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Old Pikachu, New Pikachu, Astraea, and Sailor Venus updated! (Read 2463 times)

Started by DNZRX768, August 26, 2012, 11:07:36 pm
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Old Pikachu, New Pikachu, Astraea, and Sailor Venus updated!
#1  August 26, 2012, 11:07:36 pm
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Some small updates. The most I can pull off at this time.



Old Pikachu, New Pikachu, Astraea, and Sailor Venus by DNZRX updated!

Astraea:

-Reduced the Damage Output of the Sword Storm.
-Adjusted the projectiles so they will collide with attacks and projectiles
-Addressed the issue where moves miss at close range.
-Addressed the issue where people freeze midair when hit by a specific combo (I think).

New Pikachu:

-New Pikachu has an AI!
-Commented out the special intros with Psyduck, Jigglypuff, and Pikachu since they are not working.

Old Pikachu:

-Reorganized the coding further for better readability
-Fixed the bug where Pikachu can attack while back-dashing
-Streamlined the Pikachu Air Mail attacks.
-Increased the Electro Shots to 8 from 4.
-Adjusted the Spread Cannons so that their projectiles won't be removed, even though they reach their maximum hits.
-Other little balance things.

Sailor Venus:

-Improved the AI, again.
-Fixed an issue where the Venus drop move would miss due to pushing.

Get them here!

Astraea
New Pikachu
Old Pikachu
Sailor Venus
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Re: Old Pikachu, New Pikachu, Astraea, and Sailor Venus updated!
#2  September 25, 2012, 01:40:50 pm
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It took me a very long time to find Astraea, who is apparently in '0.2.1 Beta' or something. I really recommend you to just keep your updates in one topic...

Anyways, I'll try to give some feedback sometime this week (for several characters here).

EDIT: Forget it, Astraea's probably 1.1 considering how the update you gave out at late August was 1.0...)
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Last Edit: September 25, 2012, 02:33:21 pm by NarayanK
Re: Old Pikachu, New Pikachu, Astraea, and Sailor Venus updated!
#3  September 26, 2012, 02:37:47 am
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Well, considering the fact I got little spare time and not too much feedback is pouring in on my creations, developed on my characters is somewhat of at a standstill.

The Astraea in that download file is the latest version and is mostly alike the version I have on the computer here right now.
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Re: Old Pikachu, New Pikachu, Astraea, and Sailor Venus updated!
#4  October 07, 2012, 05:37:06 am
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Sorry for the late reply, I've been busy with some stuff recently.

I couldn't get into much details for Astraea because my computer is going haywire whenever I run MUGEN. She was the only one I got to play as before the incident occurred. She improved a little, there are still some old problems I've found.

- Astraea's crouching Strong Punch attack has Attack CLSNs even after she swung her sword.

- Her idle stance have really, really weird breast movements. It either:
1) Shouldn't move that much
2) Needs smoothening

- Commands need to be readjusted. They're all jumbled up, so it makes it hard to use a specific special move. For example, I'm moving back from my opponent, and I try to use the projectile. I stop moving backwards, and I input the commands for the Projectile... only to use a Sword Dash. Speaking of Sword Dash...

- Sword Dash has two command inputs: one is listed in the readme, FBF, while one is unlisted. The unlisted one is HCF (Half Circle Forward). This is probably the reason why Energy Ball Projectile is harder to use.

- For a projectile, Astraea's Energy Ball move is pathetically weak. The slow one deals very little damage, while the fastest ball deals a PIXEL of his health.

- Energy Ball Projectile is super hard to use. You need to mash in the inputs a little too quickly. Otherwise, it'll do a normal sword attack instead.

- The sound that plays when the Projectile hits doesn't really make any sense. Maybe something like a Hadouken Hitsound would be better.

- Except for connecting normal moves with super moves, there really isn't any "combos" for Astraea. Try finding some moves that could be cancelled into other ones, because that'll make combo-ing a lot easier.

- Sword Dash could deal the same amount of damage as Sword Storm. Not only do I find this cheap, but I also noticed how weak Sword Storm actually is. You may need to look in this one.

- There definitely needs to be different sprites for normal punches and kicks.

That's all I found so far. Sprites aren't exactly the major problem so far. Astraea's overall strength and combo techniques need to be balanced.

I couldn't get the rest of the characters for feedback for the reason I listed above. I'm no expert at coding, but I just wanna help out.
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