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New local mods and an ascension!!!  (Read 19387 times)

Started by Just No Point, August 21, 2013, 05:05:11 pm
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Re: Say hello to your new Demi Gods ~ er Local mods
#21  August 23, 2013, 06:29:44 pm
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Well, I actually help Nunor with Guild Database in feedback, that should count... shouldn't it??
Re: Say hello to your new Demi Gods ~ er Local mods
#22  August 24, 2013, 03:50:56 am
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Well, I actually help Nunor with Guild Database in feedback, that should count... shouldn't it??
What do you mean, count?

I was just wondering if you might be interested in taking over that thread and maintaining it, because we're already pretty busy. (we could either make a new thread with you being the OP, allowing you to edit the thread to add new things, or we could resurrect an old, deleted post of yours to attach to the front of the current thread, with the same result)

Xan

Re: Say hello to your new Demi Gods ~ er Local mods
#23  August 24, 2013, 03:58:14 am
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Or have him be a Request mod? I'm a tad bit understaffed in there and I feel like he'd be active enough to be a good help aside from that dusty old thread.
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Re: Say hello to your new Demi Gods ~ er Local mods
#24  August 24, 2013, 04:42:11 am
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Of course I'm interested, JM. I would ask to you and admins about it, but since all of you said "if you ask for it, then you'll never get it" I preferred not to say it. But yes, I would update that thread as well adding some other creators websites I know that aren't there. It would be a honor for me to help with that section in general too, especially with the lack of mods there (except CAN, the only active mod I saw there actually)

Xan

Re: Say hello to your new Demi Gods ~ er Local mods
#25  August 24, 2013, 04:48:41 am
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MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

DMK

Re: Say hello to your new Demi Gods ~ er Local mods
#26  August 24, 2013, 04:58:17 am
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Thank you based JNP for this wondrous gift.~
Re: Say hello to your new Demi Gods ~ er Local mods
#27  August 25, 2013, 01:00:51 am
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Of course I'm interested, JM.
OK. You are now Vice Admiral Dean First Class Of Sector 2814, Section Upper Lower Cranberry, Of The Glorious Pure And God-Given Regency Of The Federated Union Of MUGEN, otherwise known as "local moderator for the request section".
Last Edit: August 25, 2013, 02:09:11 am by Jmorphman
Re: Say hello to your new Demi Gods ~ er Local mods
#28  August 25, 2013, 01:08:06 am
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lol

Xan

Re: Say hello to your new Demi Gods ~ er Local mods
#29  August 25, 2013, 01:17:05 am
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Finally I can get some help around there. Glad to have you on board, Basara.
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Bea

Re: Say hello to your new Demi Gods ~ er Local mods
#30  August 25, 2013, 01:17:49 am
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Congratulations to Homer and Shwa. :)
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Re: Say hello to your new Demi Gods ~ er Local mods
#31  August 25, 2013, 02:07:09 am
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Re: Say hello to your new Demi Gods ~ er Local mods
#32  August 25, 2013, 08:56:10 pm
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OK. You are now Vice Admiral Dean First Class Of Sector 2814, Section Upper Lower Cranberry, Of The Glorious Pure And God-Given Regency Of The Federated Union Of MUGEN, otherwise known as "local moderator for the request section".
Ow wow, no way!! Thanks a lot JM :D
New local mods and an ascension!!!
#33  August 29, 2013, 07:08:05 pm
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@[Dropped]: Upgraded to Global mod. Account vandalized. Details at eleven!

@Graphicus: has local mod powers over Sprite Projects

He and @MaxBeta: also have mystical powers over the development resource boards

Hopefully they won't mind helping to update stickies in this crazy thing called free time no one really has
Last Edit: August 29, 2013, 07:28:37 pm by Just No Point

Xan

Re: Say hello to your new Demi Gods ~ er Local mods
#34  August 29, 2013, 07:21:26 pm
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Congrats again, Shwa. :D
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Say hello to your new Demi Gods ~ er Local mods
#35  August 29, 2013, 07:25:20 pm
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Atleast Shwa is getting what he deserves.

Grats dood.
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Re: New local mods and an ascension!!!
#36  August 31, 2013, 06:24:22 am
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He and @MaxBeta: also have mystical powers over the development resource boards

Hopefully they won't mind helping to update stickies in this crazy thing called free time no one really has

O_o

I never knew I possesed such powah?!?!

And yes, I wouldn't mind helping a bit either. PM me about the details JNP.
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Re: New local mods and an ascension!!!
#37  August 31, 2013, 06:50:32 pm
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Graphicus: has local mod powers over Sprite Projects

I THOUGHT there were some extra buttons on each page I hadn't seen before! :D

Do I have any extra responsibilities I need to know about? Or do I just keep updating the two Spritesheet Expansion threads as usual?
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

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Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
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Shading: 0%
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Re: New local mods and an ascension!!!
#38  August 31, 2013, 09:46:03 pm
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I'll give you guys more details when I get home. On break now... Mostly it's just for updating stickies in your areas. :)
Re: New local mods and an ascension!!!
#39  September 01, 2013, 01:03:07 am
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Okay, finally off work.  Graphicus, I asked for you to have mod powers in Sprite Projects in case you need it for the stickies there. You also have it for the Dev Resources board so you can update the Color Separation Sticky if you happen to see projects from the Sprite board finished.

Both you and MaxBeta can add to the stickies in Dev Resources. Primarily the Color Separation thread and the sprite rips and sound rips stickies. Basically when ever you get bored please add to those stickies to help them be more current. Since local moderation doesn't give you a lot of options you don't have to worry about modding too much. Keep in mind in Dev resources people can bump old threads. I really need to add that to a sticky.

Since you cannot actually solve reports and if you choose to solve one in your boards I'd just report the post before you solve it saying "SOLVED" or something and maybe tell what actions you took. Then a GM can hit solve on the thread on their next pass through.

The primary reason I thought of you guys to be local mods is because both of you are very helpful and I since you already contribute in these areas a lot I figured you guys might as well have the ability to help keep the boards up to date even better.

Always feel free to PM or ask publicly if any of you have any questions. And thanks for all the hard work you guys do to make the forum grow!
Last Edit: September 01, 2013, 04:16:07 am by Just No Point
Re: New local mods and an ascension!!!
#40  September 01, 2013, 04:24:55 pm
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Always feel free to PM or ask publicly if any of you have any questions. And thanks for all the hard work you guys do to make the forum grow!

That pretty much covers it: just update the threads I started which are now stickied. I just wanted to know what the expectations were so you didn't think I was neglecting any specific responsibilities I never knew I had ;)
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)