Thankfully, it looks like his sprites are already some-what jittery, and might proceed seamlessly. So adding in this stance might not end up too bad.
Okay so I added some of the details from his arm in the first pose onto this new one. I feel it's definitely a significant change.
SuperGohanSunderland said, February 07, 2014, 04:35:19 amthe line you drew to define the bend in the back arm is good, put that back into your most recent stance.
Okee dokee! How's this? Also, should I leave the shoulder muscles on the background arm, or take that out too?Small detail: The holes in the Buster Sword are now transparent.
I'd fix that big patch of darker shade on the background arm, try to keep the line in that one but add in some of the detail work of the previous one I commented on.If that makes sense?You're getting there.
HereI was trying to explain how to improve the shading on the interior muscle lines on the background arm, but it was easier for me to just do it.I killed the transparency by accident but it should be easy enough to fix.
Hmm, it's a slight detail but it helps a bunch. I see what you meant now. Nice job, and don't worry. The transparency's no biggie. Anyway, I'm going to go ahead and move on to the animation now. This is when it gets interesting..
And I am just about done. Most of the animating was just replacing the arms of the old stance with the new one.Original New Thinking about maybe changing up the speed or something.
Looking pretty good, I may suggest maybe some slight movement on the lower legs and feet, as it feels like his top have is just gradually sinking into his knees and then lifting up again.
Maybe gve the new arms a little more tone...they are a little fatter then the original..but this stance looks great
Okay so I did some polishing, rearranging a lot of the misplaced colors on his pallet, and overall just giving the sprites a good clean up. So I think it's about time to release this. The nice part is that most of the sprites and animations ended up blending in pretty well with the stance, meaning minimal modification was required.C-G-U said, February 08, 2014, 10:38:24 pmLooking pretty good, I may suggest maybe some slight movement on the lower legs and feet, as it feels like his top have is just gradually sinking into his knees and then lifting up again.Sorry, but I'd rather not tweak anything with the feet or lower legs. I've kind of hit the point where I don't wanna mess up anything that's there. Plus, this is about how the original looks. But It turns out that in the last one I'd posted, I'd forgotten to implant a frame which happened to be where Cloud's legs went slightly more down. So I'm not sure if that will completely fix your problem, but I hope it helps. If you really feel it's that much of a problem though, I'll look into it. Thanks for the suggestion though.Here's the polished one. Slightly sped it up too.So now's the tricky part. I just got a MediaFire account and uploaded the character for everyone. Since this is my first upload, nobody get too surprised if the link doesn't work. Tell me how it goes.https://www.mediafire.com/folder/x06c44blebd18/Cloud
It does look a bit smoother that way yeah, in the first one it looked a tad slow and too sudden, I think that'll work fine then.
It works? Well that's good to know. And yeah, sorry about it not being in a zip folder. Still figuring stuff out on the site.