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"Noel_S" Vermillion released HUGE BB char update (Read 11748 times)

Started by Speedy9199, February 28, 2012, 02:11:28 am
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Re: "Noel_S" Vermillion released HUGE BB char update
#21  March 03, 2012, 09:36:12 pm
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Some feedback dude:

Noel
- Gave a quick run with your Noel, and she handles pretty good from what I can tell. My only slight nitpick is how fast you need to input her gun commands (I'm not familiar with the name of the move, but its after pressing z, then any of the buttons can be pressed after to preform the moves). Within the original version, that move is slower, giving time for the player an easier time to chain them together. Although I'm not sure if you intentionally left it faster or not, but it doesn't really hurt the character (it's only something I need to get use to is all).

Tsubaki
- Practiced with Tsubaki a bit, and I noticed that her super (qcf x2 + c) can't be used when you charge up Tsubaki with the z button. I know of the stronger version attached to the qcb x2 + c, just seemed a bit odd (but again, something I can get use to).

- Next thing is that I noticed when Tsubaki launches an opponent in the air and they land on the ground, she can still hit them when they're just lying flat on their back. Now I do like this since I can send them back in the air with qcf + attack button or hit them with a super, but wasn't sure if this was intentional or not.

- Also noticed that in comparison to Noel, Tsubaki's run and jump isn't as fast or goes that high (the jump being reasonable, since short jumps would help her combo wise). Was that also intentional? Although either way Tsubaki is still pretty good.

That about does it. I seriously need to get to studying, so I'll test more later xD
Re: "Noel_S" Vermillion released HUGE BB char update
#22  March 04, 2012, 12:53:57 am
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Yes, I wanted to make Noel the "fastest" character of mine for her gameplay. I know her Z attacks are faster compared to the source and that is intentional. Also do you mean I should increase damage for the z attacks?

Also everything else you said was intentional.
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Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: "Noel_S" Vermillion released HUGE BB char update
#23  March 04, 2012, 01:28:23 am
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Yes, I wanted to make Noel the "fastest" character of mine for her gameplay. I know her Z attacks are faster compared to the source and that is intentional. Also do you mean I should increase damage for the z attacks?

Also everything else you said was intentional.
Ah that's perfectly fine, since all of that was intentional then I don't have any problems with it. The damage doesn't need to be increased, at least from what I can tell it's fine as is.

Oh, I almost forgot to mention one other thing for Noel; usually the combos from the z attacks could be cancelled into her super (usually when she throws her gun in it's spinning motion). Here I noticed I couldn't with this Noel. I do have another way to combo it in now, but just curious if being unable to cancel to her super from her z combos was intentional too.
Re: "Noel_S" Vermillion released HUGE BB char update
#24  March 04, 2012, 02:20:50 am
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I didn't make z cancel into the super because that super does like 400 damage and it doesn't have a damage dampener and being able to cancel during z would be too easy to do resulting in too much damage. If you can convince me to change it, please do so.
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: "Noel_S" Vermillion released HUGE BB char update
#25  March 04, 2012, 06:46:29 am
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I didn't make z cancel into the super because that super does like 400 damage and it doesn't have a damage dampener and being able to cancel during z would be too easy to do resulting in too much damage. If you can convince me to change it, please do so.
If only I could, haha. When you think about it, the speed of the z combos gives very little time for the super input other than the gun throw, and chances are if you mess up you're open for attack already. Least with the original version there's usually some push back to give the Noel player room after the attack. Here if the gun throw is blocked and you mess up afterwards, the Noel player probably will get a beating.

But since there's no damage dampener, it might be better off this way. Don't know enough Noel players to justify if people like chaining their combos like that to her super.
Re: "Noel_S" Vermillion released HUGE BB char update
#26  March 06, 2012, 09:05:51 pm
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After like a week after this release, with no serious negative comments I can only assume that this was indeed a good release and I am improving :)

Thanks guys for all the help, It took me awhile to get the characters to what they are now, without problems, and I hope it was worth the wait.

Again thx guys and expect more "BlazBlue_S" characters in the future.  :)
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: "Noel_S" Vermillion released HUGE BB char update
#27  March 07, 2012, 03:02:21 am
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Ack, found something very peculiar about your Rachel today (feedback time once again xD).

I was testing out some stages for kicks, and decided to watch Rachel go up against Sol=Badguy. When Rachel reached Danger on her health bar, the next hit instant killed her. Regardless of how weak the attack, it instant kills her. Sol has never done that to anyone else, and no one else has done that to Rachel.

Not sure what might be the problem, something about the coding of the two reject each other or something.
Will need to do more testing on this
Re: "Noel_S" Vermillion released HUGE BB char update
#28  March 07, 2012, 03:06:25 am
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That's the "Life" mode I made for my characters from what you tell me. Read the readme for more info on about the "modes" that can be selected and what they do. I added the modes so it changes up the gameplay a bit so you don't fight against the "same thing" over and over again.
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: "Noel_S" Vermillion released HUGE BB char update
#29  March 07, 2012, 03:19:38 am
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So, you mention you didn't chain the super from her Z links, no? That pretty much hinders her playability, try to find a way to dampen the damage in the super to make it worth to chain. Well, I suggest that, since from the VERY few times I play BB, i feel that's necessary for her to play around.

Also... her OTG moves are pretty much useless. Have you thought in force the opponent to be downed (over 5 or 10 ticks) to make them at least a bit more useful to play around for juggles and OTG damage?

Other than that, that's all I could throw of feedback for Noel.
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Re: "Noel_S" Vermillion released HUGE BB char update
#30  March 07, 2012, 03:31:09 am
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I'm still thinking about to make the z chainable to the super but every other combo can chain into it BTW.

For the OTG hits, if your talking about the D,D + B +c,c,c,c,c  I don't want to make it so you can juggle them any further because it might cause infinites because different characters have different liedown times and if one has a very long one that might result in an infinite.

Thx for feedback.
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: "Noel_S" Vermillion released HUGE BB char update
#31  March 07, 2012, 04:12:06 am
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That's the "Life" mode I made for my characters from what you tell me. Read the readme for more info on about the "modes" that can be selected and what they do. I added the modes so it changes up the gameplay a bit so you don't fight against the "same thing" over and over again.
Aah, I see. Makes sense now, although it's kind of weird that it only happens against Sol and no one else from what I could tell. Or maybe she needs to lose the first round then her AI selects that mode for the second round... Thanks for clearing that up for me  :P

Oh, there was one other thing too that I forgot to mention. I pit her against Hazama on one particular blazblue stage, and whenever she was interrupted during her super, the lighting just becomes white blocks. Got crazy to the point of lag during the fight too (but that's probably because of all the stuff I have open). Probably more an issue cus of lag, but thought to mention it just in case. Otherwise, Rachel is perfect for my mugen  ;D

Re: "Noel_S" Vermillion released HUGE BB char update
#32  March 07, 2012, 04:34:05 am
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First, the life mode death should work with everyone. During life mode once the life is 300 or less they automaticly die. It should be active for both rounds. For the other thing can you give me a screen shot of this? The only white things that can possibly come from that are the lightning hitsparks...
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: "Noel_S" Vermillion released HUGE BB char update
#33  March 07, 2012, 04:42:37 am
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First, the life mode death should work with everyone. During life mode once the life is 300 or less they automaticly die. It should be active for both rounds. For the other thing can you give me a screen shot of this? The only white things that can possibly come from that are the lightning hitsparks...
Hmm, maybe it was for both rounds, I forget now, haha.

I'll work on getting that screenshot then.

Edit:
Hmm, the closest I've gotten is bringing the lag back (apparently it was both Rachel and Hazama causing the lag, nothing else), otherwise haven't run into that white block replacing the lighting yet. If I run into it again, I'll try to get a screenshot for you.
Last Edit: March 07, 2012, 04:54:43 am by Eterna1flame
Re: "Noel_S" Vermillion released HUGE BB char update
#34  March 08, 2012, 03:15:44 am
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Updated Noel:

Fixed a command issue with "Spring Raid"

Fixed power issues

You can now go from the z attacks to your supers.
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Re: "Noel_S" Vermillion released HUGE BB char update
#35  March 08, 2012, 03:30:52 am
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Updated Noel:

Fixed a command issue with "Spring Raid"

Fixed power issues

You can now go from the z attacks to your supers.
awesome sauce  :sugoi: What made you change your mind on chaining z attacks to supers?
Re: "Noel_S" Vermillion released HUGE BB char update
#36  March 08, 2012, 03:53:30 am
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The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Last Edit: March 08, 2012, 04:56:41 am by Speedy9199
Re: "Noel_S" Vermillion released HUGE BB char update
#37  March 11, 2012, 04:04:53 pm
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Nice lovely-looking character from the looks of it testing now hehe you should do HAZAMA Next >.>.
Re: "Noel_S" Vermillion released HUGE BB char update
New #38  March 13, 2012, 03:00:30 pm
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Sorry but I always hated Hazama from BBCS. I will probably make a Hazama for one of my last BB characters I make. I always get requests to do someone's favorite BlazeBlue character but you guys need to be patient. I am now starting work on Bang  ;) and will post updates about it in my Blazblue project thread in the projects section. I am however going to try to make as many Blazblue characters I can with the resources I have and the skills I have.

For the next update, all my characters combos will be much more "tightend up"  ;) and any remaining glitches should be fixed but unfortunately a new glitch seems to pop up every now and then when testing different things but I'll do what I can. Also there will be a few more things added to my characters.  ;)
The only Mugen creator on this site without a "gay" purple name.  :-X

Little known FACT: If you use the equation, (z)velocity = (((x2-x1)^2 + (y2-y1)^2)^.5) / time and z = a small decimal number in mugen you can get something that follows something else. Useful for heat seeking missiles, black holes, magnet effects, a projectile aimed for an enemy's head... Seriously, try it! It's awesome!
Last Edit: March 13, 2012, 03:27:05 pm by Speedy9199