Hello again guys! Okay so if some of you are wondering why there hasn't been a lot of progress on my Link re-spriting, one of the reasons is because I've been a little more focused on this, at the moment. Doesn't mean I'm not going to finish Link, It's just that this is something that I figure shouldn't take too long. Now I absolutely love Infinite for completely taking the old Cloud char and completely revamping his gameplay to beautiful standards (no offense to the original creator). Sure, his sprites aren't the greatest, but with practically all the specials from just about every title he's been in, and great diverse combo's to destroy your enemy, he's just about the Cloud I've always wanted for Mugen. However there's been one slight thing that's been utterly bugging me with every match I play with him, and as you can obviously tell from the title, it's his stance. Now normally I'm alright for this kind of thing and don't get too worried about it, but I find Cloud's stance to be rather iconic in the FF7 franchise. So I took it upon myself to try and handle this little pet peeve of mine and as a bonus, maybe upload it for downloading, for others if they feel the same. Here's how it's looking so far.Original New I'm kinda iffy about the shading on the right arm. Here's what I'm basing it on. The movement probably won't be exactly identical. So uhh..yeah. Tell me what you guys think.
Taybear took the words out of my mouth. Bend that arm at the elbow a little. It looks too rigid right now.Good call in doing this, though. I hadn't even thought about it but it makes a lot of sense.
Okay how's the elbow on this? Tried to tilt it a bit. Also added more of the handle to his Buster Sword as well.
So I'm having a bit of trouble figuring out whether I should try bending his arm, or go for the straight look. While the reference is straight from Final Fantasy 7, it seems to be slightly inconsistent with other games.For example, here's his poses from Dissidia and Kingdom Hearts. It seems to boil down to which stance just looks better. The original, or the classic. :/
It looks quite good, but I feel that in the transition he lost some of the definition in his arm (being mostly noticed in the artists left) and perhaps thin them out slightly around the joint, it is looking quite good though.
I would say tweak it a tiny bit if you can, the adjustment seems like it should be minor if anything, but I think it's useable in its' current state too. Hmm...maybe the angle of the arm could be a bit more also, the way I see it myself is that it seems difficult to replicate the straightness of the arm if you do try and do the pose yourself.
Alright so I tried doing a little clean-up like you said and here's how it looks. Tried to even out the joints a bit and such. Really small stuff.But I think I'll try and bend it a bit more. If I can't come up with anything, I'll just stick with this one.
I like the iconic stance too, but won't that stance hinder some of his basic attacks n terms of animation?
This is something I've actually taken into account. What I plan on doing is basically just replacing the stance, and seeing how everything else goes from there. A rather unprofessional method, but that's my plan. If there ends up being too many disruptions, I'll call a quits for the mean time, and head back over to Link. For now though, I just want to see how far I can take it.