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New local mods and an ascension!!!  (Read 19385 times)

Started by Just No Point, August 21, 2013, 05:05:11 pm
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Re: New local mods and an ascension!!!
#41  September 02, 2013, 04:51:22 am
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@joulz: added to tips, tricks, and tutorials!

Thanks so much for wanting to help!
 :yippi:
Re: New local mods and an ascension!!!
#42  September 02, 2013, 04:56:53 am
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oh ok thanks, i'll do what i can

i'll keep in touch with you if i have questions anyway
Re: New local mods and an ascension!!!
#43  September 02, 2013, 05:00:32 am
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No problem! And good luck! Let me or any member of staff know if you need anything or have a question.
Re: New local mods and an ascension!!!
#44  September 02, 2013, 01:57:54 pm
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@Just No Point:, @Jmorphman:, @Iced:, @Caddie: first make-over done, which means not one dead link to be found: i tried to re-organize a little so let me know if something should be changed back or removed or whatever 

it was a bitch >.<
Re: New local mods and an ascension!!!
#45  September 02, 2013, 02:08:47 pm
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^^ work like that really sucks. Thanks for helping out the community.
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Re: New local mods and an ascension!!!
#46  September 02, 2013, 02:14:18 pm
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It would be cool if someone would edit the Development part of the forum and send some of the stuff there to the Help section.
Most of the stuff there is people asking for help and not...uhh...Discussing methods of implementing features into mugen creations.
Yes,that.
I could be wrong though,so shoot me down if i am.
Re: New local mods and an ascension!!!
#47  September 02, 2013, 03:24:00 pm
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actually, i was asking myself what is the difference between "Mugen Development" & "Mugen Development Help" right now...
the descriptions are...meh:

-"Discuss methods of implementing features in M.U.G.E.N creations. Not to be mistaken with the Help forums.", which is fine
-"For problems with creating content for M.U.G.E.N."

problem is that looking into both sections back & forth, i see the same type of threads, being mainly a mix of straight up coding issues & mugen configuration issues (which btw should be cleaned up/moved to the proper section also -_-): maybe merging the Development / Development Help, unless it was set up like this for a particular reason?
Re: New local mods and an ascension!!!
#48  September 02, 2013, 03:53:14 pm
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IINM the Development section was kind of a theory discussion, the things Mugen can do if you push its limits, rather than help for a specific implementation. Like a stage of discussion before figuring out something worth putting in tips & tricks & tutorial sections. Like, for example, trying to figure out how new systems like super armor (back when it was new I mean) or a numerical damage counter could be done.
I haven't visited it in a very long time, though (same with the dev help), so it's possible that there isn't enough specific material for it now. Discussing new ideas would probably fit better in Mugen Discussion I suppose.

... Actually, a quick look at the first page of the topics in Dev do seem to be theoretical enough on brand new systems, so I'm not sure there's really anything wrong there. There's this topic about "what to check for fluidity, hitboxes on short limbed characters" for a random example, that's theoretical discussion right here for a concept of general use in Mugen dev. It's like this recurring question, should hurtboxes cover hitboxes, that's a far-reaching question on how to develop for Mugen in general.
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Last Edit: September 02, 2013, 04:01:06 pm by DKDC
Re: New local mods and an ascension!!!
#49  September 02, 2013, 03:56:01 pm
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what byakko said, development discussion does not imply that you are having problems in how to code stuff, while the help sectino implies that; while they are kinda similar it was also decided back then that it was better to left the topics in whichever forum they were posted first instead of moving them, because most of the time it is help posts being  posted in theory discussion and helping people is prioritized.
Re: New local mods and an ascension!!!
#50  November 09, 2013, 10:28:46 pm
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Hi people:

-I would like if you could stick the following thread in [shared sprites]:

[CvSvC/Spriter's Encyclopedia]



-Also I would like to be Moderator from the graphic section:

**Like eFeX, I can imitate any sprite style.

**I have helped a lot of people with their projects. And I plan to help the spriters that need it.

**I plan to merge(from the same author) and restore some threads from graphic section(updating "death" images and such), but I won't erase threads from other spriters or artists.

**I would restart my [graphics thread]

**I have a contest idea to include more CAPCOM & SNK chars and include more spriter's works in CvSvC/Spriter's Encyclopedia.



-Since most of my posts are in the recycle bin I would like the power to erase them from there



-(And I really dislike those contributor/user stars under my display image, there is a way to don't have those stars?)
Re: New local mods and an ascension!!!
#51  November 09, 2013, 11:01:11 pm
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  • does this look like the face of mercy?

-Also I would like to be Moderator from the graphic section:

*
-Since most of my posts are in the recycle bin I would like the power to erase them from there



-(And I really dislike those contributor/user stars under my display image, there is a way to don't have those stars?)




you cant have none of that. you are prone to delete your posts which makes you unlikely to trust with anything mod related.
we are not comfortable having a mod that deletes their own posts having access to tools for deletion of complete parts of a sub forum. Im sorry, it just makes you hard to trust.
Re: New local mods and an ascension!!!
#52  November 09, 2013, 11:04:00 pm
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How does one get to be Mod anyway? (Not that I'm interested) :ninja:
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Re: New local mods and an ascension!!!
#53  November 09, 2013, 11:04:55 pm
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Re: New local mods and an ascension!!!
#54  November 09, 2013, 11:08:04 pm
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The trials themselves aren't so bad, but janitorial duty can be a bit of a pain.
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Re: New local mods and an ascension!!!
#55  November 09, 2013, 11:10:10 pm
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Re: New local mods and an ascension!!!
#56  November 09, 2013, 11:10:17 pm
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Xan

Re: New local mods and an ascension!!!
#57  November 09, 2013, 11:10:59 pm
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MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: New local mods and an ascension!!!
#58  November 09, 2013, 11:26:04 pm
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Re: New local mods and an ascension!!!
#59  November 09, 2013, 11:30:40 pm
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cutesy joke answers aside, mods are selected from people that are usually active in the forum, post relatively often and seem reliable when it comes to making decisions
Re: New local mods and an ascension!!!
#60  November 10, 2013, 07:17:29 am
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Ahh ok is understandable.

I just wanted to edit few threads since these are in the encyclopedia's credits:

Such as D4RK_R4V3N for example, it has the images down.

And I have seen users that did/do several threads being they can have all in one.

Even that I can help people without having to be a mod, I wanted to be one to merge old threads and update them if possible (I think I saved old sprites from here).


But you could stick the CvSvC encyclopedia at least?