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No pixelation in MUGEN 1.1 (Read 22423 times)

Started by PeXXeR, June 25, 2016, 05:21:37 am
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No pixelation in MUGEN 1.1
#1  June 25, 2016, 05:21:37 am
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Okey, I am getting a lot of PM's about my stuff and my config.. so yeah lets get it rolling.

Screenshot(Electro I love you for this stage)
Spoiler, click to toggle visibilty

Well, the first thing we need is Reshade, you can get it here.
http://www.mediafire.com/download/hd25q2558um47el/ReShade+2.0.3f1.7z

After you download extract it in its own folder, do not hit extract now, then copy that folder in mugen.
Start the assist manager click on profile and add MUGEN to profiles, then go to SHADERS and click on FXAA and HQ4X.
Add these settings.
Spoiler, click to toggle visibilty
I did not change anything on FXAA.

For mugen 1.1, you need the latest OPENGL or a decent GPU that supports it. If not use direct x.
Once you set up everything start from Mugen.exe. Use the assistant manager only to change settings.

USE THIS RESHADE, the ones with no assist manager just a textfile that you edit and a couple more of files almost OVERHEATED MY GPU. With this one the Temp is like regular mugen.

My mugen runs in 1280x960 and everything is smooth the performance hit (if any) is very small.
It will not work for MUGEN 1.0, cause it uses directX 5.
There's a lot of options to chose from by all means share your results here.
Have fun.

Thanks to YugaCurry for the info, and to the dude that opened the sweetfx original thread.
Last Edit: April 23, 2017, 01:02:30 am by PeXXeR
Re: No pixelation in ANY MUGEN.
#2  June 25, 2016, 09:34:41 am
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It doesn't works with DirectX because mugen uses DirectX 5, anyway, thank you very much, loving the HQ4X effect.
Lasagna
Re: No pixelation in ANY MUGEN.
#3  June 25, 2016, 10:54:28 am
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It's blurry, no?
It's great to see some new stuff coming to polish this old engine! :)
Re: No pixelation in ANY MUGEN.
#4  June 25, 2016, 11:20:24 am
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Nice tool. Let's try! Thank you!
Re: No pixelation in ANY MUGEN.
#5  June 25, 2016, 11:21:02 am
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@PeXXeR: Glad I could be of assistance.

@Hephaistos31: You can adjust that effect to your liking having the best of both worlds, pixellated and slightly blurry. I personally use a slightly more graphic intensive version of ReShade but this version should work fine for everybody.
Re: No pixelation in ANY MUGEN.
#6  June 25, 2016, 11:26:39 am
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I understand how it works now. :)
I appreciate the idea, but blur isn't really allowed in my house. :)
BUT I understand how a non pixellated mugen can be sexy for others! ;)
Re: No pixelation in ANY MUGEN.
#7  June 25, 2016, 01:13:28 pm
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it says part of global.cfg is missing and that's why it doesn't works
Re: No pixelation in ANY MUGEN.
#8  June 25, 2016, 03:27:46 pm
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Norton detected a trojan? Anyone else?
Re: No pixelation in ANY MUGEN.
#9  June 25, 2016, 03:34:53 pm
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False positive. I use it and got no such response from my antivirus.
Re: No pixelation in ANY MUGEN.
#10  June 25, 2016, 03:45:10 pm
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Norton found Trojan.Gen.SMH in 'reshade assistant preview.exe' and removed it.
Can still start the program though.
Re: No pixelation in ANY MUGEN.
#11  June 25, 2016, 03:50:56 pm
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I hope it's not too much to ask, but could other people provide more sample images when used in-game (Like a before and after)? I think the sample in the first post isn't doing the effect much justice.

Rest in peace, Tamez. Thank you for everything.
Re: No pixelation in ANY MUGEN.
#12  June 25, 2016, 03:59:06 pm
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Yes

Before:



After:



Re: No pixelation in ANY MUGEN.
#13  June 25, 2016, 04:48:21 pm
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Hephaistos31, you can toggle the effects on and off in-game with scroll lock,that my help with the blurry menu's and stuff.

Rai Tei, there's no viruses, the link is from the official reshade site. I ran the thing through VirusTotal site still 0 alerts.

-Ash-, damn direct x5, well I should edit the thread, thanks.

There's so many options in the thing you can tweak it as you go.
The GUI makes tweaking it very easy.
Last Edit: June 25, 2016, 04:58:18 pm by PeXXeR
Re: No pixelation in ANY MUGEN.
#14  June 25, 2016, 04:59:00 pm
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I understand how it works now. :)
I appreciate the idea, but blur isn't really allowed in my house. :)
BUT I understand how a non pixellated mugen can be sexy for others! ;)

if you want anti aliasing effect without blur you can use smaa instead fxaa.

try smaa only without hq4x if it look blurry
http://signavatar.com/32255_s.gif

please visit my request thread. here
bad grammar is art
Re: No pixelation in MUGEN 1.1
#15  June 25, 2016, 05:06:05 pm
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Can someone help me put this thread in my sig, but make it look like yaminogun's sig ?
Like No pixelation in mugen 1.1 click here, and the here thing to be a link ?
Thanks in advance.
Re: No pixelation in MUGEN 1.1
#16  July 24, 2016, 07:29:49 am
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Sweet, I was looking for this thread AGES ago. I'm so happy I finally found it, this Reshade program interests me heavily. I tried this, and I swear I followed the instructions exactly, but I don't see any change at all. What change would I be seeing if it worked, I should be asking? It's on OpenGL mode when I try, too.
Re: No pixelation in MUGEN 1.1
#17  July 24, 2016, 09:38:17 am
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Did you copy the folder in mugen ? did you set the profile ? did you hit confirm then save ?
Re: No pixelation in MUGEN 1.1
#18  July 24, 2016, 10:08:44 am
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I'll delete my last attempt and try everything again, I don't remember for sure.
Re: No pixelation in MUGEN 1.1
#19  July 26, 2017, 11:16:05 am
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Mugen can render true HD sprites. The zoom function evolves the program. The mugen community just has lazy ass spriters. Here's what my FFVII characters look like.




 My roster ONLY has asymmetrical coding too. Don't get salty, troll me or bandwagon my channel either, people. I don't want your attention. Just giving friendly advice. peace
flurry-jo.com
Re: No pixelation in MUGEN 1.1
#20  July 26, 2017, 11:25:11 am
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I was originally gonna make a very intelligent post on how low-res spritework has difficulties that higher-res stuff doesn't have to deal with but I'm instead just gonna say this:

LOL Why is Cloud stretched so much??? And how do you not know how to use F12?!

EDIT: looked at your post history and just remembered who you are holy shit
Last Edit: July 26, 2017, 11:32:07 am by Jango
Re: No pixelation in MUGEN 1.1
#21  July 26, 2017, 12:13:35 pm
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that Cloud needs a rework. he looks like a lazy render cut out. his colors are washed out, he's streched, your best bet is to get a solid base and start working from that.
I would actually get a solid sprite for him and start animating from there, I assume this is official art that you used.
Re: No pixelation in MUGEN 1.1
#22  July 26, 2017, 12:54:52 pm
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>"Mugen community is lazy"
>Animates a rendered image which takes significantly less time than spriting an animation
Characters aren't supposed to take up the entire screen either,this would make jumping incredibly awkward among other things
And good fucking luck making palletes for your character too

This crap isn't nearly as "revolutionary" as you think it is
Re: No pixelation in MUGEN 1.1
#23  July 26, 2017, 02:35:04 pm
  • ******
Don't get salty, troll me or bandwagon my channel either, people. I don't want your attention. Just giving friendly advice. peace

Don't flatter yourself like that, I wouldn't want you to be disappointed. :(

If you're gonna share about Glorious HD Sprites, you probably shouldn't use a lazy image as an example.
Last Edit: July 26, 2017, 02:38:57 pm by Niitris
Re: No pixelation in MUGEN 1.1
#24  July 26, 2017, 05:33:13 pm
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The "awesome" and "perfect" FlurryJo taking yet another L. Nothing to see here, folks
Re: No pixelation in MUGEN 1.1
#25  July 26, 2017, 06:47:14 pm
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am I the only one that has no idea what asymmetrical coding even is ?
Re: No pixelation in MUGEN 1.1
#26  July 26, 2017, 06:56:49 pm
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[State 200, 1]                          value = 0, 1
type = PlaySnd                       trigger1 = animelem = 5
trigger1 = animelem = 5       type = PlaySnd
value = 0, 1                            [State 200, 1]   

A snippet of asymmetrical code
Re: No pixelation in MUGEN 1.1
#27  July 26, 2017, 07:27:39 pm
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am I the only one that has no idea what asymmetrical coding even is ?

It's the way this Ford Pinto of men refers to Gill coding

Which in his opinion should be a standard whether the sprites justify it or not
There's a race to be on top
The competition doesn't stop
Mixing with the ladies fair
being charming debonair
The gang will reign supreme
And no one can deny
They'll make some history
And always have an alibi
So join in the jubilee
The cats are great they'll all agree
Find in each calamity
the cat's superiority
Re: No pixelation in MUGEN 1.1
#28  July 26, 2017, 08:20:39 pm
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<lazy ass spriters
Ah yes like Walruisi, Balmsoldier, Motorroach, DelusionTrim, myself to an extent, Hatter..
Ok for real though just because your sprite is big doesn't make it inherently better. If anything making it like that just makes things more difficult as you have limited control over its Pallete and judging by the video it's consistency. Spriters often times draw their stuff from either reference or scratch so it's not really 'friendly' to call em lazy, especially when it's evident that your sprite is a frankensprite of various Cloud images. As a matter of fact, most would consider THAT pretty lazy
Re: No pixelation in MUGEN 1.1
#29  July 26, 2017, 09:10:31 pm
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[State 200, 1]                          value = 0, 1
type = PlaySnd                       trigger1 = animelem = 5
trigger1 = animelem = 5       type = PlaySnd
value = 0, 1                            [State 200, 1]   

A snippet of asymmetrical code

This for a newbie like me makes it harder to follow.

am I the only one that has no idea what asymmetrical coding even is ?

It's the way this Ford Pinto of men refers to Gill coding

Which in his opinion should be a standard whether the sprites justify it or not
Ford pinto of men, lol xD
Re: No pixelation in MUGEN 1.1
#30  July 26, 2017, 09:16:12 pm
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[State 200, 1]                          value = 0, 1
type = PlaySnd                       trigger1 = animelem = 5
trigger1 = animelem = 5       type = PlaySnd
value = 0, 1                            [State 200, 1]   

A snippet of asymmetrical code
This for a newbie like me makes it harder to follow.

It's a joke.

The one on the left plays a sound. The one on the right is the same code but reversed and it won't work.
Re: No pixelation in MUGEN 1.1
#31  July 26, 2017, 09:53:36 pm
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Asymmetrical coding = Coding to make a character who's design isn't symmetrical appear correctly when they change direction from turning.
Re: No pixelation in MUGEN 1.1
#32  July 27, 2017, 05:29:03 am
  • ****
[State 200, 1]                          value = 0, 1
type = PlaySnd                       trigger1 = animelem = 5
trigger1 = animelem = 5       type = PlaySnd
value = 0, 1                            [State 200, 1]   

A snippet of asymmetrical code
This for a newbie like me makes it harder to follow.

It's a joke.

The one on the left plays a sound. The one on the right is the same code but reversed and it won't work.

Yeah I know its for a sound, it makes sense not working like that though.
Re: No pixelation in MUGEN 1.1
#33  July 27, 2017, 07:55:35 pm
  • ******
Asymmetrical coding = Coding to make a character whose design isn't symmetrical appear correctly when they change direction from turning.
Did you copy that from somewhere? :P

Not only Speedpreacher explained what that guy meant with that wording, but asymmetrical coding doesn't exist, it's not a thing. There are asymmetrical designs that can be viewed and used with different state controllers.

In case of Gill (Street Fighter III boss) his design is asymmetrical (one side of his body is red, the other one is blue) but you can replicate it by using RemapPal codes when he turns (and some ChangeStates, because his attacks change from one side to the other). In other words it's basically a change of palette.

In other cases, like K' from King of Fighters, the design is asymmetrical but you can't change palettes to swap the details from one side to the other. You would need a different spriteset and different animations for the other side.
Re: No pixelation in MUGEN 1.1
#34  July 27, 2017, 11:13:24 pm
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If SNK doesn't care to have two sets of sprites, why should we???
Re: No pixelation in MUGEN 1.1
#35  August 05, 2017, 08:10:10 am
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Just a small little update on reshade since this is the only "Active" reshade topic on this forum atm, as of Reshade 3.0.8, the Black Screen issue in Mugen 1.1 OpenGL, is no longer an issue. That has been fixed due to OpenGL corrections in 3.0.8.
Re: No pixelation in MUGEN 1.1
#36  August 18, 2017, 06:36:16 pm
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can you update this since new version of reshade came?
Re: No pixelation in MUGEN 1.1
#37  August 19, 2017, 06:49:56 am
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I plan to do it, once I settle on a config. Im changing/downloading shaders all the time right now.
Once im done, you can drag and drop it and be ready for use.
Re: No pixelation in MUGEN 1.1
#38  November 23, 2017, 12:02:57 am
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  • Same pixellated recycled bullshit is at this site.
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I was originally gonna make a very intelligent post on how low-res spritework has difficulties that higher-res stuff doesn't have to deal with but I'm instead just gonna say this:

LOL Why is Cloud stretched so much??? And how do you not know how to use F12?!

EDIT: looked at your post history and just remembered who you are holy shit

? The image was a crudely thrown together example to explain what I meant. To avoid further trolling, here's what my character looks like in game.


Edit: Also, for the pathetic comments following this quote, my Cloud isn't a render. It's authentically hand drawn and meticulously animated, as you can see.

Keep exposing yourselves as trolls. Your loss. Have a nice day!
flurry-jo.com
Last Edit: November 23, 2017, 02:23:23 am by artistropeadope
Re: No pixelation in MUGEN 1.1
#39  November 23, 2017, 03:33:17 am
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I was originally gonna make a very intelligent post on how low-res spritework has difficulties that higher-res stuff doesn't have to deal with but I'm instead just gonna say this:

LOL Why is Cloud stretched so much??? And how do you not know how to use F12?!

EDIT: looked at your post history and just remembered who you are holy shit

? The image was a crudely thrown together example to explain what I meant. To avoid further trolling, here's what my character looks like in game.


Edit: Also, for the pathetic comments following this quote, my Cloud isn't a render. It's authentically hand drawn and meticulously animated, as you can see.
[youtube]https://www.youtube.com/watch?v=u32fQHTRoMg&feature=youtu.be[/youtube]
Keep exposing yourselves as trolls. Your loss. Have a nice day!

For having "asymmetrical coding" you never once showed p1 go over to p2's side proving that it has it. (One can assume that it's two different versions of the same character with different sprite sets, which considering the 9000,1 sprite between the two that pretty much what's going on here) Among other things I've noticed from the video, (other than the obvious bit at the end which just tells me your attitude) I don't care if you drew these sprites or not but just by looking at the video, these animate pretty damn bad they could use more frames of animation and be less stiff. Your coding of the characters also need some work too (and they seem floaty as hell for instance the launcher)
Let me put it this way: BloodStorm is designed and programmed better than most characters in MUGEN. Let that sink in for a moment

Request thread/Edits thread
Re: No pixelation in MUGEN 1.1
#40  November 23, 2017, 04:29:03 am
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  • Same pixellated recycled bullshit is at this site.
    • USA
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I was originally gonna make a very intelligent post on how low-res spritework has difficulties that higher-res stuff doesn't have to deal with but I'm instead just gonna say this:

LOL Why is Cloud stretched so much??? And how do you not know how to use F12?!

EDIT: looked at your post history and just remembered who you are holy shit

? The image was a crudely thrown together example to explain what I meant. To avoid further trolling, here's what my character looks like in game.


Edit: Also, for the pathetic comments following this quote, my Cloud isn't a render. It's authentically hand drawn and meticulously animated, as you can see.
[youtube]https://www.youtube.com/watch?v=u32fQHTRoMg&feature=youtu.be[/youtube]
Keep exposing yourselves as trolls. Your loss. Have a nice day!

For having "asymmetrical coding" you never once showed p1 go over to p2's side proving that it has it. (One can assume that it's two different versions of the same character with different sprite sets, which considering the 9000,1 sprite between the two that pretty much what's going on here) Among other things I've noticed from the video, (other than the obvious bit at the end which just tells me your attitude) I don't care if you drew these sprites or not but just by looking at the video, these animate pretty damn bad they could use more frames of animation and be less stiff. Your coding of the characters also need some work too (and they seem floaty as hell for instance the launcher)

STOP CRYING, FUKBOY! I have a ton of videos showing him jumping over other characters. You can't save face. Accept that I have complex coding. You are pathetic! This is the last comment I will post here. Cry away , haters.
flurry-jo.com
Re: No pixelation in MUGEN 1.1
#41  November 23, 2017, 05:36:08 am
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You are pathetic, instead of posting your creation so people can help you improve your craft, you call people haters and fuckboys and whatnot, you should leave, I never cared for FF, for cloud, for the series as a whole dunno what you're on about.
Re: No pixelation in MUGEN 1.1
#42  November 23, 2017, 05:55:54 am
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This is hilarious.
Hardcore Palette and Color Separation enthusiast
Re: No pixelation in MUGEN 1.1
#43  November 23, 2017, 06:00:03 am
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STOP CRYING, FUKBOY! I have a ton of videos showing him jumping over other characters. You can't save face. Accept that I have complex coding. You are pathetic! This is the last comment I will post here. Cry away , haters.

...I'm usually not saying such things to people I don't know...
But please: do us a favor and carry out your threats.
Just really, go away. It for your own good, believe me, because your behavior is a real troll-call. If you'll go on like that, you're gonna have a bad time. So just run away...
Re: No pixelation in MUGEN 1.1
#44  November 23, 2017, 06:17:01 am
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I was originally gonna make a very intelligent post on how low-res spritework has difficulties that higher-res stuff doesn't have to deal with but I'm instead just gonna say this:

LOL Why is Cloud stretched so much??? And how do you not know how to use F12?!

EDIT: looked at your post history and just remembered who you are holy shit

? The image was a crudely thrown together example to explain what I meant. To avoid further trolling, here's what my character looks like in game.


Edit: Also, for the pathetic comments following this quote, my Cloud isn't a render. It's authentically hand drawn and meticulously animated, as you can see.
[youtube]https://www.youtube.com/watch?v=u32fQHTRoMg&feature=youtu.be[/youtube]
Keep exposing yourselves as trolls. Your loss. Have a nice day!

For having "asymmetrical coding" you never once showed p1 go over to p2's side proving that it has it. (One can assume that it's two different versions of the same character with different sprite sets, which considering the 9000,1 sprite between the two that pretty much what's going on here) Among other things I've noticed from the video, (other than the obvious bit at the end which just tells me your attitude) I don't care if you drew these sprites or not but just by looking at the video, these animate pretty damn bad they could use more frames of animation and be less stiff. Your coding of the characters also need some work too (and they seem floaty as hell for instance the launcher)

STOP CRYING, FUKBOY! I have a ton of videos showing him jumping over other characters. You can't save face. Accept that I have complex coding. You are pathetic! This is the last comment I will post here. Cry away , haters.

pls leave, thanks.

(also learn how to spell fuckboy right, fuckboy.)
Re: No pixelation in MUGEN 1.1
#45  November 23, 2017, 07:03:32 am
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  • Same pixellated recycled bullshit is at this site.
    • USA
    • flurry-jo.com
Y'all see these salty trolls yapping? lol. If you like my work, rock with me. If you're like these blabbering dickheads, kick rocks.

www.flurry-jo.com

Peace! :8):
flurry-jo.com
Re: No pixelation in MUGEN 1.1
#46  November 23, 2017, 08:12:41 am
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Last Edit: November 23, 2017, 08:16:28 am by Jmorphman
Re: No pixelation in MUGEN 1.1
#47  November 23, 2017, 08:32:39 am
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This thread is seriously being derailed from its purpose, the instruction and information on Reshade for mugen, reducing pixelation. Can we please get back on topic?
Re: No pixelation in MUGEN 1.1
#48  November 23, 2017, 01:47:31 pm
  • *
  • My releases are at flurry.com
  • Same pixellated recycled bullshit is at this site.
    • USA
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This is the last comment I will post here. Cry away , haters.
Y'all see these salty trolls yapping? lol. If you like my work, rock with me. If you're like these blabbering dickheads, kick rocks.

www.flurry-jo.com

Peace! :8):
I wonder if this time you'll keep your word.

Also, if you do find the need to respond, please keep it civil, OK?

EDIT: Can't delete this account. If I could, I would. I say "this is the last comment" to weed out ALL trolls. Cowards respond if they think you're gone. Instead of trying to make me seem like a mean person grow some balls & tell trolls to stfu, or I will every time.

Anyway, Chise is right. I believe manipulating the stage zoom and using more detailed sprites is a good way to avoid the pixelation.  :8):
flurry-jo.com
Last Edit: November 24, 2017, 05:44:52 am by artistropeadope
Re: No pixelation in MUGEN 1.1
#49  November 26, 2017, 07:27:16 pm
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STOP CRYING, FUKBOY! I have a ton of videos showing him jumping over other characters. You can't save face. Accept that I have complex coding. You are pathetic! This is the last comment I will post here. Cry away , haters.

being a professional coder myself, complex is the last thing you want to be said about yoru coding, right after broken.
Re: No pixelation in MUGEN 1.1
#50  November 27, 2017, 02:05:28 pm
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That's hardly a revolutionary breakthrough. You are just displaying different sprites based on the character's facing and/or the the position onscreen.
Its basic coding that requires twice the amount of sprites and still has the problems with custom states, unless you use a specific SelfAnimAxist and animation (which again, is only useful in custom games or using so-called community standards)
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Re: No pixelation in MUGEN 1.1
#51  November 27, 2017, 08:37:10 pm
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I Followed instruction but can get it to work :/
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