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Optional Animation Standards (Read 203852 times)

Started by Jmorphman, February 16, 2012, 03:40:11 am
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Re: Optional Animation Standards
#41  June 26, 2013, 12:17:04 am
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True that. Actually, it SHOULD already have a number and whatnot from the site I linked. o.o??
Re: Optional Animation Standards
#42  June 28, 2013, 07:47:00 am
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I didn't think to check!

There is and... oh boy, I don't understand any of this, it looks complicated.
Re: Optional Animation Standards
#43  June 28, 2013, 08:07:22 am
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I wonder if B.B.H's B.B. Hood and Lilith would happen to have them then? Probably best to check those then since they SHOULD be in those at the very least.
Re: Optional Animation Standards
#44  July 06, 2013, 03:53:00 pm
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Hey guys I need some guidance.

Im making Demitri CFJ.
Midnight Bliss is using 9020 right? its all good.
now the burned sprite which is also used in 9020 (7697, the burn frame)

How do i align it? to feet or head?
Characters := http://www.mediafire.com/folder/kx11h6lcbbqj1/Characters
Stages := http://www.mediafire.com/folder/xy7wk5q9qka62/Stages

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.
Re: Optional Animation Standards
#45  July 07, 2013, 08:20:23 am
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By the feet.
Re: Optional Animation Standards
#46  July 07, 2013, 09:41:24 pm
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please add that to the main post?
cause I didnt see it there before.
Characters := http://www.mediafire.com/folder/kx11h6lcbbqj1/Characters
Stages := http://www.mediafire.com/folder/xy7wk5q9qka62/Stages

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.
Re: Optional Animation Standards
#47  July 07, 2013, 11:04:36 pm
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I haven't gotten to the burned animation yet!

Speaking of the burned animation, it might be worth coming up with some kind of template burned custom state for special Darkstalkers stuff (i.e., Hsien-Ko dropping some weapons). And IIRC every attack that produces the burn animation also has the exact same hit behavior for P2 (same vels, same pause as P2 hangs in the air, etc.)

I WILL INVESTIGATE THIS AND MAYBE INCLUDE THAT
Re: Optional Animation Standards
#48  July 08, 2013, 01:30:37 am
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I remember there are different burn knockdowns with different vels in Night Warriors, so it's not always exactly the same.

Has anyone attempted to create standards for the Darkstalkers sliced-in-half hits?
Re: Optional Animation Standards
#49  July 08, 2013, 04:16:59 am
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I remember there are different burn knockdowns with different vels in Night Warriors, so it's not always exactly the same.
Drat. Hmm, well, I suppose that effect could be replicated with some helpers in -2, probably would need a special "interactive" animation for those types. Or maybe not. O need to find out how people are using this animation, so far I've really only seen it on DS characters. Anyone know anything else that uses it? More specifically, any move which uses it that also would preclude the use of the special DS stuff?

Has anyone attempted to create standards for the Darkstalkers sliced-in-half hits?
Not that I know of. I think there was maybe some talk of using SamSho or MK standards, no? Still... it'd probably be best if they had their own standard.
Re: Optional Animation Standards
#50  July 08, 2013, 04:36:45 am
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Pocket Fighter has a similar burn animation for when characters are hit by a fire bomb item. Not sure of any other Mugen creations using it.
Re: Optional Animation Standards
#51  July 08, 2013, 04:45:50 am
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http://xenomic.freehostia.com/pages/Burn.php


Here, have a link to a page that's still a WIP! Eternal Fighter Zero follows this formula as well, yes. Some MUGEN creations do too, but I haven't found too many that do at the current time.
Re: Optional Animation Standards
#52  July 10, 2013, 08:18:46 am
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Pocket Fighter has a similar burn animation for when characters are hit by a fire bomb item. Not sure of any other Mugen creations using it.
I didn't mention it since it's basically the same thing as DS. Except IIRC there wasn't any weapon dropping like DS had.

http://xenomic.freehostia.com/pages/Burn.php


Here, have a link to a page that's still a WIP! Eternal Fighter Zero follows this formula as well, yes. Some MUGEN creations do too, but I haven't found too many that do at the current time.
No, I mean attacks that produce the burn state. So, like, PotS's Lei-Lei has that bomb attack, and the behavior for P2 when hit by that is different than VS (P2 is launched up higher, has burn palfx, has flame effects for the duration of the burned animation, etc.). Basically, I just wanna know if there is an attack that sends P2 into a burn state that would look bad if, at the start of the burn animation, P2 drops some weapons (i.e., the attack sends P2 very near the ground or something? I dunno, maybe I'm overthinking this)

Ah, screw it. I'll add a special burned animation to do accurate DS weapon dropping (and if the attacker/burner doesn't support it, P2/the burnee can just drop the weapons at the start of the burn state).
Agent Blonde - Interesting Anims I Found And More
#53  July 14, 2013, 02:14:51 am
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Note: The info is taken from a dA pic I posted not a moment ago
http://mrpr1993.deviantart.com/art/MUGEN-Interesting-Anims-I-Found-And-More-385199308


(Click for a closer look)

While searching for MUGEN characters, I happen to have founded some anims that are applied by characters I have never seen or heard before. Here's the list:

1. Character: Chikyuu Dai Sinka/GaiaWhisper
-Hot Springs (9876) - Causes the opponent to suddenly appear in a hot spring and taking a dip.

2. Character: pulse-K
-Turned into T-Shirt (5340, 5341) - The opponent is grabbed and chucked into pulse-K, who becomes a washing machine and the opponent becomes a T-Shirt.
-Note: This is done via -2 coding, rather than being automatic.

3. Character - Rei (Fist Of The North Star/Hokuto No Ken)
-Clothes Ripped by Rei (805) - Rei slashes part of the opponent's clothes briefly before kicking them away.
-Note: Just like above, it is done via -2 coding, rather than being automatic.

4. Character: Jinmen
-Assimilated Head (29970) - Jinmen seems to have destroyed the opponent's body and made the head become assimilated to him. Dunno, he comes from a series I don't know, but, yeah.

5. Character: Deathmask
-Slammed Into The Ground (5888) - The opponent becomes slammed into the ground. That's all.

6. Character: Pocket Akuma
-Akuma's Speech (9018) - Whatever Akuma said, it is enough to leave the opponent stunned in a comical fashion.

7. Character: Pocket Chun-Li
-Love letter (9033) - Chun-Li gives the opponent a letter, and the opponent falls in love upon reading it. Before taking damage and falling into the ground.

8. Character: Pokita
-Cat Ears - Whatever Pokita just smoked out, it gives the opponent cat ears. Which self-destructs.

------------------

As for the last one, these are interesting characters I happen to just find. These are Toledoman and Kawaiman. Interestingly, I just found several anims on Toledoman I never seen.

If you want to check these guys out, look here: http://www.deviantart.com/users/outgoing?https://skydrive.live.com/?cid=AB35B72F3C0647E2&id=AB35B72F3C0647E2%21132&sc=documents

These guys needs more love. And videos of them fighting!

As for the anims, here are some sources: http://www.deviantart.com/users/outgoing?http://shakesdream.web.fc2.com/SpecialStatus_top.html

Note that the links are in japanese, however...

-Agent Blonde belongs to me.
-MUGEN (c) Elecbyte
-Chikyuu Dai Sinka/GaiaWhisper, pulse-K Rei, Jinmen, Deathmask, Akuma, Chun-Li, Pokita, Toledoman and Kawaiman ALL belongs to their respective owners.
CURRENT PROJECTS:
-Characters: Cartoon Guy 2016, Mona-Lisa (OC)
-Stages: Springfield Town Square

IDEAS I HAVE:
-Characters: Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, Agent Blonde (OC)
-Stages: Toon World (Cartoon Guy), End Of The World
Re: Agent Blonde - Interesting Anims I Found And More
#54  July 14, 2013, 03:08:31 am
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I liked a lot, I never seen many of those custom states before. I got a couple of chars that used various custom anims (like Eric) and I think I could apply various of these ones. Thanks a lot for this, I'm sure I'll use it ;)

Also, since this is more informative and useful, belongs more to Development resources (in Tips, Tricks, Tutorials subforum) instead here, IMO
Re: Agent Blonde - Interesting Anims I Found And More
#55  July 14, 2013, 05:17:43 am
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except they aren't what you'd call perfect. in fact kawaiman... sword super... no. just no.
lost and forget
Re: Agent Blonde - Interesting Anims I Found And More
#56  July 14, 2013, 05:48:24 pm
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I liked a lot, I never seen many of those custom states before. I got a couple of chars that used various custom anims (like Eric) and I think I could apply various of these ones. Thanks a lot for this, I'm sure I'll use it ;)

Also, since this is more informative and useful, belongs more to Development resources (in Tips, Tricks, Tutorials subforum) instead here, IMO

All right. Thanks for pointing me that out! Thanks!
CURRENT PROJECTS:
-Characters: Cartoon Guy 2016, Mona-Lisa (OC)
-Stages: Springfield Town Square

IDEAS I HAVE:
-Characters: Danny Phantom, Betty Boop, Kim Possible, Aladdin, Oggy, Agent Blonde (OC)
-Stages: Toon World (Cartoon Guy), End Of The World
Animation Standard - Wallslam-Related
#57  August 04, 2013, 08:46:19 pm
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I'm doing some updates on Applejack, and, I wanted to have my own flying+wallslam animation for Applejack instead of the standard ones that use the default get-hit sprites, possibly making a new animation standard.

Here's the 3 animations:
-Here, Applejack's been hit by a move that causes wallslam (such as her strong Applebuck or Ryu's EX Joudan Sokutou Geri).


-Here, Applejack has been slammed into the wall.


-Here, Applejack falls after hitting the wall.


What animation numbers should they use if I were to go through with this? If there's already a standard for this, what numbers do the animations use?
Thanks for reading my signature.
Last Edit: August 04, 2013, 09:46:23 pm by TylorGoldenYoshi
Re: Animation Standard - Wallslam-Related
#58  August 07, 2013, 07:52:02 am
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The only existing standard I can think of would be for the first part: 5900 for KOF wire damage (aka wall slam). But, I think 5901 and 5902 are free, so you could use those.

Merging with the optional animation standards because it fits better there. And also to remind me to finish that stupid thing once and for all.
Re: Optional Animation Standards
#59  August 07, 2013, 10:39:44 pm
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Applejack Slammed against the wall.

that sounds like something set up for a porno.
Characters := http://www.mediafire.com/folder/kx11h6lcbbqj1/Characters
Stages := http://www.mediafire.com/folder/xy7wk5q9qka62/Stages

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.
Re: Optional Animation Standards
#60  August 07, 2013, 10:56:36 pm
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The only existing standard I can think of would be for the first part: 5900 for KOF wire damage (aka wall slam). But, I think 5901 and 5902 are free, so you could use those.

Merging with the optional animation standards because it fits better there. And also to remind me to finish that stupid thing once and for all.

Thanks, Jmorphman. I'll use those as standards.

Applejack Slammed against the wall.

that sounds like something set up for a porno.

lol I noticed that it looks wrong.
Thanks for reading my signature.
Last Edit: August 07, 2013, 11:07:56 pm by TylorGoldenYoshi