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now is possible real 3d in mugen ? (Read 523 times)

Started by kamuiness, March 22, 2013, 05:07:44 pm
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now is possible real 3d in mugen ?
#1  March 22, 2013, 05:07:44 pm
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I watched the video and I saw 3d stages(not chars) from mvc2 working, now is possible to make 3d stages for mugen 1.1?

     Posted: March 22, 2013, 05:08:47 pm
here's the video link http://www.youtube.com/watch?v=_UzLxEGNlk0
Re: now is possible real 3d in mugen ?
#2  March 22, 2013, 05:32:32 pm
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Thats still 2D.
The stage looks 3D,and so do the characters,but Mugen is still 2D
Re: now is possible real 3d in mugen ?
#3  March 22, 2013, 06:56:49 pm
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You can have creations from 3D games in Mugen, but you are always limited to the traditional 2D plane. This does not mean 3D as in the style of games like Tekken and the later Mortal Kombat games, where you can move around the arena in a usually full 360 degree area.
Re: now is possible real 3d in mugen ?
#4  March 22, 2013, 07:57:27 pm
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I don't care much about 360 because I like 2d 3dstages games(like kof KOF Evolution, kof dream match 1999, marvel vs capcom 2, etc...)
here's some exe : http://www.youtube.com/watch?v=AeXkcHMyT-w of exshadow I wonder if how he did that(the feeling of 3d), because so far I didn't find any tutorial of 3d stages and also it seems the exshadow don't reply back

     Posted: March 22, 2013, 08:07:38 pm
Actually I just found this http://forum.mugen-infantry.net/index.php?topic=150296.0, Not sure if works since it seems so simple and litttle information
Last Edit: March 22, 2013, 08:07:38 pm by kamuiness
Re: now is possible real 3d in mugen ?
#5  March 23, 2013, 01:54:26 am
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3D stage is done using the "delta technique".

Basically, to make a 2D stage, you use a wide image that is the whole stage, and characters move along this image. It's a more complicated than that, since there are layers and all, but that's the gist of it.

For a 3D looking stage with a 3D feeling, each time the camera moves by a single tick, the image displayed will change completely to another image. This allows to display another image at a slightly different angle, hence when you start moving a lot, you can see the display angle changing smoothly, as if the you were in a real 3D environment.
This image changing is done through the delta parameter with a very large value : when the camera moves, the current image is "thrown out of the screen" and another one replaces it.