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Need Help with making animations for a character fatality  (Read 241 times)

Started by slothlemore, October 28, 2011, 04:23:29 am
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Need Help with making animations for a character fatality
#1  October 28, 2011, 04:23:29 am
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  • walk up in da club lik wat up i am a big sloth
    • USA
I want to make one of my characters able to be frozen and explode in the subzero fatality from the MK2 Soul Ninja but i can't find the code i need or where the code i need is in the character.Every time i see if i got it correct, The character just turns into the default frozen character. I have been looking all over the place and the farthest i got was "Make sure your anim numbers are the same as the others or it will not work."

Thanks if you can solve this. I'm not too much of a mugen coder YET.
now im so pumpd up buy som leefs frm the sloth shop
Re: Need Help with making animations for a character fatality
#2  October 28, 2011, 05:07:14 am
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Your characters animation is managed by the opponent. You will need to look inside sub zero to establish what animation he calls on. If what you want to achieve is possible you will be looking for a state containing something like

selfanimexist(number) = 1

to establish which animation is in use. We can't do much more than that as we don't really know the character or what the code looks like.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Need Help with making animations for a character fatality
#3  October 29, 2011, 05:34:33 pm
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    • darkspindoctormugen.webs.com/
Ah, here we are!

Being frozen:

Air: 70880

Now you use 2 frames. One for when the character is frozen and the other is a copy of that sprite but he isn't frozen yet. Animation needs 3 ticks on both sprites. Remember to insert your CLSN2 boxes. Now I noticed there is a duplicate animation labeled, "eternal ice KOMP". But if this anim doesn't work, use anim 9108097 too, and build it the same as the other anim.

In half while frozen:

Air: 70882

Very simple. One sprite, tick value of -1, and no clsn boxes. The duplicate has the anim no as 9108099.

And there you have it! :)
Re: Need Help with making animations for a character fatality
#4  October 29, 2011, 11:59:47 pm
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  • walk up in da club lik wat up i am a big sloth
    • USA
Ah, here we are!

Being frozen:

Air: 70880

Now you use 2 frames. One for when the character is frozen and the other is a copy of that sprite but he isn't frozen yet. Animation needs 3 ticks on both sprites. Remember to insert your CLSN2 boxes. Now I noticed there is a duplicate animation labeled, "eternal ice KOMP". But if this anim doesn't work, use anim 9108097 too, and build it the same as the other anim.

In half while frozen:

Air: 70882

Very simple. One sprite, tick value of -1, and no clsn boxes. The duplicate has the anim no as 9108099.

And there you have it! :)

The clone one worked. By opening Soul Ninja Mk2's AIR in Fighter Factory, I figured out 70880,70881,And 70882 Are ment for the ninjas and not your normal characters.
now im so pumpd up buy som leefs frm the sloth shop
Re: Need Help with making animations for a character fatality
#5  October 30, 2011, 12:49:57 am
  • **
  • Gold rush!!!
    • darkspindoctormugen.webs.com/
Ah, here we are!

Being frozen:

Air: 70880

Now you use 2 frames. One for when the character is frozen and the other is a copy of that sprite but he isn't frozen yet. Animation needs 3 ticks on both sprites. Remember to insert your CLSN2 boxes. Now I noticed there is a duplicate animation labeled, "eternal ice KOMP". But if this anim doesn't work, use anim 9108097 too, and build it the same as the other anim.

In half while frozen:

Air: 70882

Very simple. One sprite, tick value of -1, and no clsn boxes. The duplicate has the anim no as 9108099.

And there you have it! :)

The clone one worked. By opening Soul Ninja Mk2's AIR in Fighter Factory, I figured out 70880,70881,And 70882 Are ment for the ninjas and not your normal characters.

So the KOMP one is the real number to use? Looks like we both got help today!  ;D