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Nitroplus Blasters -HEROINES INFINITE DUEL-  (Read 3056 times)

Started by Davod Sirloin, December 09, 2014, 02:37:38 pm
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Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#61  December 22, 2014, 05:27:27 am
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Quote
   
    Banishing Guard - 1 button input, no cost. Unable to tech throws during use. Has clash frames on startup, opponent able to continue attack. Causes zero chip damage, builds meter.
    Escape Action - Character moves forward, making them invincible to projectiles. Can be used in air. Can also be used to cancel normal attacks at no cost. When lever is pressed down during a cancel it will go into a hop.


Interesting stuff.  I can dig it.
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#62  December 22, 2014, 06:41:16 pm
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Quote
   

    Escape Action - Character moves forward, making them invincible to projectiles. Can be used in air. Can also be used to cancel normal attacks at no cost. When lever is pressed down during a cancel it will go into a hop.


You'll probably only be able to do this once in a combo since you can cancel out of normals with no cost.

Also didn't Big Bang Beat have something similar to this?
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#63  December 22, 2014, 06:44:45 pm
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sounds more like the omk dash, actually the game sounds a lot like omk.
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#64  December 22, 2014, 11:26:53 pm
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Wait, why am I JUST NOW hearing about this?


Sonico is playable; that is all I needed to hear to buy.


And Saya no Uta is Nitroplus? Did not know that.
Last Edit: December 22, 2014, 11:34:56 pm by Jesuszilla
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#65  December 23, 2014, 12:48:02 am
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About the previous comment I made, I meant the animations, not gameplay. How they flow, at least it felt like Aquapazza to me. Obviously I have never played Aquapazza, so why would I say they have similar gameplay when I know nothing about the game except for some videos?

Anyway, apart from AL which has already been revealed, I suppose the remaining one that I want to see is that maid that could generate knifes, which seemed interesting in that previous Nitro+ fighting game. Can't remember her name at all unfortunately.
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#66  December 23, 2014, 01:45:47 am
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Feels really similar to Aquapazza
Maybe reword that next time? Feels =! Looks.
And of course it looks the same, it's by Examu, they've been using the same sprite style (And obviously animations) in Arcana and Aquapazza.
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#67  December 23, 2014, 02:31:44 pm
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Not to mention there might be similar assets that might be used in Arcana/Aquapazza that might be in Nitroplus too (Like how Aquapazza uses the Super BG from AH, along with a somewhat-similar gameplay save for the strikers).

Anyway, I'm quite surprised that Ruili is by herself this time (I remember her "mind controlling?" someone else the last time I saw her). Though seems like she's taking Kung Fu lessons; so unless she was like this in Kikokugai, I'm guessing this is Examu's way of letting Ruili defend herself.
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#68  December 25, 2014, 01:44:24 pm
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Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#69  December 26, 2014, 03:36:29 pm
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Last Edit: December 26, 2014, 04:00:54 pm by c001357
Re: Nitroplus Blasters -HEROINES INFINITE DUEL-
#70  December 26, 2014, 05:12:24 pm
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Like how Aquapazza uses the Super BG from AH
It doesn't. It does look similar, but it's not reused assets.
(though you just made me realize how similar they are, it's neat!)

And the gameplay is somewhat far from similar. AP feels more like a traditional fighter, but it also depends on which character you use since everyone in there seems to have some gimmick that makes them feel like they came from their own game. In that sense, kinda like some ultra-tame Marvel 3.
Arcana's always hectic and encourages players to explore every single facet of the Homing system. AP also doesn't have many defensive tools in comparison due to that.