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New Full Board (Sprite Projects) (Read 8513 times)

Started by Just No Point, August 18, 2013, 05:35:23 am
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New Full Board (Sprite Projects)
#1  August 18, 2013, 05:35:23 am
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With the advancements of all Guilds talented sprite artists and so many threads in Graphics Arts being so useful and deserving of being stickied I think it would be useful to create a child board in GA for the purpose of holding large project and theme threads.
This board would NOT be open to making new threads but threads can be volunteered for the board and/or moved there by mods.

Threads like the theme threads, the sprite expansion thread, maybe the color separation sticky, larger projects like Balthazar, Judas, Diepod, etc's can be moved there (if they desired it)

Ideas to build upon this? Hate the idea?
Last Edit: August 18, 2013, 07:18:08 pm by Just No Point
Re: New Child Board (Sprite Projects)
#2  August 18, 2013, 05:49:55 am
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Hate the idea
Re: New Child Board (Sprite Projects)
#3  August 18, 2013, 05:54:42 am
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Like the idea.

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Re: New Child Board (Sprite Projects)
#4  August 18, 2013, 05:56:23 am
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make it a full board, not a child board, preferably in the mugen section, that way it gains more visibility.
allow people to make threads.
the type of threads that should be there are:
color separation threads, preferably by character basis.
something something about maing new animations for existing characters (not sure in which format, something similar to the threads in projects)
full character editing thread, this is something that has been hanging for quite a while, some characters were supossed to get worked on by a few guys, by making  character sprite set topics that people can contribute to a good sprite pack can be reached.
The latest is similar to coloru separation, one person wants to make a sprite set (ideally open source, but that's not the point right now), so he gets started on ideas and posts some sample animations the other people in the thread can post more animations that fit the character, refine already existing animations, or contribute in other ways they can. That is kinda the way it was done with zamus and it worked so, so.

     Posted: August 18, 2013, 05:58:24 am
I ave worked on spritesets before, but making the for a full game means that no regular mugen version is available, Indon't mind having the stuff/sprites become open soruce so someone else can code them in mugen (samus actually was started like that but a lot of shit happened and the project shaped weirdly, people like dampir, reu, pots and felo all got involved at some point, and I am sure even more poeple were but I kinda forgot the specifics).
Re: New Child Board (Sprite Projects)
#5  August 18, 2013, 05:02:50 pm
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The intent that people cannot make their own thread was simply to deter people that won't actually do much. But meh, guess that's not a huge issue really. Just didn't want users to confuse it with the GA section.

I just said child board cause we got so many boards. Got no issues with it being a full board in the MUGEN section. Just keep theme threads in GA where they are at with the one sticky?
Re: New Child Board (Sprite Projects)
#6  August 18, 2013, 05:35:31 pm
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A full board or a child board? This is the question...

A full board could be divided into two child boards (sprite wip and colour separation wip), a single child board could host every topic (both sprite wip topics and CS wip topics) but it could get messy, but...
If we (we as "you admins, mods", sorry) make a full board it would be another "Graphics Art" board... while the child board could be inserted in the already existing Graphics Art board...

Hmmm, it's tough. I would go for the child board...

Re: New Child Board (Sprite Projects)
#7  August 18, 2013, 06:32:01 pm
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The intent that people cannot make their own thread was simply to deter people that won't actually do much. But meh, guess that's not a huge issue really. Just didn't want users to confuse it with the GA section.

I just said child board cause we got so many boards. Got no issues with it being a full board in the MUGEN section. Just keep theme threads in GA where they are at with the one sticky?
I get it, that's the beauty of projects, projects that are not getting worked on get dumped to old pages.

a child board would give it less visibility; also, why would you want theme threads in there ?(I understand having contribution animations separated by theme, to avoid over organization, but I don't get why the current theme threads would be in graphic projects section)
Re: New Child Board (Sprite Projects)
#8  August 18, 2013, 06:45:01 pm
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The idea of the board came because I was trying to find a good compromise for the theme threads not still being stickied and for the sprite expansion thread.

Theme threads can stay in GA where they are with one master sticky linking them. They're nice to look at but not particularly  useful to MUGEN development like what this board has nicely evolved into.

So Full Board in the MUGEN section under the PROJECTS Boards
For Sprite expansion (as you said there can become theme threads for these there)
Color separation
Edits, conversions, fully sprited characters, etc

For larger projects for the most part.

That sound about right?
Re: New Child Board (Sprite Projects)
#9  August 18, 2013, 06:50:53 pm
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A full board could be divided into two child boards (sprite wip and colour separation wip)
Now that's just way overkill.
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Re: New Child Board (Sprite Projects)
#10  August 18, 2013, 07:08:38 pm
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Yes, maybe... but see it this way.

Colour separating already made sprites is different from making other new sprites.
With colour separating you're updating a spritesheet/sprite work in general. They already exist though.
Adding/creating new sprites can be more new... I don't know how to say it. Basically differentiate one work from another, making it easy for others/everyone to search. That was my idea.

Re: New Child Board (Sprite Projects)
#11  August 18, 2013, 07:15:58 pm
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I don't feel we are quite to the point were we're producing so much from those 2 types of projects that they can't coexist.  This type of thing is increasing but it's still just a handful of people that do them.
Re: New Full Board (Sprite Projects)
#12  August 18, 2013, 07:23:40 pm
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Re: New Child Board (Sprite Projects)
#13  August 18, 2013, 07:42:55 pm
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Agreed on there not being enough material for te split, hopefully we will reach a point where splitting is necessary.

The idea of the board came because I was trying to find a good compromise for the theme threads not still being stickied and for the sprite expansion thread.

Theme threads can stay in GA where they are with one master sticky linking them. They're nice to look at but not particularly  useful to MUGEN development like what this board has nicely evolved into.

So Full Board in the MUGEN section under the PROJECTS Boards
For Sprite expansion (as you said there can become theme threads for these there)
Color separation
Edits, conversions, fully sprited characters, etc

For larger projects for the most part.

That sound about right?
yeah, sounds great.
now to find ways to share sprites in a very efficient manner , something like photobucket (an image host that supports browse-able folders ) might be enough and we can figure out more on the go.
Re: New Full Board (Sprite Projects)
#14  August 18, 2013, 07:44:22 pm
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Can we make open dropboxes?

EDIT: @Iced: Do you have permission to allow uploading attachments for boards on Guild? Could that solve this?


EDIT: @DKDC: I tried all these options. They work here but not in the staff thread :P (DKDC made a post telling me what I did wrong with the P)
Code:
 @[user id=7976]Iced[/user]:  @[user id=7976]Iced[/user]:  
 @[user id=49512]Caddie[/user]: @[user id=49512]Caddie[/user]:
Sometimes it's just buggy
'nother edit: yet here it was so powerful it busted through the code tag and added the id numbers lol
Last Edit: August 18, 2013, 07:54:08 pm by Just No Point
Re: New Full Board (Sprite Projects)
#15  August 18, 2013, 07:58:56 pm
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I have no such permissions.
Re: New Full Board (Sprite Projects)
#16  August 18, 2013, 08:22:27 pm
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I don't feel we are quite to the point were we're producing so much from those 2 types of projects that they can't coexist.  This type of thing is increasing but it's still just a handful of people that do them.
Compare with the existing Projects board and think about whether this new board deserves more than that one. Plus what JNP said, there's not enough material to fill 2 boards.
I already got it when JustNoPoint replied to me, but it's okay. I understood.

Re: New Full Board (Sprite Projects)
#17  August 21, 2013, 05:14:45 pm
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Got the O-K from the powers that be for this board. What should the description read?

"For all your large project spriting WIPs. Post full characters from scratch or edits  and Color Separation WIPs.
Not for single sprites. For progress on a characters coding please post in Projects. "

Too long? Would that be better for the "Guidelines sticky" that'll be inside.

Something shorter like "For your larger sprite projects"?
Re: New Full Board (Sprite Projects)
#18  August 21, 2013, 05:19:33 pm
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"Large sprite project only. Not for single sprites (for this you can create a topic in the Graphics board)" or something along these lines.
I don't think it's too long, the Development Resources and Requests boards have descriptions this long.

Xan

Re: New Full Board (Sprite Projects)
#19  August 21, 2013, 05:22:07 pm
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Re: New Full Board (Sprite Projects)
#20  August 21, 2013, 05:25:43 pm
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I like the idea and would love to see a slightly bigger focus about sprite art here on MFG.

If there is interest i would also sponsor sprite art contests in the next months here with prizes like deviantART premium accounts if such contests would be supported by MFG
Game Art HQ, Community & Blog about game related art (drawn, cosplay art, 3d, sprites, sculptures and more)
Re: New Full Board (Sprite Projects)
#21  August 21, 2013, 05:31:17 pm
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It might be best to have it start out as a sub-board in the beginning, like a sort of trial period to see how early adopters actually use it.

It might help to have a notion of what the topics in it might look like - and, IMO, what the first post should contain should they get rather big, like:
* an overview of what's done
* what needs to be done
* what the differences from the original are in case of major sprite set modifications like color separation
* link(s) to the file(s) to be worked on or which aren't yet assigned to nobody in particular to work on - preferably updated with some regularity so no work is duplicated
* related to the above, separate links to the completed sprites for people to check as examples, reference, or for minor tweaks

At a glance in Projects I found these:
http://mugenguild.com/forum/topics/color-separation-project-blue-mary-koopakoot-151187.0.html
http://mugenguild.com/forum/topics/sages-wips-color-seperations-and-future-characters-152519.0.html
I checked only the OP for each, and these sound like decent candidates for placement in the new section, but some extra info there would be handy - maybe it's something mods could work out with the authors upon moving the topics, since nothing new can be created direcly in that section, on principle?


Got the O-K from the powers to be for this board. What should the description read?

"For all your large project spriting WIPs. Post full characters from scratch or edits  and Color Separation WIPs.
Not for single sprites. For progress on a characters coding please post in Projects. "

Too long? Would that be better for the "Guidelines sticky" that'll be inside.

Something shorter like "For your larger sprite projects"?

"For major single character priting projects" or something like that could be a good start - ideally, it's 1 topic per character so things stay focused (seems wise to make this clear, so section description and a sticky should address it), and the term "large sprite projects" can be interpreted in other ways.

A sticky in the very least should point to places with complete sprite sets (like the old Mugen China stuff, whatever's the equivalent nowadays) and tips topics from the Graphic Arts section.
The odd recomendation about keeping the images sizes consistent if the base ones are already aligned could save some people troubles down the line when moving on to SFFing, that sort of thing should be there.
Re: New Full Board (Sprite Projects)
#22  August 21, 2013, 05:49:25 pm
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My initial idea was to have it a sub board. But those tend to get overlooked a lot more. Having it a FULL board helps to push the spriting movement more in MFG. It's gaining a lot of momentum and really needs to be spotlighted better in the actual MUGEN aspect of it. Color Separation topics alone span from Projects, to Dev Resources to Graphics.

I agree with the rest.
Re: New Full Board (Sprite Projects)
#23  August 21, 2013, 06:09:04 pm
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Loona's OCD is back XD

I like the suggestion about haing a link to sprite set dumps.

Got the O-K from the powers that be for this board. What should the description read?

"For all your large project spriting WIPs. Post full characters from scratch or edits  and Color Separation WIPs.
Not for single sprites. For progress on a characters coding please post in Projects. "

Too long? Would that be better for the "Guidelines sticky" that'll be inside.

Something shorter like "For your larger sprite projects"?

"For all your large project spriting WIPs. Post full characters from scratch or edits  and Color Separation WIPs.For progress on a characters coding please post in Projects. "

to make it shorter, I will trust you with the "random" capitalization.

Re: New Full Board (Sprite Projects)
#24  August 21, 2013, 11:01:17 pm
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I think I found everything in the Projects board and moved them. If you find more topics you feel should be moved to the new board go ahead and post them here.
I didn't move threads for users such as Balthazar and Diepod as their threads tend to have a lot of random stuff in it. I figure most threads already in Graphics can stay there or they can move their own topics or they can make another topic in this thread. I only moved the color separation thread I saw in the board.

Still got to make the guidelines and links sticky
Last Edit: August 21, 2013, 11:06:37 pm by Just No Point
Re: New Full Board (Sprite Projects)
#25  August 22, 2013, 12:10:54 am
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Re: New Full Board (Sprite Projects)
#26  August 22, 2013, 12:48:13 am
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wondering if I should move the zamus topic or just make a new one, I also think you should ask cvnsb and dampir if they want to move their topics there or make new ones,since they tend to have creator topics and I think the board benefits more from character topics.
Re: New Full Board (Sprite Projects)
#27  August 22, 2013, 12:51:10 am
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I've a doubt about this new subforum. Apart of massive edits and color separations, can be considered for this subforum the rip/resprite projects from games that are hard/difficult/impossible to rip normally?? I mean because I got a thread about Scott Pilgrim's respriting as well ripping sprites from Super Cosplay War Ultra (maybe I should make a thread dedicated to this in the future), and since these ones aren't in some of categories already described in the subforum, also require a lot of edition and work in sprites.

So, what do you say, this can fit into this new subforum??
Re: New Full Board (Sprite Projects)
#28  August 22, 2013, 01:15:09 am
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I've a doubt about this new subforum. Apart of massive edits and color separations, can be considered for this subforum the rip/resprite projects from games that are hard/difficult/impossible to rip normally?? I mean because I got a thread about Scott Pilgrim's respriting as well ripping sprites from Super Cosplay War Ultra (maybe I should make a thread dedicated to this in the future), and since these ones aren't in some of categories already described in the subforum, also require a lot of edition and work in sprites.

So, what do you say, this can fit into this new subforum??

Sounds to me like plain rips (finished) would fit best in the Shared Sprites section, but expanded/modified sets in progress would fit the new section.
Re: New Full Board (Sprite Projects)
#29  August 22, 2013, 01:20:04 am
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wondering if I should move the zamus topic or just make a new one, I also think you should ask cvnsb and dampir if they want to move their topics there or make new ones,since they tend to have creator topics and I think the board benefits more from character topics.
I didn't see Dampir's threads. I must have missed them. I went ahead and moved CVNSB's posts. A lot of creators seem to be combining all their WIPS into one thread so I didn't think anything about it.

I've a doubt about this new subforum. Apart of massive edits and color separations, can be considered for this subforum the rip/resprite projects from games that are hard/difficult/impossible to rip normally?? I mean because I got a thread about Scott Pilgrim's respriting as well ripping sprites from Super Cosplay War Ultra (maybe I should make a thread dedicated to this in the future), and since these ones aren't in some of categories already described in the subforum, also require a lot of edition and work in sprites.

So, what do you say, this can fit into this new subforum??
Respriting Scott Pilgrim would fit in the board. Ripping sprites from a game wouldn't though. Unless you're doing a LOT of editing or adding several new frames.

EDIT: What Loona said
Re: New Full Board (Sprite Projects)
#30  August 22, 2013, 01:22:12 am
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I think he is ripping them from blurry screenshots then cleaning them manually, which might put them in the same level as a colour separation job I guess.
Re: New Full Board (Sprite Projects)
#31  August 22, 2013, 02:13:43 am
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Re: New Full Board (Sprite Projects)
#32  August 22, 2013, 04:08:11 am
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Good to know about Scott, I'll move my thread to the new subforum :) about SCWU, I basically use the "MAME way" (screenshot + crop + manual cleanning) to get the sprites, that's why I asked about if that would fit in the new suforum, but if it doesn't fit, then don't worry ;) Thanks for the answers, guys
Re: New Full Board (Sprite Projects)
#33  August 22, 2013, 04:17:32 am
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Yeah, if you were drawing over the sprites to clean them then it would count. If the rips are clean and you just need to remove BG elements then it's not really applicable.
Re: New Full Board (Sprite Projects)
#34  August 22, 2013, 04:53:42 am
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So the sprite dump thing, it should probably just link to the appropriate Dev Resources thread, the one with all the links? I guess?

(samus actually was started like that but a lot of shit happened and the project shaped weirdly, people like dampir, reu, pots and felo all got involved at some point, and I am sure even more poeple were but I kinda forgot the specifics).
I suddenly feel deep, indescribable heartache, a longing for that which will never be, but could've been.

Why did you do this to me?
Re: New Full Board (Sprite Projects)
#35  August 22, 2013, 05:57:06 am
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Yeah that's what I was thinking. And a link to the color separation sticky for completed works.
Re: New Full Board (Sprite Projects)
#36  August 22, 2013, 06:57:40 am
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So the sprite dump thing, it should probably just link to the appropriate Dev Resources thread, the one with all the links? I guess?

(samus actually was started like that but a lot of shit happened and the project shaped weirdly, people like dampir, reu, pots and felo all got involved at some point, and I am sure even more poeple were but I kinda forgot the specifics).
I suddenly feel deep, indescribable heartache, a longing for that which will never be, but could've been.

Why did you do this to me?
I am a horrible person, why would I not do it ?
Re: New Full Board (Sprite Projects)
#37  August 22, 2013, 04:21:16 pm
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Added the Guidelines/Links sticky.

Would a project like this work in the board? This has evolved into a very large project and a lot of work is put into the images.
Re: New Full Board (Sprite Projects)
#38  August 22, 2013, 08:20:58 pm
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Yeah, if you were drawing over the sprites to clean them then it would count. If the rips are clean and you just need to remove BG elements then it's not really applicable.
Well, until now I couldn't find a program that can do that for Fighter Maker 2002 (the engine SCWU is based of), so the first method is what I'm doing for the sprites. Indeed I'm ripping stand sprites of every character for Nunor's Guild Database for that game section, I'll be ready probably tonight with that. So yes, I think I can make the thread soon there then, thanks JNP :)
Re: New Full Board (Sprite Projects)
#39  August 22, 2013, 08:32:49 pm
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no problem to move my posts if a new section is opened...also if you can`t find my convertions i can send them ...just the modified sprites or sff ....just pm me ...have a  nice day....
Re: New Full Board (Sprite Projects)
#40  August 30, 2013, 10:52:50 pm
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   @Just No Point:

I was thinking on pming this, but I think it's better as a public discussion/chat.

I have a few character projects for my full game, those fit all the categories in this subforum, which are:

a) full character edits from existing bases: stuff like zamus, adult sakura, aoi kusanagi.
b) animation edits: those are characters that require more attacks/animations added to them, someone like iroha from samurai shodown who is a 4 buttons character with 3 punches and 1 kick, will require more kick animations to have weak, medium and strong.
c) color separation: characters like yuri who would use an overhaul for better looking palettes.
d) just figured this out as I was talking to another spriter and that is effects, as an example samus is lacking visual effects that resemble a decent fighting game and is just recycling random stuff from old games.

now, generally talking about how I make sprites/characters, it goes like this:

a) create a movelist, a general idea is ok, then I make a folder tree, the first level of the tree is for the type of animations, moving around, get hits, nromal attacks, special attacks, dir + button attacks and intro/winposes.
b) gather/create reference materials; I gather some pictures of the character in different poses to study the outfit, maybe a few animations if it exists in video form (like, samus exists in brawl); creating reference materials is editing a few key sprites so i figure a design that  can be sprited, which usually means dropping some details.
c) grab one animation or different sprites to replicate one of the character animations I tought of. that's gathering bases animation by animation. after that I manequin edit the base, then I edit the manequin to the target character, that is editing the hair and some body proportions; "finally" i edit the clothes back on to the manequin. (if the character wearssoemthing lose like a skirt or some types of shirts those can be considered manequin)

that gives me a rough character, after gong thru many animations some tend to stand out like a sore thumb, so I either disregard and create new animations or try and adjust them ( this is the current state of zamus).

once that is done I go and color separate, again as for zamus, she is wearing, a full body suit, considering how colour separated characters end up, going the full body suit route is optimal for several cases as one ends up separating the legs and even the arms anyway.

as for the working method, I tested dropbox and photobucket; photobucket has some advantages over drop box, one is that the fiels can be directly linked to show in forums; the other is that it's public folders can be browser with read only permission; so in theory I can make a topic with the first N posts (because of the forum bug) containing the latest versions of the animations and having whoever wants to help out psot the edited psrites in the topic so I update the photobucket folder; an exmaple would be this:

http://s158.photobucket.com/user/maximilianjenus/library/EDGARERP/_shared%20aoi

that's a shared folder, it currently only has the reference folder.

my plan is to make one topic for zamus whom is on retouch/colour separate status, and another for aoi that is a completely new character; having a colour separation thread would be good too, maybe mai's, divine wolf's has got some separation so it might be useful as a base.


note: I don't want to use it as a sweat shop so the offer / payback on that is making the sets open source, so that other creators can program those characters for regular mugen.

     Posted: August 30, 2013, 10:53:15 pm
@everybody, feel free to comment and give suggestions about that.
Re: New Full Board (Sprite Projects)
#41  August 30, 2013, 11:30:04 pm
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That sounds like a good approach. I don't see any harm in allowing multiple threads for different aspects of a project like that.

The photobucket idea is good too. I just got off work and am super tired and hot, so forgive me if I'm missing something here. Is there more to discuss? I like the way you have everything planned out and it'd be pretty sweet if it kicks off well with people aiding.
Re: New Full Board (Sprite Projects)
#42  October 22, 2013, 07:43:45 pm
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Re: New Full Board (Sprite Projects)
#43  October 22, 2013, 08:01:48 pm
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Moved it.