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Narayan Maxime W.I.P. (Original Character) (Read 12116 times)

Started by Ryanide, November 14, 2007, 09:29:59 am
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Re: Narayan Maxime W.I.P. (Original Character)
#61  November 22, 2007, 06:39:11 am
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He is kind of weak..it takes about 2 mins to beat someone with him.
And He doesn't seem to have "Dragon Claw-ish Combos"..

His Super takes about the same damage a normal hadoken.
I think you should increase his damage just alittle..maybe 30 for basic attacks..?
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Re: Narayan Maxime W.I.P. (Original Character)
#62  November 22, 2007, 06:57:13 am
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patience patience, he will have better combos and damage after I give him more attacks and supers. ^^; Dragon Claw is a complete character and Maxime is just a WIP at the moment with only half a moveset.

I also really don't want him to be able to obliterate people like Dragon Claw does. Dragon claw is like...PEEWW PEEWWW HOG DA SPOTLIGHT FOR AAAGES LOL PEEEW *metallic rending sound* ZOOM PEEW PEEW ASPLODE LOL HALF YO LIFE GONE, PEEW! I'M AWESOEM!

I want Maxime to be a crafty fighter. He needs to hit quickly and seek opportunities to attack while playing defensive until his special is up high enough for him to really lay into the opponent. I'd like him to be a technical character that requires intelligent and strategic play. Dragon Claw has that great technical feel about him with his combos and all, but he doesn't really have to fight for it, he's too impressive. Dragon Claw can grab you and mess you up whenever he feels like it. I want Maxime to have to work really hard to cause damage, but have tricks that allow him to remain fairly safe while he waits for an opening.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Last Edit: November 22, 2007, 07:05:56 am by Ryanide
Re: Narayan Maxime W.I.P. (Original Character)
#63  November 27, 2007, 01:47:36 am
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Sorry to double post, but...

Since the creator of Dragon Claw, Reu, has died, I've decided that I'm going to give Maxime special intro and win/lose animations against Dragon Claw when he's finished.

I drew inspiration from Dragon Claw for Maxime, and for this reason I want him to be able to show his respects for the creator of the character that helped inspire his existance.

On top of this, the final version of Maxime will never be able to win against Dragon Claw, I'll make sure of that. People can remove the code if they really want to fight Dragon Claw with Maxime, but officially he will be rigged to lose.

EDIT: After reconsidering it, I realise this is kind of silly, so I think I'll just settle for a custom intro and lose/win state.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Last Edit: December 02, 2007, 09:41:02 am by Ryanide
Re: Narayan Maxime W.I.P. (Original Character)
#64  December 01, 2007, 04:56:45 pm
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Not sure that's necessary even in tribute Ryan. It's a decent enough idea, but will hurt the overall effect of your character, and I don't think Reu would have wanted that anyway: he wasn't one opposed to seeing his characters lose on occasion at the very least, and even wanted to see them put up a fair fight, which Maxime is already capable of (case in point, the anti-pummel bit in DC's AI that just sits there if he's been pounding on you for awhile: it wants a good fight not so much as a sure win)

With that said
Quote
I'd like him to be a technical character that requires intelligent and strategic play.

I want to cite that this is one of the most awesome statements I've seen in a wip thread in awhile ^_^ You have succeeded there with Maxime's current version to boot, which at this stage is very impressive mind you.
Last Edit: December 01, 2007, 05:00:50 pm by Kung_Fu_Man
Re: Narayan Maxime W.I.P. (Original Character)
#65  December 02, 2007, 09:38:42 am
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Yeah, I kind of realise it's silly to change so much for Maxime vs. Dragon Claw. I think a custom intro and lose pose should be good enough.

Thanks a lot for that compliment! I've always been a huge fan of tricky technical characters (In Smash Bros Melee, my main is Ness) and I think they're a lot more satisfying to play as than characters that are very simple to pick up and use. I want Maxime to be like Ness in a way: not the most powerful thing for sure, but has a trick for almost any situation to make him effective in the right hands.

Unfortunately, I'm waiting for my tablet to be sent back to me from Perth, so I can't make any more sprites right now. And I'll be getting a job and stuff soon, so production on Maxime will slow down a little.


*off topic ramblings*
Although...I can't help but think that if I every decide to make a non-original character for Mugen, I'd probably make Azuma Kazuma from 'Yakitate!! Japan' because that show is just awesome. XD Either him or Phoenix Wright.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime W.I.P. (Original Character)
#66  December 02, 2007, 11:22:04 pm
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If anybody, if you're going to make another original character any time soon, I vote for the green capoeira giraffe thing from Dendyn Dynasties because he was badass for the 5 seconds he was on screen.  >:P:

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Re: Narayan Maxime W.I.P. (Original Character)
#67  December 03, 2007, 03:12:15 am
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If anybody, if you're going to make another original character any time soon, I vote for the green capoeira giraffe thing from Dendyn Dynasties because he was badass for the 5 seconds he was on screen.  >:P:

Yes yes, I know you want Niran to be my next project XD. But the thing is, his fighting style is basically capoeira with fire. Now Maxime is already quite martial artsy (although a lot more scrubby) and uses blue fire as his special, so I get the feeling that Niran would just be too similar for me to make. I'd want my next character to be something totally different.

It'll PROBABLY be these guys:
http://ryanide.deviantart.com/art/Two-Heroes-65256221

Although I guess that if I did decide to do Niran, I could always make him a tricky stance-related character in the soul calibur style.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime W.I.P. (Original Character)
#68  December 20, 2007, 10:30:27 am
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NEWS: Now that my tablet is back, I can finally start working on Maxime again.

However, I also want to make time to start on the homemade game I'm working on with a friend, 'Cherub Felines'.

My friend is currently working on a creation interface that works almost exactly like Fighter Factory, so I'll have an easier time making the sprites and animations.

It also means that once Blanc is ready for game, it'll be easy to turn him into a Mugen character.

Cherub Felines will be a fun 2D side-scrolling adventure game in the style of Odin Sphere and RBO, with a Devil-May-Cry style combat and an RPG level-up system set in a world with a surrealist depiction of nature, characters hand-animated in Flash, and a storyline laced with subtle moral and religious values and philosophies on the nature of lenicy and racial prejudice.

All carried out by cute anime-styled cats of course.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime W.I.P. (Original Character)
#69  December 20, 2007, 10:37:59 am
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That's nice.Good to hear from you.
Re: Narayan Maxime W.I.P. (Original Character)
#70  December 20, 2007, 06:24:59 pm
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Huzzah, you aren't dead!
Re: Narayan Maxime W.I.P. (Original Character)
#71  December 20, 2007, 08:29:16 pm
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Just a thought after testing him out a bit: Since the character is, indeed, a bunny wabbit, shouldn't he have a higher jump than the one he already has? Might wanna even code in a super jump while you're at it. I'm just making an observation based on the type of animal he's based on. On a side note, he plays nice, and I can't wait to see him finished.

Show Me Your Moves!
Re: Narayan Maxime W.I.P. (Original Character)*update!*
#72  January 13, 2008, 12:10:23 am
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Updated! Now with annoying voice and three new moves, plus a general buff in combo ability. See the releases section for the final Alpha.

Changes that have been made with this version:

.Maxime now gains chip special if the opponent blocks his attacks.
.Will of Whisp stuns for a lot longer if it hits
.New attacks added, boost kick, soulgun and Onibi Swell.
.Choppertime has been downpowered slightly
.Mamatus Alto is a tiny bit faster and stuns for longer in the air
.Opponent can't air recover from Quicksilver
.Added a "shove" attack to get out of blockstrings: press a+b+c as soon as opponent's attack connects with Maxime's guard
.Voice added

Now I really need someone to help me code his AI for the Beta version.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime W.I.P. (Original Character)
#73  January 13, 2008, 12:54:04 am
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Leave AI out till you think he's done. Someone might code an AI that's perfectly fair now, but will be overpowered when he's finished. It'll also probably need adding to as well. AI is an end of character thing when everything else is done so you can get a balanced AI out of it.


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Re: Narayan Maxime W.I.P. (Original Character)
#74  January 13, 2008, 01:00:59 am
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Leave AI out till you think he's done. Someone might code an AI that's perfectly fair now, but will be overpowered when he's finished. It'll also probably need adding to as well. AI is an end of character thing when everything else is done so you can get a balanced AI out of it.

Ah alright. I really just wanted to get the computer to follow some basic combos, not really going into that mindgame stuff that higher-end AIs do. I guess I'll leave it till he's more complete.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime W.I.P. (Original Character)
#75  January 13, 2008, 06:22:23 am
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The animations are so clear!  This looks great but, you need to do a more serious fighter when you get more experienced.  Keep up the good work!

DarkManX_429 W.I.P.S 2009
Re: Narayan Maxime W.I.P. (Original Character)
#76  January 13, 2008, 06:30:53 am
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  • It's not furry you goons, it's anthro! ANTHRO!
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.

BulletSaint

Re: Narayan Maxime W.I.P. (Original Character)
#77  January 13, 2008, 06:39:40 am
 Lop Bunnies= Serious business.

Did I do that right? Oh, who cares. What's your idea for the hyper you plan to add?
Re: Narayan Maxime W.I.P. (Original Character)
#78  January 13, 2008, 08:02:55 am
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Style is something that should transcend intended meaning of any kind of media. I consider the Klonoa games to be a lot more "serious" or "mature" in that aspect compared to something like GTA (or most other games made by Rockstar for that matter). The fact that Klonoa's characters are perfect for their roles and use the valuable conventions of anthropomorphism to it's best is what makes it such a great series. The storylines, while seemingly childish on the exterior, are in general quite deep for those who want to perceive it as such.

While I do intend to make Maxime a comedy character, I don't see any reason to make a "serious" fighter just for the sake of it. A "serious" fighter won't be any worse or any better than a funny one with actual personality. It's about gameplay over all else, I just don't find anything appealing about overly "serious" characters. They don't grab my attention unless they've got some kind of interesting character design (like Guilty Gear's cast).

As for the next hyper, it's going to be a challenge for me, since it involves an animated sequence and a bunch of things happening on the screen. One thing I'm sure about though is that it involves a load of dynamite and a very hard punch.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Re: Narayan Maxime W.I.P. (Original Character)
#79  January 14, 2008, 02:35:23 am
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Show Me Your Moves!
Re: Narayan Maxime W.I.P. (Original Character)
#80  January 14, 2008, 03:21:10 am
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Lol, not quite. Falcon punch goes horizontal. ;)
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.