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New Full Board (Sprite Projects) (Read 8514 times)

Started by Just No Point, August 18, 2013, 05:35:23 am
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Re: New Full Board (Sprite Projects)
#21  August 21, 2013, 05:31:17 pm
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It might be best to have it start out as a sub-board in the beginning, like a sort of trial period to see how early adopters actually use it.

It might help to have a notion of what the topics in it might look like - and, IMO, what the first post should contain should they get rather big, like:
* an overview of what's done
* what needs to be done
* what the differences from the original are in case of major sprite set modifications like color separation
* link(s) to the file(s) to be worked on or which aren't yet assigned to nobody in particular to work on - preferably updated with some regularity so no work is duplicated
* related to the above, separate links to the completed sprites for people to check as examples, reference, or for minor tweaks

At a glance in Projects I found these:
http://mugenguild.com/forum/topics/color-separation-project-blue-mary-koopakoot-151187.0.html
http://mugenguild.com/forum/topics/sages-wips-color-seperations-and-future-characters-152519.0.html
I checked only the OP for each, and these sound like decent candidates for placement in the new section, but some extra info there would be handy - maybe it's something mods could work out with the authors upon moving the topics, since nothing new can be created direcly in that section, on principle?


Got the O-K from the powers to be for this board. What should the description read?

"For all your large project spriting WIPs. Post full characters from scratch or edits  and Color Separation WIPs.
Not for single sprites. For progress on a characters coding please post in Projects. "

Too long? Would that be better for the "Guidelines sticky" that'll be inside.

Something shorter like "For your larger sprite projects"?

"For major single character priting projects" or something like that could be a good start - ideally, it's 1 topic per character so things stay focused (seems wise to make this clear, so section description and a sticky should address it), and the term "large sprite projects" can be interpreted in other ways.

A sticky in the very least should point to places with complete sprite sets (like the old Mugen China stuff, whatever's the equivalent nowadays) and tips topics from the Graphic Arts section.
The odd recomendation about keeping the images sizes consistent if the base ones are already aligned could save some people troubles down the line when moving on to SFFing, that sort of thing should be there.
Re: New Full Board (Sprite Projects)
#22  August 21, 2013, 05:49:25 pm
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My initial idea was to have it a sub board. But those tend to get overlooked a lot more. Having it a FULL board helps to push the spriting movement more in MFG. It's gaining a lot of momentum and really needs to be spotlighted better in the actual MUGEN aspect of it. Color Separation topics alone span from Projects, to Dev Resources to Graphics.

I agree with the rest.
Re: New Full Board (Sprite Projects)
#23  August 21, 2013, 06:09:04 pm
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Loona's OCD is back XD

I like the suggestion about haing a link to sprite set dumps.

Got the O-K from the powers that be for this board. What should the description read?

"For all your large project spriting WIPs. Post full characters from scratch or edits  and Color Separation WIPs.
Not for single sprites. For progress on a characters coding please post in Projects. "

Too long? Would that be better for the "Guidelines sticky" that'll be inside.

Something shorter like "For your larger sprite projects"?

"For all your large project spriting WIPs. Post full characters from scratch or edits  and Color Separation WIPs.For progress on a characters coding please post in Projects. "

to make it shorter, I will trust you with the "random" capitalization.

Re: New Full Board (Sprite Projects)
#24  August 21, 2013, 11:01:17 pm
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I think I found everything in the Projects board and moved them. If you find more topics you feel should be moved to the new board go ahead and post them here.
I didn't move threads for users such as Balthazar and Diepod as their threads tend to have a lot of random stuff in it. I figure most threads already in Graphics can stay there or they can move their own topics or they can make another topic in this thread. I only moved the color separation thread I saw in the board.

Still got to make the guidelines and links sticky
Last Edit: August 21, 2013, 11:06:37 pm by Just No Point
Re: New Full Board (Sprite Projects)
#25  August 22, 2013, 12:10:54 am
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Re: New Full Board (Sprite Projects)
#26  August 22, 2013, 12:48:13 am
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wondering if I should move the zamus topic or just make a new one, I also think you should ask cvnsb and dampir if they want to move their topics there or make new ones,since they tend to have creator topics and I think the board benefits more from character topics.
Re: New Full Board (Sprite Projects)
#27  August 22, 2013, 12:51:10 am
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I've a doubt about this new subforum. Apart of massive edits and color separations, can be considered for this subforum the rip/resprite projects from games that are hard/difficult/impossible to rip normally?? I mean because I got a thread about Scott Pilgrim's respriting as well ripping sprites from Super Cosplay War Ultra (maybe I should make a thread dedicated to this in the future), and since these ones aren't in some of categories already described in the subforum, also require a lot of edition and work in sprites.

So, what do you say, this can fit into this new subforum??
Re: New Full Board (Sprite Projects)
#28  August 22, 2013, 01:15:09 am
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I've a doubt about this new subforum. Apart of massive edits and color separations, can be considered for this subforum the rip/resprite projects from games that are hard/difficult/impossible to rip normally?? I mean because I got a thread about Scott Pilgrim's respriting as well ripping sprites from Super Cosplay War Ultra (maybe I should make a thread dedicated to this in the future), and since these ones aren't in some of categories already described in the subforum, also require a lot of edition and work in sprites.

So, what do you say, this can fit into this new subforum??

Sounds to me like plain rips (finished) would fit best in the Shared Sprites section, but expanded/modified sets in progress would fit the new section.
Re: New Full Board (Sprite Projects)
#29  August 22, 2013, 01:20:04 am
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wondering if I should move the zamus topic or just make a new one, I also think you should ask cvnsb and dampir if they want to move their topics there or make new ones,since they tend to have creator topics and I think the board benefits more from character topics.
I didn't see Dampir's threads. I must have missed them. I went ahead and moved CVNSB's posts. A lot of creators seem to be combining all their WIPS into one thread so I didn't think anything about it.

I've a doubt about this new subforum. Apart of massive edits and color separations, can be considered for this subforum the rip/resprite projects from games that are hard/difficult/impossible to rip normally?? I mean because I got a thread about Scott Pilgrim's respriting as well ripping sprites from Super Cosplay War Ultra (maybe I should make a thread dedicated to this in the future), and since these ones aren't in some of categories already described in the subforum, also require a lot of edition and work in sprites.

So, what do you say, this can fit into this new subforum??
Respriting Scott Pilgrim would fit in the board. Ripping sprites from a game wouldn't though. Unless you're doing a LOT of editing or adding several new frames.

EDIT: What Loona said
Re: New Full Board (Sprite Projects)
#30  August 22, 2013, 01:22:12 am
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I think he is ripping them from blurry screenshots then cleaning them manually, which might put them in the same level as a colour separation job I guess.
Re: New Full Board (Sprite Projects)
#31  August 22, 2013, 02:13:43 am
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Re: New Full Board (Sprite Projects)
#32  August 22, 2013, 04:08:11 am
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Good to know about Scott, I'll move my thread to the new subforum :) about SCWU, I basically use the "MAME way" (screenshot + crop + manual cleanning) to get the sprites, that's why I asked about if that would fit in the new suforum, but if it doesn't fit, then don't worry ;) Thanks for the answers, guys
Re: New Full Board (Sprite Projects)
#33  August 22, 2013, 04:17:32 am
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Yeah, if you were drawing over the sprites to clean them then it would count. If the rips are clean and you just need to remove BG elements then it's not really applicable.
Re: New Full Board (Sprite Projects)
#34  August 22, 2013, 04:53:42 am
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So the sprite dump thing, it should probably just link to the appropriate Dev Resources thread, the one with all the links? I guess?

(samus actually was started like that but a lot of shit happened and the project shaped weirdly, people like dampir, reu, pots and felo all got involved at some point, and I am sure even more poeple were but I kinda forgot the specifics).
I suddenly feel deep, indescribable heartache, a longing for that which will never be, but could've been.

Why did you do this to me?
Re: New Full Board (Sprite Projects)
#35  August 22, 2013, 05:57:06 am
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Yeah that's what I was thinking. And a link to the color separation sticky for completed works.
Re: New Full Board (Sprite Projects)
#36  August 22, 2013, 06:57:40 am
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So the sprite dump thing, it should probably just link to the appropriate Dev Resources thread, the one with all the links? I guess?

(samus actually was started like that but a lot of shit happened and the project shaped weirdly, people like dampir, reu, pots and felo all got involved at some point, and I am sure even more poeple were but I kinda forgot the specifics).
I suddenly feel deep, indescribable heartache, a longing for that which will never be, but could've been.

Why did you do this to me?
I am a horrible person, why would I not do it ?
Re: New Full Board (Sprite Projects)
#37  August 22, 2013, 04:21:16 pm
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Added the Guidelines/Links sticky.

Would a project like this work in the board? This has evolved into a very large project and a lot of work is put into the images.
Re: New Full Board (Sprite Projects)
#38  August 22, 2013, 08:20:58 pm
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Yeah, if you were drawing over the sprites to clean them then it would count. If the rips are clean and you just need to remove BG elements then it's not really applicable.
Well, until now I couldn't find a program that can do that for Fighter Maker 2002 (the engine SCWU is based of), so the first method is what I'm doing for the sprites. Indeed I'm ripping stand sprites of every character for Nunor's Guild Database for that game section, I'll be ready probably tonight with that. So yes, I think I can make the thread soon there then, thanks JNP :)
Re: New Full Board (Sprite Projects)
#39  August 22, 2013, 08:32:49 pm
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no problem to move my posts if a new section is opened...also if you can`t find my convertions i can send them ...just the modified sprites or sff ....just pm me ...have a  nice day....
Re: New Full Board (Sprite Projects)
#40  August 30, 2013, 10:52:50 pm
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   @Just No Point:

I was thinking on pming this, but I think it's better as a public discussion/chat.

I have a few character projects for my full game, those fit all the categories in this subforum, which are:

a) full character edits from existing bases: stuff like zamus, adult sakura, aoi kusanagi.
b) animation edits: those are characters that require more attacks/animations added to them, someone like iroha from samurai shodown who is a 4 buttons character with 3 punches and 1 kick, will require more kick animations to have weak, medium and strong.
c) color separation: characters like yuri who would use an overhaul for better looking palettes.
d) just figured this out as I was talking to another spriter and that is effects, as an example samus is lacking visual effects that resemble a decent fighting game and is just recycling random stuff from old games.

now, generally talking about how I make sprites/characters, it goes like this:

a) create a movelist, a general idea is ok, then I make a folder tree, the first level of the tree is for the type of animations, moving around, get hits, nromal attacks, special attacks, dir + button attacks and intro/winposes.
b) gather/create reference materials; I gather some pictures of the character in different poses to study the outfit, maybe a few animations if it exists in video form (like, samus exists in brawl); creating reference materials is editing a few key sprites so i figure a design that  can be sprited, which usually means dropping some details.
c) grab one animation or different sprites to replicate one of the character animations I tought of. that's gathering bases animation by animation. after that I manequin edit the base, then I edit the manequin to the target character, that is editing the hair and some body proportions; "finally" i edit the clothes back on to the manequin. (if the character wearssoemthing lose like a skirt or some types of shirts those can be considered manequin)

that gives me a rough character, after gong thru many animations some tend to stand out like a sore thumb, so I either disregard and create new animations or try and adjust them ( this is the current state of zamus).

once that is done I go and color separate, again as for zamus, she is wearing, a full body suit, considering how colour separated characters end up, going the full body suit route is optimal for several cases as one ends up separating the legs and even the arms anyway.

as for the working method, I tested dropbox and photobucket; photobucket has some advantages over drop box, one is that the fiels can be directly linked to show in forums; the other is that it's public folders can be browser with read only permission; so in theory I can make a topic with the first N posts (because of the forum bug) containing the latest versions of the animations and having whoever wants to help out psot the edited psrites in the topic so I update the photobucket folder; an exmaple would be this:

http://s158.photobucket.com/user/maximilianjenus/library/EDGARERP/_shared%20aoi

that's a shared folder, it currently only has the reference folder.

my plan is to make one topic for zamus whom is on retouch/colour separate status, and another for aoi that is a completely new character; having a colour separation thread would be good too, maybe mai's, divine wolf's has got some separation so it might be useful as a base.


note: I don't want to use it as a sweat shop so the offer / payback on that is making the sets open source, so that other creators can program those characters for regular mugen.

     Posted: August 30, 2013, 10:53:15 pm
@everybody, feel free to comment and give suggestions about that.