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Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff. (Read 29494 times)

Started by Ryanide, August 28, 2008, 12:58:58 am
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Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#41  September 20, 2008, 11:07:28 am
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Just passing you to say that this character is very very good, and you've done an amazing work for your first character. Wonderful sprites and FX, nice combo gameplay, good ideas and good voices.

FLAWLESS VICTORY ! :sugoi:

You just seem to have misaligned the big portrait on the select screen.

Jax

Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#42  September 20, 2008, 10:41:13 pm
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this character rules!
good job  :sugoi:

FUCK YOU BITCH I'M THE NICEST MOTHERFUCKER YOU'LL EVER FIND IN THIS SHITHOLE AND IF YOU DON'T AGREE WITH ME THEN YOU CAN JUST KILL YOURSELF FOR ALL I CARE.

... FUCK!!
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#43  October 14, 2008, 09:26:21 pm
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Are these sprites drawn from scratch of did you render them with Cel Shading?

Something just came to mind:  Considering he is effective against Computer players, how can he deal with the once-in-a-blue-moon human player?  If the opponent knows he can work, even a giant like Sentinel can easily defeat him.

Scratch that, Sentinel's fucking cheap to begin with.  Let's say Great Wario.

Anyhow, I hope, HOPE you win an award.  We really don't need any more generic fighters who are unplayable but have LOLZ GWAFFIX to win Gold for 2008.

inb4 Some Admin who thinks he's god when he can't make anything himself.

Needs CvS2 Hitsparks, tune up his damage, make it impossible to chain into other attacks, and give him boobs and rename her Yoko and call yourself Warusaki3.
No  Dark Sean and Gouken are Good characters
Trivial knowledge: Anime sucks.
A BADASS
#44  October 14, 2008, 10:16:24 pm
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DUDE Maxime is one bad rabbit. Nice Job!
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#45  October 14, 2008, 10:18:17 pm
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Are these sprites drawn from scratch of did you render them with Cel Shading?

Something just came to mind:  Considering he is effective against Computer players, how can he deal with the once-in-a-blue-moon human player?  If the opponent knows he can work, even a giant like Sentinel can easily defeat him.

Scratch that, Sentinel's fucking cheap to begin with.  Let's say Great Wario.

Anyhow, I hope, HOPE you win an award.  We really don't need any more generic fighters who are unplayable but have LOLZ GWAFFIX to win Gold for 2008.

inb4 Some Admin who thinks he's god when he can't make anything himself.

Needs CvS2 Hitsparks, tune up his damage, make it impossible to chain into other attacks, and give him boobs and rename her Yoko and call yourself Warusaki3.

Boobs? o_O WTF!!
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#46  October 15, 2008, 04:15:35 am
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Are these sprites drawn from scratch of did you render them with Cel Shading?

Something just came to mind:  Considering he is effective against Computer players, how can he deal with the once-in-a-blue-moon human player?  If the opponent knows he can work, even a giant like Sentinel can easily defeat him.

Scratch that, Sentinel's fucking cheap to begin with.  Let's say Great Wario.

Anyhow, I hope, HOPE you win an award.  We really don't need any more generic fighters who are unplayable but have LOLZ GWAFFIX to win Gold for 2008.

inb4 Some Admin who thinks he's god when he can't make anything himself.

Needs CvS2 Hitsparks, tune up his damage, make it impossible to chain into other attacks, and give him boobs and rename her Yoko and call yourself Warusaki3.

Boobs? o_O WTF!!

Not a Maxime with boobs, you goon.  I was just mocking the current perspective of characters.
No  Dark Sean and Gouken are Good characters
Trivial knowledge: Anime sucks.
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#47  October 16, 2008, 01:01:52 pm
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Are these sprites drawn from scratch of did you render them with Cel Shading?

Something just came to mind:  Considering he is effective against Computer players, how can he deal with the once-in-a-blue-moon human player?  If the opponent knows he can work, even a giant like Sentinel can easily defeat him.

Scratch that, Sentinel's fucking cheap to begin with.  Let's say Great Wario.

Anyhow, I hope, HOPE you win an award.  We really don't need any more generic fighters who are unplayable but have LOLZ GWAFFIX to win Gold for 2008.

inb4 Some Admin who thinks he's god when he can't make anything himself.

Needs CvS2 Hitsparks, tune up his damage, make it impossible to chain into other attacks, and give him boobs and rename her Yoko and call yourself Warusaki3.

Maxime is designed with player vs player in mind. Providing that the opponent's character is not a cheap monster, but a balanced character who's also designed for pvp play, then Maxime can definately compete. There's no point in me making characters to compete with computers when I will eventually be using them to create a full game. He's supposed to be a sensible character with sensible strengths and weaknesses. There's no reason he wouldn't fare well against another sensible human-controlled character.

Maxime's strengths are that he's safe, fast and can combo from attacks that are 2 frames in execution, an excellent mixup and pressure game and sports many tools to deal with various threats (he is very hard to barrage with projectiles, since he can just dash past them using his parries) And can use his specials very often because his meter builds so fast. His weaknesses are that he doesn't deal much damage outside of his supers and combos, meaning he's vulnerable against timeouts and characters with good evasive/defensive abilities. Also, if he misses with a super, he's pretty much screwed since he'll have to build meter again to get a KO.

I personally still think that he's a bit 'too good' at this point. In the next patch, I'm going to change his taunt so that it gives him an Exceed point instead of building his special.

And I wish I'd get an award...so far he hasn't even been mentioned once on the Mugen Infantry character of the month thread. :/ But oh well, I should probably be content with the awards he recieved in the BETA stage.

And these sprites are hand drawn. It would be very hard to get that kind of "warp" animation effect using 3D.
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Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#48  October 16, 2008, 02:33:38 pm
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You don't need awards and Cvs2 hitsparks it's for people who get sucked into the minor expectation of the society and unfortunately there are many people who get infected with that belief. including yours truly. Maxine is fine with how you made him.

Well the Ai thing. about losing to the "Once in a blue moon human"  ??? well that's just AI either way someone is coming out on top in the fight.  :-*

Getting an award? Lol. dont worry about it.

 :sugoi:

Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#49  October 17, 2008, 06:23:24 pm
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Ah, thanks for the info.

The only things I suggest improving are his hitboxes (most are bigger than he is) and AI, because he will even lose to losers like Dan, despite being much more aggressive than them.

Oh, and the story is too original and very tl;dr (too long; didn't read).  Needs to be more generic, like how he was the child of your generic awesome fighter and some Japanese businesswoman and how he went to Japan to train under Gouken and how Akuma came and killed Gouken and how Vegeta always yells "It's over 9000" every five minutes.



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No  Dark Sean and Gouken are Good characters
Trivial knowledge: Anime sucks.
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#50  October 20, 2008, 05:58:42 am
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Ah, thanks for the info.

The only things I suggest improving are his hitboxes (most are bigger than he is) and AI, because he will even lose to losers like Dan, despite being much more aggressive than them.

Oh, and the story is too original and very tl;dr (too long; didn't read).  Needs to be more generic, like how he was the child of your generic awesome fighter and some Japanese businesswoman and how he went to Japan to train under Gouken and how Akuma came and killed Gouken and how Vegeta always yells "It's over 9000" every five minutes.



Spoiler, click to toggle visibilty

Lol.

And the hitboxes are that way on purpose. He's not supposed to be a hard character to hit. I want him to be able to eat standing punches just like everyone else.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Last Edit: October 20, 2008, 06:02:00 am by Ryanide
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#51  October 20, 2008, 06:00:18 am
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So that means, that if I just wave my hand above someone's head, they will get hit.  Doesn't seem very realistic...
No  Dark Sean and Gouken are Good characters
Trivial knowledge: Anime sucks.
Re: Narayan Maxime version 1.5!
#52  October 23, 2008, 01:28:38 am
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Very well made. Only one problem.
It's been a while since I lost to Arcueid. He seems very week. I raised his atk. to 300 though, and he did way better.
Good job though.
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Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#53  October 23, 2008, 06:30:47 am
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So that means, that if I just wave my hand above someone's head, they will get hit.  Doesn't seem very realistic...

If you wanted to punch a short guy, you wouldn't just punch above him, you'd adjust your swing a little downwards so that it would hit him.

Same principle here.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#54  October 23, 2008, 06:44:02 am
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So that means, that if I just wave my hand above someone's head, they will get hit.  Doesn't seem very realistic...

If you wanted to punch a short guy, you wouldn't just punch above him, you'd adjust your swing a little downwards so that it would hit him.

Same principle here.

I know, common sense.  No offense intended, but the collision detection is on par with that of SSBMelee's.  That is, very poor.
No  Dark Sean and Gouken are Good characters
Trivial knowledge: Anime sucks.
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#55  October 23, 2008, 07:29:56 am
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  • It's not furry you goons, it's anthro! ANTHRO!
So that means, that if I just wave my hand above someone's head, they will get hit.  Doesn't seem very realistic...

If you wanted to punch a short guy, you wouldn't just punch above him, you'd adjust your swing a little downwards so that it would hit him.

Same principle here.

I know, common sense.  No offense intended, but the collision detection is on par with that of SSBMelee's.  That is, very poor.

I would consider generous collission detection to be better than having a character with an unfair advantage against tall players.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#56  October 23, 2008, 08:46:30 pm
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So that means, that if I just wave my hand above someone's head, they will get hit.  Doesn't seem very realistic...

If you wanted to punch a short guy, you wouldn't just punch above him, you'd adjust your swing a little downwards so that it would hit him.

Same principle here.

I know, common sense.  No offense intended, but the collision detection is on par with that of SSBMelee's.  That is, very poor.

I would consider generous collission detection to be better than having a character with an unfair advantage against tall players.

Most all tall characters, save for bosses (such as Apocalypse and Abyss) have crouching attacks, and crouching kicks seem to have the best range, so they really don't have that big of an advantage.

Fun fact:  In MvC2, Servbot was the overall smallest character, but much larger characters like Juggernaut and Sentinel could easily dispose of him.

Then again, it is MvC2, one of the most broken fighters to date.
No  Dark Sean and Gouken are Good characters
Trivial knowledge: Anime sucks.
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#57  October 23, 2008, 08:51:10 pm
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Crouching kicks yeah, however most are knockdown or aren't good for comboing so combos that would normally work on all characters, won't work on Maxime.


Not that I don't agree with you that some of the CLSN shouldn't be adjusted, but he has logic behind what he's saying.

Also, on your point about Servbot, they could dispose of him easy because he has ass defense, so...
"With ignorance and arrogance, success is assured."
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Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#58  October 23, 2008, 08:59:48 pm
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There ya go, Robert.  Smaller = faster but lower health.

If you want him to fare better, resize his collisions and give him less defense or life (life is preferable because most grabs ignore defense).  I'd say about 800, and that's pushing it.  A few hits and he already lost 1/3 of his life.

He could also use some more speed, like some of his attacks have some startup and cooldown, and it's not very balanced considering how weak they are.  His lv1 super also seems to be the most effective of them all, so try to make his Lv2 have HUGE block damage, about 40% (after all, it is a helicopter with missiles) and shorten his Lv3's range, make it so that he can't chain into it, and make it unblockable.

It may sound cheap, but this is the year 2008, where lolis the same size as Maxime can take down advanced martial artists, who were considered cheap in the past no less, without effort.  If this was the early 2000's, then the way he sits would be perfect.
No  Dark Sean and Gouken are Good characters
Trivial knowledge: Anime sucks.
Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#59  October 23, 2008, 09:22:54 pm
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Maxime's all about knowing what combo's to do when though, so sure, his startup time and such may be bad, but if you know what chains into what, and you got the chance to use a move, use it.

Dumb Touhou characters should not define how Maxime should play, even if they are in abundance.
"With ignorance and arrogance, success is assured."
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Re: Narayan Maxime version 1.5! Updated with AI, Hitsparks and other fun stuff.
#60  October 23, 2008, 09:47:49 pm
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SO I HEARD YOU GUYS ARE COMPLAINING ABOUT COLLISION BOXES.