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Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0 (Read 1705 times)

Started by OldGamer, April 01, 2014, 09:23:25 am
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Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#1  April 01, 2014, 09:23:25 am
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  • Mugen Stage Creator
    • USA
For those that want to watch the Video Demonstration for Ninja Warrior Stage 1 for Mugen 1.1 & 1.0


The Stage come with two version and you want to know right? well then I tell you :D

1. Small version for the small characters for mugen 1.1 & 1.0
2. Large version for the Normal size Character for mugen 1.1 & 1.0
3. The Large version is only stage that can do Super Jump
4. Sound track was Rip from Ninja Warrior for the Sega/MegaDrive CD

I like to give special thank to Legendary Demonkai for suggestion it to me. that would be cool to make a Ninja Warrior Stage for Mugen. I hope everyone here like ninja warriors :)

Download can be located here
http://www.mediafire.com/download/hs2o7asq9i427gp/Ninja+Warrior+Stage1.rar

Backup Download
https://mega.co.nz/#!iApi0CYa!Tf39lUHsdFuo9litvw4Pu2qalMcecSHekz4tYPHCOVM


Last Edit: April 02, 2014, 02:11:31 am by OldGamer
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#2  April 01, 2014, 11:27:35 am
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Wow your first long stage... awsome good stuff hope we see final fight or streets of rage
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#3  April 01, 2014, 11:40:32 am
  • ****
That's a excellent stage there. I hope to see some Mighty Morphin Power Rangers stages aswell. Every stage you release is a blast. I like the classics/retro stages you make. Great job with these man.
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#4  April 01, 2014, 07:32:41 pm
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  • Mugen Stage Creator
    • USA
Wow your first long stage... awsome good stuff hope we see final fight or streets of rage
thank you . I did try to short the stage a bit. but also not to try to make too long. but just make it and take from the original element :)



      Posted: April 01, 2014, 07:43:18 pm
That's a excellent stage there. I hope to see some Mighty Morphin Power Rangers stages aswell. Every stage you release is a blast. I like the classics/retro stages you make. Great job with these man.
Thank you. I try my best to make it when I free time.I always loved and like Mighty Morphin Power Rangers specialty the Gekisou Sentai Car Ranger for Sufami turbo version for it

Last Edit: April 01, 2014, 07:48:20 pm by OldGamer
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#5  April 02, 2014, 12:30:11 am
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  • I must continue my training...
O...m...g! Downloading! Adding this to my Turf Wars screenpack.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#6  April 02, 2014, 12:38:28 am
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  • Kula:"Let's have fun, K!" K:"Hmph, whatever."
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    • www.youtube.com/user/TheGUTAA
Wonderful! Sweet OG! ;)
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#7  April 02, 2014, 01:28:08 am
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  • I must continue my training...
Feedback.

+Bgm is golden
+Your resized sprites came out good
-Delta values are incorrect.  It should be a comma instead of a decimal. Ex. 1.1 should be 1,1.
-Your. Sprites are not entered in the .sff file.  As a result it messed up your bound values and allowed the camera to go beyond the street.  You could either center your sprites(much easier), or Adjust your start value of each sprite(possible but involves math and is unnecessary imo). Do either along with fixing your deltas will help solve this problem.

Love this stage bro. If you have any questions I'll do my best to answer them.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#8  April 02, 2014, 01:49:29 am
  • ***
  • Mugen Stage Creator
    • USA
Feedback.

+Bgm is golden
+Your resized sprites came out good
-Delta values are incorrect.  It should be a comma instead of a decimal. Ex. 1.1 should be 1,1.
-Your. Sprites are not entered in the .sff file.  As a result it messed up your bound values and allowed the camera to go beyond the street.  You could either center your sprites(much easier), or Adjust your start value of each sprite(possible but involves math and is unnecessary imo). Do either along with fixing your deltas will help solve this problem.

Love this stage bro. If you have any questions I'll do my best to answer them.
I always have that problem, I don't know how to do the start value. there so many thing I don't know and I never done long long stage before or how to make them go further. I had try so many way to make the truck to show up more and I always had that problem. wow thanks Vega for telling me I will fix the delta now



     Posted: April 02, 2014, 02:14:32 am
delta is fix now. when your not busy Vega or when u have more free time man.love for you to tell me more about start value for the mugen stage and you can pm about it.  :) so I can use it in my future work . Please explain to me in baby step okay hehe... I don't want my brain to overload if you catch my meaning hehe
Last Edit: April 02, 2014, 02:14:32 am by OldGamer
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#9  April 02, 2014, 10:49:03 pm
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  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
I do prefer the normal sized stage. The other have huge pixels.
Nice work anyway.
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#10  April 02, 2014, 10:59:31 pm
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    • Colombia
    • tiloger90@hotmail.com
beautiful work
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#11  April 03, 2014, 04:40:58 pm
  • ****
  • I must continue my training...
Feedback.

+Bgm is golden
+Your resized sprites came out good
-Delta values are incorrect.  It should be a comma instead of a decimal. Ex. 1.1 should be 1,1.
-Your. Sprites are not entered in the .sff file.  As a result it messed up your bound values and allowed the camera to go beyond the street.  You could either center your sprites(much easier), or Adjust your start value of each sprite(possible but involves math and is unnecessary imo). Do either along with fixing your deltas will help solve this problem.

Love this stage bro. If you have any questions I'll do my best to answer them.
I always have that problem, I don't know how to do the start value. there so many thing I don't know and I never done long long stage before or how to make them go further. I had try so many way to make the truck to show up more and I always had that problem. wow thanks Vega for telling me I will fix the delta now



      Posted: April 02, 2014, 02:14:32 am
delta is fix now. when your not busy Vega or when u have more free time man.love for you to tell me more about start value for the mugen stage and you can pm about it.  :) so I can use it in my future work . Please explain to me in baby step okay hehe... I don't want my brain to overload if you catch my meaning hehe

The start values are in the same area as the delta values in the .def file. It mostly likely looks Iike...

Start = 0,0

By moving along the x-axis(increase decrease the x value) you can adjust where the sprite appears on the stage. This can also be done in the. Sff file in fighter factory(much easier.) I n fighter factory just divide the total pcx length of your sprite(I consider length to be left to right or the "x-axis") by 2. Then enter the number you get into the x value in fighter factory.  Do this for the main road and the tiled city sprite. I usually do this for ALL my stages. Other things such as people and other small objects are easier to just put them where they need to go.

Hope this helps. :2thumbsup:

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#12  April 03, 2014, 06:38:43 pm
  • ***
  • Mugen Stage Creator
    • USA
Feedback.

+Bgm is golden
+Your resized sprites came out good
-Delta values are incorrect.  It should be a comma instead of a decimal. Ex. 1.1 should be 1,1.
-Your. Sprites are not entered in the .sff file.  As a result it messed up your bound values and allowed the camera to go beyond the street.  You could either center your sprites(much easier), or Adjust your start value of each sprite(possible but involves math and is unnecessary imo). Do either along with fixing your deltas will help solve this problem.

Love this stage bro. If you have any questions I'll do my best to answer them.
I always have that problem, I don't know how to do the start value. there so many thing I don't know and I never done long long stage before or how to make them go further. I had try so many way to make the truck to show up more and I always had that problem. wow thanks Vega for telling me I will fix the delta now



      Posted: April 02, 2014, 02:14:32 am
delta is fix now. when your not busy Vega or when u have more free time man.love for you to tell me more about start value for the mugen stage and you can pm about it.  :) so I can use it in my future work . Please explain to me in baby step okay hehe... I don't want my brain to overload if you catch my meaning hehe

The start values are in the same area as the delta values in the .def file. It mostly likely looks Iike...

Start = 0,0

By moving along the x-axis(increase decrease the x value) you can adjust where the sprite appears on the stage. This can also be done in the. Sff file in fighter factory(much easier.) I n fighter factory just divide the total pcx length of your sprite(I consider length to be left to right or the "x-axis") by 2. Then enter the number you get into the x value in fighter factory.  Do this for the main road and the tiled city sprite. I usually do this for ALL my stages. Other things such as people and other small objects are easier to just put them where they need to go.

Hope this helps. :2thumbsup:
wow that help a lot. Vega. I had no idea what that was for from the start haha. I normal used the FF to position the sprite manually like u do. but I never knew what what start 0,0 was for. that explain why I could never get the truck to show up. its sure help me alot Vegaz. I will do my very best to learn and play around with the value for sure :)

Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#13  April 03, 2014, 11:32:11 pm
  • ****
  • I must continue my training...
My pleasure.  I've gotten a lot of support from other creators. So I enjoy when I can help a fellow stage creator.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#14  April 04, 2014, 09:54:13 pm
  • ****
Your stages are already excellent and I hope you try to make a stage with breakable objects too. This hasn't been done with stages by many creators for Mugen.
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#15  April 04, 2014, 10:40:08 pm
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  • The Visionary
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    • https://sites.google.com/site/demonkaimugen/
You already know OG :devilish:...I LOVE IT! :sugoi:

I shall download the update....glad Vegaz jumped in to share that knowledge with a fellow stage creator. we need that kind of support ;)
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#16  April 12, 2014, 03:55:19 am
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4. Sound track was Rip from Ninja Warrior for the Sega/MegaDrive CD

unacceptable.
this great you've kreated stage deserves more: https://www.mediafire.com/?jov831mmzcmr53a

rip'd & tweak'd from Ninja Warriors, tha arcade version.

you're welcome



I've gotten a lot of support from other creators. So I enjoy when I can help a fellow stage creator.
glad Vegaz jumped in to share that knowledge with a fellow stage creator. we need that kind of support ;)

word. i luv it when this chizz happens, it's a beautiful thing
Spoiler, click to toggle visibilty
Re: Ninja Warrior Agian: Stage 1 for Mugen 1.1 & 1.0
#17  April 12, 2014, 04:44:31 pm
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  • I must continue my training...
Hope I'm not being rude but that track is tight. Took me back..

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said: