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NoZ's Legacy Custom Portrait Thread (Read 962005 times)

Started by Saikoro, August 31, 2013, 07:27:29 pm
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Re: NoZ's Legacy Custom Portrait Thread
#41  September 03, 2013, 09:59:30 pm
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Two thumbs up! But I see jagged edges. :P
God, all of your stuff are awesome. I hope more people start making stuff like you, and Watta.

EDIT:
If you change the image's main color to blue, then add some blue flames, it'll look like he's doing his Raging Storm super.

Rest in peace, Tamez. Thank you for everything.
Last Edit: September 03, 2013, 10:05:42 pm by Pachi
Re: NoZ's Legacy Custom Portrait Thread
#42  September 03, 2013, 10:46:30 pm
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Two thumbs up! But I see jagged edges. :P
Oh Hell NO! No you didn't, No you Didn't just say that  :beadyeyes2: lol

God, all of your stuff are awesome. I hope more people start making stuff like you, and Watta.
Thanks bro, and by the way wth why haven't you posted any more ports, get back to work! :whip:

EDIT:
If you change the image's main color to blue, then add some blue flames, it'll look like he's doing his Raging Storm super.
That's what i was originally going for (minus the blue flames) I added something by his arm and I didn't like it. So i did this :D
If you want to give it a shot yourself I can post the image. (so you can make mine look like trash :P )
Re: NoZ's Legacy Custom Portrait Thread
#43  September 03, 2013, 10:57:55 pm
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Rest in peace, Tamez. Thank you for everything.
Re: NoZ's Legacy Custom Portrait Thread
#44  September 03, 2013, 11:22:45 pm
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Thanks bro, and by the way wth why haven't you posted any more ports, get back to work! :whip:
I'm lazy.  :llama:

That's what i was originally going for (minus the blue flames) I added something by his arm and I didn't like it. So i did this :D
If you want to give it a shot yourself I can post the image. (so you can make mine look like trash :P )
It's your call, man. :)
It's you're idea so I say go for it and maybe this will get you off you lazy ass :P
sorry no render :( I'm @ work so I don't have access to my stuff. (and plus you don't want my jagged edges lol)
http://static.giantbomb.com/uploads/original/7/70497/2421885-geese_ffsougeki.jpg
Re: NoZ's Legacy Custom Portrait Thread
#45  September 04, 2013, 02:32:07 am
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Thought I'd give it a shot, Ryo Sakazaki my all time favourite

Re: NoZ's Legacy Custom Portrait Thread
#46  September 04, 2013, 02:33:47 am
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Get an orange background or something that blends better.
Add some lighting to the left
Re: NoZ's Legacy Custom Portrait Thread
#47  September 04, 2013, 02:35:24 am
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Now that is an intetesting use of blurring. From what I see, I say you should enhance that effect a little more. And as an alternative, make the blur look as if it is generating from the middle, like P.o.t.S. style super portrait.

You got the hang of these quick!! :2thumbsup:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: NoZ's Legacy Custom Portrait Thread
#48  September 04, 2013, 02:35:33 am
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Keep the dragon, add a brighter more vibrant background. The blue tone of the dragon would work, the rest is creativity.
Re: NoZ's Legacy Custom Portrait Thread
#49  September 04, 2013, 02:51:10 am
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Well i had a whole Dojo behind him and the dragon but last minute cancellation, will release tomorrow with a more flashy background and blurry from the middle, also i want to ask u guys how the hell do i get rid of those edges?
Re: NoZ's Legacy Custom Portrait Thread
#50  September 04, 2013, 04:15:34 am
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i love filters in legacy xD i added a motion blurr to scorpion so it looked like it was actually coming at you
        
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Re: NoZ's Legacy Custom Portrait Thread
#51  September 04, 2013, 08:19:53 am
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Alrighty guys. Although I'm bending the rules a bit since this isn't Legaacy related, but I wanted to share these two screenshots, or four portraits with you using only 8 bits and 240 by 280 resolution. No filtering or effects, just straight up editing using existing colors.





I posted Skeletor and He Man in the screenshots section (DragonClaw and Rare Akuma are also two of my most favorite characters in Mugen). However, I thought a preview here would be fitting since all of us specialize in portrait making. Thoughts?? Opinions?? Criticisms?? I'd love to hear what you have to say, hence why I posted here. :2thumbsup:

Yup. I'm, hard at work here and all of these were created in the past three days. ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: NoZ's Legacy Custom Portrait Thread
#52  September 04, 2013, 03:21:37 pm
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Rest in peace, Tamez. Thank you for everything.
Re: NoZ's Legacy Custom Portrait Thread
#53  September 04, 2013, 04:24:42 pm
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I see you liek Dragon Claw too Sai :llama:
Re: NoZ's Legacy Custom Portrait Thread
#54  September 04, 2013, 08:20:09 pm
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I gave it a shot, and made one of the strongest fairy, Cirno.



Re: NoZ's Legacy Custom Portrait Thread
#55  September 04, 2013, 08:35:23 pm
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Way to go saikoro, i can always expect the finest from you, Now here is the reformed Ryo before scaling



And after scaling (i know scaling messed it up but nothing i can do), what do you think guys?

Re: NoZ's Legacy Custom Portrait Thread
#56  September 04, 2013, 10:15:44 pm
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too stretched, he looks too skinny, love the concept tho

     Posted: September 04, 2013, 10:17:37 pm
@Urrnge: looks good
        
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Re: NoZ's Legacy Custom Portrait Thread
#57  September 04, 2013, 10:53:15 pm
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How about now Noobin

Re: NoZ's Legacy Custom Portrait Thread
#58  September 04, 2013, 10:55:53 pm
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Hmm why not give the dragon some transparency?
Re: NoZ's Legacy Custom Portrait Thread
#59  September 04, 2013, 10:59:44 pm
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Epic work, Sai!!! Your reputation is now stolen! :D

Romeo, try to keep the same proportions. But the art is fantastic!
Re: NoZ's Legacy Custom Portrait Thread
#60  September 04, 2013, 11:18:21 pm
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Nice idea berry, How's now?


     Posted: September 04, 2013, 11:19:50 pm
Thanks Heph, but can you tell me how to remove the green corners from the final art merge?