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next one to convert : new poll (Read 27989 times)

Started by dampir, June 11, 2014, 10:21:46 pm
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Poll

wich one will be the next to convert after i retouch leona's XIII sprite set....

kasumi todo
18 (8.5%)
kensou
20 (9.5%)
heavy d
28 (13.3%)
brian battler
11 (5.2%)
daimon
25 (11.8%)
chris
23 (10.9%)
yashiro
15 (7.1%)
kagura
14 (6.6%)
take a break from kof to cvs and try another fighting game series to cvs(this will open a new poll)
57 (27%)

Total Members Voted: 92

Voting closes: January 01, 2015, 01:06:49 am

Re: K' XIII to my custom style
#81  July 12, 2014, 05:35:44 am
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little update 211 sprites retouched ; and maybe finally finished...410 to go...sooner it will be done
Re: K' XIII to my custom style
#82  July 15, 2014, 05:37:02 am
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sprites to be finished soon; very soon....
Re: K' XIII to my custom style
#83  July 15, 2014, 11:46:13 am
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Really nice, dampir. Any chance of showing a sample of a fully finished sprite?

Also, I hope not to seem annoying, have you plans to convert another character from KoF XIII?
Re: K' XIII to my custom style
#84  July 15, 2014, 02:57:06 pm
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in less than 24 hours the sprites will be up.....maybe elizabeth and shen maybe maxima but only if anyone offers tocode any of them,for the rest of this year i`ll continue with tipical convertions as said before i have in mind eiji as next character,mr big , and saisyu also beetwen those projects finish juli(taking a lil time with this last one)
Re: K' XIII to my custom style
#85  July 15, 2014, 03:35:41 pm
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Have you ever considered converting 3D characters into 2D? I think there's already a Rufus in Mugen out there ... your skills would be put to great use in a 3D conversion >:)
"We live in a world of perpetual outrage"
Re: K' XIII to my custom style
#86  July 15, 2014, 03:45:37 pm
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Infinite did a Maxima edited, in his earlier career style. Still awesome and has some of kof xiii supers.
Re: K' XIII to my custom style
#87  July 15, 2014, 04:02:03 pm
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Have you ever considered converting 3D characters into 2D? I think there's already a Rufus in Mugen out there ... your skills would be put to great use in a 3D conversion >:)
THIS
You could probably even make cash from this. I'd donate
Re: K' XIII to my custom style
#88  July 15, 2014, 04:50:07 pm
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umm haven`t considered yet , i mean makin some cash, from converting 3d to 2d i have see the sf4 chars out there , also saw these got a loooot of sprites,i could convert key frames instead a of full set ;someone paying for a sprite set i s also a great responsability ,this last thing opens up many questions for me, like  how is it done ,obviously there will be a pay method or a mutual agreement of terms etc ,for the moment i would like to know how it is done ; maybe a link to read some before iconsider anything..
Re: K' XIII to my custom style
#89  July 15, 2014, 04:56:50 pm
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Here's the most recent one to unfold like this. You can see the process.
http://mugenguild.com/forum/topics/joe-sf1-spriting-has-begun-first-anims-page-4-159085.0.html

Basically you show us a sample of the design. Give a price point. And once you get the funds you begin work.

You'll need a paypal account to receive the money.

I'd work on a number of sample animations to see if you feel you could finish a project like this, because yes: when you get other people's money involved it becomes a MAJOR responsibility.

As for the number of frames. The 3D models would definitely have a lot more frames. You'd want to choose the best ones to convert. By now you should have a descent idea how many frames most attacks you would find in SF4 would have in CVS2.
Re: K' XIII to my custom style
#90  July 15, 2014, 06:12:51 pm
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thanks i`ll give it a read...
Re: K' XIII to my custom style
#91  July 16, 2014, 02:58:30 am
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Re: cvs_eiji kisaragi
#92  July 29, 2014, 06:01:31 am
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spriting of eiji began.some samples just as usual



just 18 done.......what do you think of the arms does 5 colours make it feel like kof? ...how about the clothes; i am using also 5 colours

how about this



what do you think wich one looks better..
Re: cvs_eiji kisaragi
#93  July 29, 2014, 06:06:11 am
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Option 2.

SNT

Re: cvs_eiji kisaragi
#94  July 29, 2014, 06:08:59 am
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Number 2 looks like it gels more with other CVS characters thanks to the fewer skin colors. I guess ultimately you could use Option 1 and still have people create palettes to reflect CVS more closely anyway. Clothes in either are fine, maybe get rid of the lighter color on the belt.
Hibernating.
Last Edit: July 29, 2014, 06:14:43 am by SNT
Re: cvs_eiji kisaragi
#95  July 29, 2014, 06:28:22 am
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you right , and also made it in purpose...with option 1 you can easily get option 2

MCX

Re: cvs_eiji kisaragi
#96  July 29, 2014, 02:22:28 pm
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Option 2, the clothes are fine, only the skin tone on option 1 that still way to "kof 'ish"
Re: cvs_eiji kisaragi
#97  July 30, 2014, 05:15:00 am
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my friend you have a lot of talent but that looks realy kofish
try to make something like this, i know you can do it better than me

Re: cvs_eiji kisaragi
#98  July 30, 2014, 05:27:23 am
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hey many gracias my amigo....i will use some of those details there
Re: cvs_eiji kisaragi
#99  July 30, 2014, 05:28:07 am
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Last Edit: August 12, 2014, 06:25:32 am by Koopa901
Re: cvs_eiji kisaragi
#100  August 18, 2014, 04:50:37 am
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just to show a little ,random samples....



155 done ;222 tobe done......