Okay, This is... like. my last question ever I'm not kidding at all.Okay. I want my character to be able to repeat attacks like a 2 jump medium kicks, air tail whap. But it is possible he can do it infinetly.HOW DO I DO THAT?
My method for this would be setting up 2 hitdefs each one with different ID's and nochainID. First one hits, you have a numtarget(1), second one comes in, nochainID = 1 on the first hitdef, won't take effect. Second one has nochainID = 2, so it does hit, and you get numtarget(2)Once you have numtarget(2), the cheese meter shows up. As you haven't quite explained how you want that to work i can't give much more info than probably a variable counter spawned on movehit = 1 with the second hit.If you wish to go to more hits before the cheese counter comes in, you're going to need to lock off hitdefs with variables.