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Next CPS3 conversion project. Demitri (Read 12429 times)

Started by ink, August 04, 2014, 03:22:15 pm
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Poll

Which character would you like to see converted?

Sagat
8 (6.3%)
M.Bison
46 (36.2%)
Demitri
53 (41.7%)
Morrigan
20 (15.7%)

Total Members Voted: 127

Re: Next CPS3 conversion project.
#61  August 13, 2014, 03:45:42 pm
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Oh, I missed where you had already stated you was basing it on SVC. My apologies. I agree that SVC is the better base for this sprite style.

There are a few punches in the air that are different from SVC. Some intros/winposes. His bat throw projectile. And a number of custom states that SVC did not have.

As you progress I'll try to supply you with these differences. I'm fairly certain they are the same differences Felineki is referring to.

ink

Re: Next CPS3 conversion project.
#62  August 13, 2014, 03:56:57 pm
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That would be very helpful! thanks
Re: Next CPS3 conversion project.
#63  August 14, 2014, 01:07:15 am
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Re: Next CPS3 conversion project.
#64  August 14, 2014, 01:29:47 am
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Here are a few more things the DS spritesets have that SvC lacks:

-Far standing medium punch (basically the same as the hard one, but he isn't stepping/leaning in quite as much in the active portion)
-Close standing hard punch (seems like the SvC crouching hard punch was partially based on this)
-Crouching light/medium punch
-Jumping medium punch
-DS1/2 jumping light kick
-DS3 jumping light kick (pretty much the same as above, but leg is bent and hitting with the knee)
-Demon Blast/Billion launching pose (follows from the transformed frame in the DS1/2 Chaos Flare animation, back arches a bit more, arms and wings flare out a bit more, etc.)
-DS1/2 ES Chaos Flare (similar to the Demon Blast, there's an extra bit of transformed state here where he leans/arches back a bit more when compared to the non-ES version)
-Negative Stolen
Last Edit: August 14, 2014, 01:37:01 am by felineki
Re: Next CPS3 conversion project.
#65  August 14, 2014, 01:41:01 am
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I should probably point out something not everyone is noticing.

The ds spriteset ( and by expansion the cfj) is superior animation wise. it has far more elasticity and effect when it comes down to motion and overall animation.
The svc sprite has a couple neat animations but you can probably adapt those to the other set easier than making the svc spriteset look as good as the ds3 one.

Its my honest opinion you can milk out more interesting animations out of the ds content, they are overall very superior in frame quantity and animation.

I've started animating his stance. I still have a long way to go, just wanted to show some progress.


Back arm, cape and aura obviously still need to be added. I think I am going to have him rotate his fists slightly to make things more interesting. His legs are normally completely static but I haven't decided if I can do something subtle to change that or if it won't matter once the cape is put in.

His cape is very overpowrering on his animation so it probably wont matter . Making the hands stretch out like in a claw like pose however would probably look cool.

Hey Felineki, isnt he missing all his winposes and taunts as well?
Re: Next CPS3 conversion project.
#66  August 14, 2014, 01:53:12 am
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SvC has the bow, the "come here" gesture, and the blazing aura (pose is a little different though, DS has hands on hips, SvC has palms out and curled fingers), but it doesn't have the hair spray or the cape wrap, however it looks like JNP already included those in his post.

I also just remembered DS1/2 has an unused throw animation that's different from the one introduced n DS3 (and converted to SvC), although the concept is the same (toss away after bite):
Re: Next CPS3 conversion project.
#67  August 14, 2014, 02:08:41 am
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Oh my GOD this is sexy.

I seriously cannot wait to see it completed. I think he's WAY too tall, though. Urien's 6'10" and Demitri's only 6'5".
Last Edit: August 14, 2014, 02:15:16 am by Jesuszilla
Re: Next CPS3 conversion project.
#68  August 14, 2014, 04:37:36 pm
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I don't think it's bad to exaggerate his height a bit more. He towered over most characters in SVC and it just looked right/menacing.

Ink, on further thought I think you should use the DS/CFJ animations as the base. BUT use the height and cape from SVC. Like Iced said, the animations are much more limited in SVC. And since you'll be increasing the animation count of moves you'll have to come up with more in between frames for SVC. Not to mention they are much more stiff. And you will only have to keep an eye out to convert a few things that are SVC specific. Where as you can see there is a ton of stuff DS/CFJ specific not in SVC Demitri.
Re: Next CPS3 conversion project.
#69  August 14, 2014, 06:08:25 pm
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Hate to sound naggy or bandwagoning, but I also prefer the DS/CFJ sprites and would probably prefer those as a base over the SvC ones. As stated you could still add in the SvC-exclusive things and maybe even take a few cues from them here and there with things like the cape and such, as well as using them as a reference for additional inbetween frames in the animations that have more frames compared to the DS ones (cape sweep comes to mind). Of course, it's your project and in the end its your decision. The stance rough is already looking great, I'm sure the end result will look awesome regardless.
Re: Next CPS3 conversion project.
#70  August 14, 2014, 06:38:01 pm
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If you can use the DS sprites, but still have him match SVC proportions then I say go with the DS sprites.

ink

Re: Next CPS3 conversion project.
#71  August 14, 2014, 07:15:51 pm
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Thanks for all the feed back guys!

I really just like how much more serious he seems in SvC, but I am sure I can get that even if referencing DS/CFJ animations.

I think he's WAY too tall, though. Urien's 6'10" and Demitri's only 6'5".
I haven't actually figured out correct size just yet. The size you see in my out line is just a resize of a hires outline to match the size of Efex's sprite. I will be checking the size for accuracy, I usually just use a resizing ratio that should make everything perfect.
Re: Next CPS3 conversion project.
#72  August 14, 2014, 08:31:47 pm
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Yeah for most frames you won't have any issue. I wouldn't even sprite his cape at all for most frames. Come back and add the cape using svc as reference. For any sprites you think could be more serious look to the svc counterparts and/or tweak them yourself or ask help to make it look more serious.

Really looking forward to this!!!

ink

Re: Next CPS3 conversion project.
#73  August 15, 2014, 08:59:11 pm
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My appointment didn't show for the day so I guess I will have a good bit of the day to make some progress on his stand animation.

I think I am just going to do his basic stand animation for now and later do some extra stuff in another cycle. hands opening and closing, blinking stuff like that.
Last Edit: August 15, 2014, 09:03:17 pm by ink
Re: Next CPS3 conversion project.
#74  August 15, 2014, 09:15:36 pm
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Instead of blinking or hands moving might it be neat to make him fade in and out of vampire mode during the stance at random intervals?

Like, make one sprite of his vampire form standing. Then "cut" at an angle part of it and past it over Demitri. Make that "cut" portion travel up his body the portion that is cut out reveals his true self. Not sure how many cuts may need to be done. It may even be able to just be done via coding. The area around the cut could be energy aura to cover parts of Demitri that may not match perfectly at any given time during his breathing/cape cycle

If you need a better example I can make you something more visual.

ink

Re: Next CPS3 conversion project.
#75  August 15, 2014, 09:18:02 pm
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Fuuuuck... that is an amazing idea JNP! Yep, thats what I'm doing.

or at least something like that. I will probably just edit his normal stance to be the Demon and we can figure out how to cut/mix the two later.
Last Edit: August 15, 2014, 09:21:13 pm by ink
Re: Next CPS3 conversion project.
#76  August 15, 2014, 09:28:43 pm
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Yeah, should just need 1 sprite for that. Glad you like the idea. If possible it'd really be neat if it could be like a swirl of "wind" cutting around him as it traveled up his body all vortex like. So many options ^_^
Re: Next CPS3 conversion project.
#77  August 15, 2014, 11:36:01 pm
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IMO the ideal way to go would be mixing stuff from both spritesets and compensate for what the SvC spriteset. The DS spriteset may be superior animation wise but the SvC spriteset got the superior looks. Sorry to say but the DS spriteset doesnt menacing at all and I feel demitri should be like that.



Re: Next CPS3 conversion project.
#78  August 15, 2014, 11:42:07 pm
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Demitri is still a Darkstalker character, and they're all a bit wacky. Super serious SvC Demitri just felt wrong; it's OK to have a bit of craziness!
Re: Next CPS3 conversion project.
#79  August 15, 2014, 11:52:29 pm
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It depends on the presentation.
This is more like a what if Demitri came into SF3. The conversion would lose the cheese and humor. He'd be played completely straight in this cross over environment.
Re: Next CPS3 conversion project.
#80  August 15, 2014, 11:57:03 pm
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I like the concept of having his demon form show through a bit in the idle stance, nice idea JNP.