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Need Help with "arcueid style" effects (Read 418 times)

Started by zigg4d, March 31, 2009, 03:10:23 am
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Need Help with "arcueid style" effects
#1  March 31, 2009, 03:10:23 am
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So I've been trying to "update" elque's presentation with melty blood effects specifically, Akiha V & (red) arcueid effects.

instead of using in-sprite effects used by elque, I erased the claw effects & added in melty blood ones as explods...

but they aren't showing up in game... wtf?!

the sprites themselves are on a seperate palette & look fine when alpha'd in fighter factory, I got the parameters right as far as I can tell. but I'm stumped.
If it's the palette that's the problem, then I'm gonna freaking scream.

code for the explode

[State 200, Explod]
type = Explod
trigger1 = animelem = 2
anim = 201
ID = 201
pos = 100,0 ;82,86
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 20
removetime = -2
scale = 1,1
sprpriority = 1
ontop = 1
shadow = 0,0,0
ownpal = 1
removeongethit = 1


the whole code setup for the entire attack is in the spoiler

Spoiler, click to toggle visibilty
Re: Need Help with "arcueid style" effects
#2  March 31, 2009, 07:22:56 am
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If the animation is full of 0 time frames, then it's not going to show.

Also, FF allows you to add, and view, incorrectly formatted sprites. You may want to double check.


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Re: Need Help with "arcueid style" effects
#3  March 31, 2009, 03:54:38 pm
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  • Mess with me & I'll rip your blood out!
    • www.freewebs.com/zigg4d/index.htm
If the animation is full of 0 time frames, then it's not going to show.

Also, FF allows you to add, and view, incorrectly formatted sprites. You may want to double check.

no time 0 frames, there were before but I removed them.

as for in incorrectly formatted sprites... well I don't know. I got them from JustNoPoint's melty blood spritepacks, tweaked the hues, indexed & resaved them as .PCX in GIMP.