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New Character Development; Bring in your Ideas! (Read 4765 times)

Started by The Lord of the Flies, August 17, 2007, 05:12:20 am
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Re: New Character Development; Bring in your Ideas!
#21  September 03, 2007, 04:54:49 am
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A way to avoid unbalancing the use of time manipulation would be for the character to have an action that would basically "save" the data relating to a given moment, so you'd only be able to heal up to the life values you had in the moment when the action was performed for example - basically you could have variable assigned to keep track of the data you wanted, like life, and that action would be the moment when they'd be assigned a value.
Hmm let me see if I understood this. Say my character just got SGSed. He then uses the time manipulation heal. He would heal a lot of life. On the other hand, if he just got his whole life chopped off by light punches and such through all the round, and he uses the heal, he'd only heal a small part of his life? Yeah, would need more working than that, but is that your idea?
Btw, I was thinking of simply having the time-manipulating-heal hyper have diminishing returns. That is, the more you use it, the less it will heal you.

how bout this for an idea. a move where you Sacrifice your hitpoints for damage results. I'm sure this has been done before.
Yep, Wan-Fu in Samurai Shodown II had a move where he'd hit his head againt his stone pillar, which would damage him but fill his rage bar... or Heat Mode in KoF Neowave... ot TESTP's Yuri C-Type.
Keeping the damage/benefit ratio would be a wise thing to do though...
Sounds good. This type of ideas is what I'm looking for this future WIP. More random moves than the typical hadouken/shoryuken attacks.

Also, I've now decided for the name of this character: Baron Samedi. A high name in the Voodoo culture and that. More info here: http://en.wikipedia.org/wiki/Baron_Samedi. And yes, it's the same name as that villian from Live or Let Die, of the James Bond movies.

As of now, this are the things (mentioned by you and me) that I think I'll keep with:
- Time manipulation (heal, freeze foe, etc).
- Summoning powahs (spirits, zombies, whatever. Dunno yet precisely what).
- An A-groove style excel combo capability. When this one is active, Samedi can use his sword for moar range, power, and blah.
- "Shamanistic" rays, lightning and such. Like the Heaven's Cross fx that was proposed by UrzatheOtaku.
- Some voodoo doll action. Proposed by Cybaster.

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Re: New Character Development; Bring in your Ideas!
#22  September 04, 2007, 12:15:33 am
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A way to avoid unbalancing the use of time manipulation would be for the character to have an action that would basically "save" the data relating to a given moment, so you'd only be able to heal up to the life values you had in the moment when the action was performed for example - basically you could have variable assigned to keep track of the data you wanted, like life, and that action would be the moment when they'd be assigned a value.
Hmm let me see if I understood this. Say my character just got SGSed. He then uses the time manipulation heal. He would heal a lot of life. On the other hand, if he just got his whole life chopped off by light punches and such through all the round, and he uses the heal, he'd only heal a small part of his life? Yeah, would need more working than that, but is that your idea?
Btw, I was thinking of simply having the time-manipulating-heal hyper have diminishing returns. That is, the more you use it, the less it will heal you.

Not quite what I meant - I was thinking more of a "save and load" system, where at any point in the match you could "save" the amount of life you have through a special action (like many games and characters have taunts, power charging, healing, etc, yours would have this - if it was interrupted by the opponent it wouldn't succeed), so that at a later point in the match you could try and recover your life to the amount you had when you performed that action.
Perhaps to keep things balanced, the amount you could heal relative to the amount you had when you "saved" could be proportional to your power bar.
Just an ideia, may have some flaws I'm not thinking about, but it's ultimately your character.
Re: New Character Development; Bring in your Ideas!
#23  September 04, 2007, 09:35:32 am
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Both ideas for "save & load" are nice, even though both are quite cheap.

Concerning Loona's idea, balancing it by something like : saving life when life=1000 would require 3 powerbers, life = 700 would require 2 powerbars and life = 350 would require 1 powerbar, or something among these numbers would be okay.

Concerning tLoF's version, I don't know. Maybe always make it a Lv2 ability. If you heal a low punch, then you've just screwed. If you heal from a SGS, then you pwned your opponent.

Baron Saturday ? That's a funny name. ;P
Re: New Character Development; Bring in your Ideas!
#24  December 29, 2007, 06:34:53 am
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I think it'd be cool if he had a super where he stuffed the enemy into a cauldron full of bubbling goo and cooked em up voodoo style.

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Re: New Character Development; Bring in your Ideas!
#25  December 29, 2007, 06:38:56 am
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Make a fast paced Dhalsim (seems to go along well with the shaman theme plus he's a slow character in all of the capcom games so theres something original)
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Re: New Character Development; Bring in your Ideas!
#26  December 29, 2007, 06:50:56 am
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Shaman huh? I have a joke attack idea.

With the voice from Aqua Teen Hunger Force "Arise Chicken. Arise". Summons a chicken to rampage the opponent.

I dunno...
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Re: New Character Development; Bring in your Ideas!
#27  January 02, 2008, 04:20:39 pm
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Btw, I just remembered another voodoo/shaman character. Houngan from Clayfighter 63/3. Another source of inspiration :).
I can help you with that, Clayfighter 63 1/3 was one of my favorite games of all times (my dream is to convert Earthworm Jim and Bad Mr. Frosty for MUGEN)

Some of Houngan powers: he can raise various zombie hands from the ground who hits you (depend of the button it's the distance) or grabs you with a claytality version of it (a giant zombie hand who swallowed you to the ground), he can flies and hits at the same time, and some of his thows and claytalities is using a voodoo doll who manipulates you (hitting you, thows you, or just playing with you (I laughed with his "Boogah boogah!"))

I hope those Houngan ideas would help you with your Baron Samedi ;)

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Re: New Character Development; Bring in your Ideas!
#28  January 11, 2008, 12:01:05 am
Re: New Character Development; Bring in your Ideas!
#29  January 25, 2008, 09:50:57 pm
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Btw, I just remembered another voodoo/shaman character. Houngan from Clayfighter 63/3. Another source of inspiration :).
I can help you with that, Clayfighter 63 1/3 was one of my favorite games of all times (my dream is to convert Earthworm Jim and Bad Mr. Frosty for MUGEN)

Some of Houngan powers: he can raise various zombie hands from the ground who hits you (depend of the button it's the distance) or grabs you with a claytality version of it (a giant zombie hand who swallowed you to the ground), he can flies and hits at the same time, and some of his thows and claytalities is using a voodoo doll who manipulates you (hitting you, thows you, or just playing with you (I laughed with his "Boogah boogah!"))

I hope those Houngan ideas would help you with your Baron Samedi ;)

Don't forget about Hoppy

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Re: New Character Development; Bring in your Ideas!
#30  January 30, 2008, 06:11:03 am
well.. what about some sort of samurai with spider legs coming out of his back