So I've been trying to "update" elque's presentation with melty blood effects specifically, Akiha V & (red) arcueid effects.
instead of using in-sprite effects used by elque, I erased the claw effects & added in melty blood ones as explods...
but they aren't showing up in game... wtf?!
the sprites themselves are on a seperate palette & look fine when alpha'd in fighter factory, I got the parameters right as far as I can tell. but I'm stumped.
If it's the palette that's the problem, then I'm gonna freaking scream.
code for the explode
[State 200, Explod]
type = Explod
trigger1 = animelem = 2
anim = 201
ID = 201
pos = 100,0 ;82,86
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 20
removetime = -2
scale = 1,1
sprpriority = 1
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 1
the whole code setup for the entire attack is in the spoiler
Spoiler, click to toggle visibilty
;---------------------------------------------------------------------------
;—§‚¿Žã’Ü
[Statedef 200]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 200
poweradd = 20
sprpriority = 2
[State 200, Explod]
type = Explod
trigger1 = animelem = 2
anim = 201
ID = 201
pos = 100,0 ;82,86
postype = p1 ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 20
removetime = -2
scale = 1,1
sprpriority = 1
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 1
[State 200, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 10, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 5
sparkno = s9990
sparkxy = -10, -76
hitsound = s0, 5
guardsound = s0, 9
ground.type = High
ground.slidetime = 5
ground.hittime = 10
ground.velocity = -3
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
[State 200, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1