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Open source beta cvs-ish twelve, your every day pots character (Read 3693 times)

Started by Mistah Jorge, March 06, 2018, 04:18:17 am
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Open source beta cvs-ish twelve, your every day pots character
#1  March 06, 2018, 04:18:17 am
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That's right, i'm releasing in open source a sf3 twelve in your every day pots gameplay.
Now it's yours for the price of finishing it youselves, i'm not into mugen creating scene anymore, i'm just a mere spectator at this point, so i'm sharing this beta-alpha W.I.P. of mine, go nuts!

Download:
http://www.mediafire.com/file/l9fgase584bjrlb/Twelve.zip

I'd make a video showing off every single twelve move has at this point, including system related things, but i thinks it's way more fun to play simply than doing that, so here's a video of me playing poorly as twelve against Jmorphman's ken


What's done? + other notes:
  • A customize-me .txt file that lets you choose if you want a-grove or n-grove, any of theese choices works great for twelve so i decided to not keep just a groove (like i see many people do).

(If you want a suggestion you can make the possibility of the player choosing the groove at the start of the match, in the same way as a palette selector)
  • NO COLOR SEPARATION what-so-ever, simple palettes are fine, what are you expecting to make? scarlet spiderman palette?
  • Useless attempt to make Aerial Roundhouse kick cross-up well, while it can cross-up, it's not that reliable in any way, there are better options;
  • Twelve's gliding goes into a straighter line for better air control;
  • His N.D.L is now able to be combo into;
  • His Standing Strong kick can be canceled into a super jump (like in the original game just in case you didn't know);
  • You can mash buttons to add more hits to twelve's kick throw;
  • Also added the possibility to switch sides in his kick throw at the end;
  • A.X.E. can be canceled into supers, Ex A.X.E. can not;
  • Mash buttons to add more hits to twelve's A.X.E. special moves (except the weak version);
  • For the Aerial version of A.X.E., mashing will make twelve fall slower, giving the possibility to add more hits;
  • Aerial A.X.E. can also cross-up more reliably than aerial Roundhouse kick;
  • Originaly planed to make D.R.A. as a way to start combos, but Aerial A.X.E. already is good enough to start Jump-in Combos, plus (in the original game) D.R.A was never supposed to start combos because twelve always does a back flip after hitting opponents with it
What's Left?:
  • Remake LVL 1 X.N.D.L super, it works like shit;
  • Make the LVL 2 X.N.D.L super;
  • Make the X.F.L.A.T LVL 1 and LVL 2 supers;
  • Finish the Midnight Bliss sprite edited from rei located in the sprites folder;
  • Prevent A.X.E. to juggle almost forever
  • Why doesn't Ex N.D.L into another Ex N.D.L counts as a combo but a standing close medium punch into two Ex N.D.L does? (mugen why u do dis?);
  • I did not have plans to make a LVL 3 super, X.C.O.P.Y is not wort the trouble, but it's not my decision anymore, now it's whoever picks twelve up and finishes this W.I.P.;
  • Gameplay polishment needs that anybody come across, while i'm not working on stuff for a while (except my gou hibiki, i'm going to finish him because he's close to completion, then i'm good for a while), feedback's also welcome;
Credits:
  • memo - made the character template i used to make twelve
  • Kung Fu Man - used his twelve to guide myself at aligning my twelve sprites
  • rei - same as above, also, 30% ~ 40% of what i've done to my twelve was based on rei's twelve
  • Jmorphman - studied his ken to learn how to mash buttons to add more hits in a throw, also i originally planned and asked permission to copy his WHOLE ken for X.C.O.P.Y (Along with other characters from various creators, scrapped the idea because it would not be worth the damn trouble, all i have to say is: custom states)
  • Rewerk Productions A.K.A Synthlord - An IMO awesome dude who makes fighting character's remixes, most of his music was lost, glad he is back in action though
Sources:
Last Edit: March 06, 2018, 08:29:03 pm by Mistah Jorge
Re: Open source beta cvs-ish twelve, your every day pots character
#2  March 06, 2018, 04:52:26 am
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i tried twelve and here's my feedback:

all of twelve's normal attacks gain power, like he's supposed to be a mvc character, is that intentional?

overall good job
Re: Open source beta cvs-ish twelve, your every day pots character
#3  March 06, 2018, 05:01:58 am
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yes dude, at least on hit, if you wiff all weak/light normals do not gain meter
Re: Open source beta cvs-ish twelve, your every day pots character
#4  March 06, 2018, 05:50:38 am
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Re: Open source beta cvs-ish twelve, your every day pots character
#5  March 06, 2018, 06:18:44 am
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The character gives me this error when I tried to play it:

Quote
Error message: Can't load Twelve.sff
Error loading chars/ff3_0/ff3_0.def
Error loading p1

The name of the file is correct, but the sprites will not load. Does it only work on 1.1?
Re: Open source beta cvs-ish twelve, your every day pots character
#6  March 06, 2018, 06:32:55 am
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No, mugenversion is 1.0
Just tested the download link, so i can confirm this works, try again dude
Re: Open source beta cvs-ish twelve, your every day pots character
#7  March 06, 2018, 09:58:38 am
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Re: Open source beta cvs-ish twelve, your every day pots character
#8  March 06, 2018, 07:13:30 pm
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I like the love you putted on the Title...
Re: Open source beta cvs-ish twelve, your every day pots character
#9  March 06, 2018, 08:31:07 pm
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Link updated, fixed some major shit mentioned by SolidZone 26, thanks man
(Also i added a missing required sprite that apparently i forgot to add)

I like the love you putted on the Title...
Thanks lol
Re: Open source beta cvs-ish twelve, your every day pots character
#10  March 07, 2018, 04:29:31 am
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  • dang ol' spirit sword man.
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finally my third strike main gets some love.

I'll have some feedback for you shortly if there's anything i encounter