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No cheese meter (Read 234 times)

Started by GMONEY, January 07, 2010, 11:40:03 pm
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No cheese meter
New #1  January 07, 2010, 11:40:03 pm
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Okay, This is... like. my last question ever :smug:
I'm not kidding at all.

Okay. I want my character to be able to repeat attacks like a 2 jump medium kicks, air tail whap. But it is possible he can do it infinetly.

HOW DO I DO THAT?
Last Edit: June 19, 2012, 07:58:58 pm by GMONEY
Re: No cheeze meter
#2  January 08, 2010, 01:13:38 am
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My method for this would be setting up 2 hitdefs each one with different ID's and nochainID. First one hits, you have a numtarget(1), second one comes in, nochainID = 1 on the first hitdef, won't take effect. Second one has nochainID = 2, so it does hit, and you get numtarget(2)

Once you have numtarget(2), the cheese meter shows up. As you haven't quite explained how you want that to work i can't give much more info than probably a variable counter spawned on movehit = 1 with the second hit.

If you wish to go to more hits before the cheese counter comes in, you're going to need to lock off hitdefs with variables.


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