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Need help in getting rid of "pillars" (Read 255 times)

Started by Roman55, February 09, 2013, 07:25:30 am
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Need help in getting rid of "pillars"
#1  February 09, 2013, 07:25:30 am
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Downloaded two of Dorgol's stages and well.....this:




As you can see these "pillars" show up a few times as I mess around in the stages (the ones in the second pic are in the background near the onlookers). My gut told me it had something to do with these stages being for winmugen.....but the other two winmugen stages I have from him work fine. There are no pillars to deal with. So it's not just that.

Any ideas on what the problem could be and what can be done?
Last Edit: February 09, 2013, 10:20:28 pm by Roman55
Re: Need help in getting rid of "pillars"
#2  February 09, 2013, 09:01:15 am
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did you try to see if there in the stage with fighter factory?
Re: Need help in getting rid of "pillars"
#3  February 09, 2013, 06:22:14 pm
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They're not.
Re: Need help in getting rid of "pillars"
#4  February 09, 2013, 08:44:22 pm
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Noticed the tilespacing parameter? they have 1 at the end, change that to 0 and no more pillars :) . i'm not sure if it changes something important but it works  ;D.

I think the sprites copy themselves with 1 pixel of distance between each other.
Re: Need help in getting rid of "pillars"
#5  February 09, 2013, 09:26:40 pm
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Set DebugBG to 1 in the stage .defs and see if they are indeed "holes" in the stage due to tilespacing errors.  I can't really tell from the first shot, but the second one looks like that might be the case.
Re: Need help in getting rid of "pillars"
#6  February 09, 2013, 09:30:04 pm
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yeah i remember something like 'tile = 0' (or tilespacing as previously stated) fixes these. all of his stages weren't meant for mugen 1.0 but this is the only problem they have

sooner or later, everybody puts up with xiangfei
project thread / obscure mugen wiki / tweeter for mugen stuff
Re: Need help in getting rid of "pillars"
#7  February 09, 2013, 10:19:50 pm
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Noticed the tilespacing parameter? they have 1 at the end, change that to 0 and no more pillars :) . i'm not sure if it changes something important but it works  ;D.

I think the sprites copy themselves with 1 pixel of distance between each other.
That did it :) Thanks guys.