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No Guarding (Read 392 times)

Started by Blue_Falcon, April 05, 2008, 04:20:03 pm
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No Guarding
#1  April 05, 2008, 04:20:03 pm
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Hi, I want to create a Mugen in which blocking is not allowed. So far I have had success in making all hits unblockable, however, characters still try to go into a guarding state when they're into guarding distance, and they stop walking, or go moonwalking directly.
I have tried modifying the common1.cns in the data folder, but so far I have had no success.

My question is, is there a way to prevent this from happening?

Thanks for your help
Re: No Guarding
#2  April 05, 2008, 04:21:30 pm
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    • www.mugenguild.com/pots/
Read up AssertSpecial in the docs.
Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: No Guarding
#3  April 05, 2008, 04:55:12 pm
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Where can I find that document? I don't have it within the docs folder
Re: No Guarding
#4  April 05, 2008, 05:06:10 pm
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  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
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open the sctrl doc
pls
Re: No Guarding
#5  April 05, 2008, 05:24:04 pm
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I don't have any of those docs. But I checked the help file on the Mugen Editing Ensemble, for the statetype Assertspecial, and I found what I think you were trying to make me find (the nostandguard flag). And yes it works, partially, the character still loses some velocity when somebody attacks him and he's walking backwards. The good thing is that he doesn't stop nor moonwalk anymore. Any guess on how can I fix speed loss?