Not much to say about the caracter other than he is pretty much a 1 day edit of my latest Evil Ryu.Now on to the topic at hand: A new system! . Wall of text incoming. I hope i get some good discussion here.After playing more recent games for the last few years i started to get bored of some system mechanics ive been using so im making a new one with stuff from MVC3, SFV, SFIV and KOFXIII.Here is some of the stuff ive already started working on, still ways to go but more than enough for a topic, of course its all in boring old ryu right now but who better than him to tackle a new system.Now many of these depend on a second power bar based on sfv V-Gauge and sfiv Ultra Bar (it fills up with the usage of v-skills and taking damage) but since ive not coded that yet, for now everything draws on the regular powerbar.- V-Skill. mp + mk each character will have a different one but i will focus on movement/tech stuff, not actual attacks. Charges V-gauge. For ryu its parry. Can even parry multihit ultras but its pretty tough. Akuma for example could be asura senkuu.- V-trigger. SP + SK, required v gauge, will be different depending on the character but i plan to focus on functional attacks with low damage but good for creating oportunities, ryu for example uses denjin hadouken allowing him to get in from a distance while the fireball does its job. Can be cancelled into from normal or special attacks.- V - Reversal aka Zero counter. Pretty much an attack that can be used while guarding to get out of guard block or pressure game. Requires V-Gauge to be used. Cannot kill.- MVC style launcher. Pretty much that, now this doesnt mean characters can use cross combos while in the air, but I will add some air target combos to give this feature meaning.- lp+lk throw. SFV style.- Quick recovery. Well that. 2 punches or 2 kicks.- Counter attacks: when you hit an enemy while they are attacking, will increase damage and creat a long ass window to use combos, kinda like sfv.- EX/SUPER attacks. Require one full super bar to be used. This is a mix of MVC and SFV. They use mvc/ex move commands. Have super-like animations, very short superpauses, can be cancelled from normals or specials, can be cancelled into each other and the damage will be somewhere between a super move and an ex move. I will include air supers like in MVC. Should i make the ffects yellow? kinda like ex moves? What color would ultras be then? multicolor?. Exciting .- Ultras: SFIV styled, require full v-gauge to use or sfv style full 3 power bars. Can be cancelled into sfv style.- Effects: CVS, SFV/IV, KOFXIII. Nothing i show now is final but its a good idea.- Cancelling: NORMAL-SPECIAL-SUPER or NORMAL-SUPER/ULTRAThis system focuses less on attack moves and more on utility moves, also by combining supers and ex moves into one i have to come up with less versions of the same bloddy move. So each move should have more love now.Coming up with and using utility moves sounds much more fun IMO, there are so many ways you can start an attack and from there on its just flashy swag. Dont get me wrong i still love flashy swag but honestly my last character had just way too many moves with command moves, specials, ex specials, lvl1,2 and 3 supers... it took so long to finish him because of me losing motivation mostly. Hopefully that wont happen for a while now.Cya.