Hey dude, i've spent some time playing this demo and i want to ask why Ryu's crouch HP/HK doesn't combo into specials?
Let me put it this way: BloodStorm is designed and programmed better than most characters in MUGEN. Let that sink in for a moment
I was watching your stream replay and I have some suggestions/critiques for the game.I can see what your trying to do with the basic grab but I quite feel it's quite awkward with it just sending the opponent the other direction without any follow up. I feel that it would be better if it were more like the basic grabs in the Samurai Showdown series and/or Iori Yagami's command grab where the grab itself doesn't do any damage and you have to provide the hit. You'd might need to have some frames made for it for the character turning the opponent unless you want it to look like how the animation is currently.Are the stages in the game final or are your going to get custom stages done for it?I think the bars for the A,B,V bars don't fit with the bars on the top and just looking off putting in general. (unless it's temporary) I'd think they'd look better if they were similar to the life bar.I feel that jill's flare super could be OTG and/or have a bigger hit box.I'm assuming this full game is suppose to be mainly MvC with CvS2 and derivative sprites with other gameplay aspects.
That title design kinda reminds me of Castle Crashers btw