief moment of when he disappeared, provided the enemy was in the way, the enemy could be attacked. Then he would reappear on the opposite wall (or the wall behind if he jumped backwards). I can't quite describe it well, but I can't remember where 'jinki's download link was.

Stun ball super: One of the supers a Mobile Suit had in Gundam Battle Assault 2 (not available for normal play; had to be gained through a Gameshark. I forget its name) was that it launched 4 balls of electricity, two at a time, that went up and down as they move forward. They did pitiful damage to normal characters (And even less on the unstunable boss Mobile suits), but they did have a good stun time each.

Epyon Dash: My personal name (or was it an actual move name... I can't remember) Epyon had from the Gundam fighting games I have played (GBA2 and Endless Duel) where he would surround himself with electricity and shoot in a direction depending on the button held. Kind of like Jon Talbain's dash move from Darkstalkers.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#72  January 18, 2008, 08:27:21 pm
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Epyon Dash: My personal name (or was it an actual move name... I can't remember) Epyon had from the Gundam fighting games I have played (GBA2 and Endless Duel) where he would surround himself with electricity and shoot in a direction depending on the button held. Kind of like Jon Talbain's dash move from Darkstalkers.


Yes!!! Put it in!

Then, when I finally get my character finally working (So hard to create innovation in MUGEN...), we could have an intro for the characters together, clashing with said move. (etouq ni denilrednu retcarahc).
So this.... this is the beginning of something awesome!

http://www.youtube.com/watch?v=TBGN4pLDqSE

I support real hip hop.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#73  January 19, 2008, 01:43:30 am
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something strange i noticed

everytime hes knocked down and gets up game freezes and closes when he was fighting a cheap character like omega o_O
Re: Narayan Maxime Final Alpha (one more to Beta!)
#74  January 19, 2008, 02:32:13 am
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Well, considering he's still an Alpha, there's going to be some bugs involving animations.

Still, does that happen to anyone else?
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#75  January 19, 2008, 06:20:13 am
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Jeez dude im really loving this character...where can i see the flash ( u said he was a character in one of ur flash movies right?), anyway keep up the good work.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#76  January 24, 2008, 02:34:37 am
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  • It's not furry you goons, it's anthro! ANTHRO!
Ehehe...guys, I'm not giving him moves that are ripped from other characters and I'm not going to be increasing his attack power. He already gains special extremily fast at this stage. I'm trying to make a balanced yet unorthodox original character here.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime Final Alpha (one more to Beta!)
#77  January 24, 2008, 04:50:46 am
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  • Three times thicker font than a normal user.
Well, I'm not saying give him rip off moves, I just compared them to other peoples attacks.
Quote
Imagine a zanguief runing to attack ryu, ryu does a quick+kind of weak fast punch and hit the chest of zanguief, will this punch be enough to zanguief say/think \"oh no, this punch hurted a little, I better stop the attack and put my hand on my chest to help contain the pain while ignoring if ryu is going to make other attacks now"


Cenobite 53 said:
If someone isn't able to get girls laid, why buying this exorcist needing piece of retardet piece of bullshit an not wisiting his local red light district. For that money he could  :hump: tons of hookers.