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No Control in Introduction! (Read 297 times)

Started by GoldingCircle, September 14, 2011, 02:08:44 am
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No Control in Introduction!
#1  September 14, 2011, 02:08:44 am
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  • "GrayCircle will once be the greatest warrior"
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How can I prevent keys pressed to prevent skipping the characters introductions?
"GrayCircle will surpass ever hero one day!"

My Local Name: Fighting Toys Freak.
Re: No Control in Introduction!
#2  September 14, 2011, 02:09:23 am
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    • USA
Sounds like you're having difficulty selecting a groove or something in a character's intro.  What character?

2OS

Re: No Control in Introduction!
#3  September 14, 2011, 02:12:20 am
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  • Ich schicke dich zur HOELLE ! ¡ ! ¡
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You can't period.


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Re: No Control in Introduction!
#4  September 14, 2011, 04:43:42 am
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  • Legendary XIII
  • I am the eye of the storm to come!
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ABC XYZ Start will ALWAYS skip the introduction. Even if you basically turn it off and give it 0 time, pressing them will give a black flicker.

Turning them off and running intros in roundstate 2 is a full game workaround anyway. Normal intro skipping cannot be stopped.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: No Control in Introduction!
#5  September 14, 2011, 05:15:40 am
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Can't be done. Believe me, I've tried, because I LOVE being annoying.
Re: No Control in Introduction!
#6  September 14, 2011, 05:22:25 am
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  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
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ABC XYZ Start will ALWAYS skip the introduction. Even if you basically turn it off and give it 0 time, pressing them will give a black flicker.

Turning them off and running intros in roundstate 2 is a full game workaround anyway. Normal intro skipping cannot be stopped.

And even then you still have a couple of frames where you can skip the intro, potentially fucking up your whole fullgame setup ;/

I think that got fixed in 1.1 where the inputs are supposedly ignored on the first frames...
pls