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Open source hyper BG fx (Read 1763 times)

Started by volzzilla, July 30, 2011, 03:02:46 am
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Open source hyper BG fx
New #1  July 30, 2011, 03:02:46 am
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I originally edited these to where it'd work for the new graphical template fx for the cvg char build template.




http://www.mediafire.com/download.php?tm3a9z6be58e8xa

It was decided to go a different direction before they were really seen.

Originally edited from rednavi and cybaster, so if you use, plz credit them (and i wouldnt mind a mention either given the edit work put in)

In the file you will find pcx images already indexed and ready for usage.
Last Edit: February 05, 2014, 04:03:01 am by Jmorphman
Re: Open source hyper BG fx
#2  August 04, 2011, 07:46:34 pm
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pretty cool.
Re: Open source hyper BG fx
#3  August 05, 2011, 12:57:29 am
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I like the speed effect of the second BG
Re: Open source hyper BG fx
#4  August 08, 2011, 06:19:44 am
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thank you both :)
Re: Open source hyper BG fx
#5  August 14, 2011, 03:06:07 am
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Probably going to use these for Capcom vs The World. I'll use the red versions for The World side characters, and do blue versions for Capcom.
Son, the last thing you'll realize you need is what you've already got.
Re: Open source hyper BG fx
#6  August 14, 2011, 09:02:13 am
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and do blue versions for Capcom.
You can extract the blue version directly from my Batman and credit Rednavi. That'll save you some work, and all the sprites share the same palette BTW.
You can also take the code in the character itself, but I guess you can do that on your own if you want. ;P

Sal

Re: Open source hyper BG fx
#7  August 14, 2011, 08:05:44 pm
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Awesome! Thank you! ^^
Re: Open source hyper BG fx
#8  August 19, 2011, 12:37:40 am
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and do blue versions for Capcom.
You can extract the blue version directly from my Batman and credit Rednavi. That'll save you some work, and all the sprites share the same palette BTW.
You can also take the code in the character itself, but I guess you can do that on your own if you want. ;P

i thought you were involved in the original editing of the blue BG too. were you not?

Re: Open source hyper BG fx
#9  August 19, 2011, 12:42:25 am
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Strictly speaking of sprites, Rednavi is the one who generated them with Particle Illusion and even made the loop. His original animation even had 2 or 3 more sprites IIRC, but I cut the sprite count because it was taking too much place in the SFF, and it wasn't really visible in-game. He was even kind enough to generate them with a single palette and all.
Only thing I did was choosing the sprites I needed and write down the code to make it work with Batman.
Re: Open source hyper BG fx
#10  September 06, 2011, 09:04:45 pm
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i forgot to reply about this...

thank you sean for deciding to use this :) means the time and effort i put in to edit whatever not wasted :D