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NoBarDisplay  (Read 527 times)

Started by bluesilver, October 16, 2007, 12:36:25 pm
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NoBarDisplay
#1  October 16, 2007, 12:36:25 pm
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Is there a way to modify the common1.cns that no bars a displayed at roundbegin and end.
I already tried to add

[State -2, Intro]
type = AssertSpecial
trigger1 = roundstate = 0
trigger2 = roundstate = 1
trigger3 = roundstate = 4
flag = NoBarDisplay

in every chars .cns file and it works but tends to crash my Mugen very very often.
It would be great if someone knows a way to do this without having Mugen crash every second fight.
Re: NoBarDisplay
#2  October 19, 2007, 09:54:12 am
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Have you tried the inverse logic:
trigger1 = !(roundstate = 2)
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: NoBarDisplay
#3  October 19, 2007, 12:58:09 pm
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Sorry, I am a bit of a noob in mugen, what exactly does that mean?
Re: NoBarDisplay
#4  October 19, 2007, 01:05:20 pm
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!X means "different from X"

Therefore, !(roundstate=2) means that you're not in roundstate = 2, so you're either in 1, 3 or 4.
Means exactly as you wrote, but in a different way.
You may want to try that anyway.
Re: NoBarDisplay
#5  October 19, 2007, 01:30:00 pm
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Ok, thanks. Just tried it, but it still keeps crashing if I have more than one char with it in my roster.  :'(