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Original Creation: Veroniva Iché [Last Update 6/25/2018] (Read 3262 times)

Started by Tsunamidusher, June 17, 2018, 11:03:59 pm
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Original Creation: Veroniva Iché [Last Update 6/25/2018]
#1  June 17, 2018, 11:03:59 pm
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Download Link - http://www.mediafire.com/file/1bpw14kulw5fnez/Veroniva.rar

Spoiler: Move List (click to see content)

*This release has a lot of extra art assets included for more talented people that wanna play around with the character

And feel free to leave bugs and feedback!
o/ Enjoy!
Last Edit: June 25, 2018, 07:01:44 pm by Tsunamidusher
Re: Original Creation: Veroniva Iché
#2  June 18, 2018, 07:09:20 pm
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Interesting for sure. Gotta give it a try.
Re: Original Creation: Veroniva Iché
#3  June 20, 2018, 02:23:02 am
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I feel her R.K.O. currently lacks oomph when she makes contact with the floor. Adding a good impact sound effect should fix this easily. Also, do you plan on eventually adding hit sparks to her? Lastly, one of my palettes shows up as one of Aldo's.

She's pretty fun to use so far though, and her animations are nice and fluid!

Let me know via PM if you add me on 3DS or Steam!
Re: Original Creation: Veroniva Iché
#4  June 20, 2018, 10:02:13 pm
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Thanks guys! I'm accumulating issues and will have an updated fix on Monday! : )

So far
-Reassess the low-wk spam
-add a new weak punch with better range (still deciding on making a new or making a close/far exhange like WK already has)
-change shooting button command (Leaning towards B, F, Kick/B,F+Kick)
-Audio effect for R.K.O. connection impact
-Pal name correction

Considering
-Adding new hitsparks entirely
-Adding Melee invulnerability to R.K.O. super. (I've heard a few say it's too easy to interrupt)

Still open for feedback, guys o/
Re: Original Creation: Veroniva Iché
#5  June 20, 2018, 10:31:36 pm
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Fix the readme.
Quote
Slash(overhead) - Swing your hidden blade from above and vacuum in crouching enemies!
Down, Back, (any) punch
\Follow Up on Connect
(any) Punch - Baton Swing
(any) Kick - Super Kick
The follow up command are not true, you can choose the two attacks with the kick buttons: weak kick: Baton Swing, strong kick: Super Kick.

WP, WP, HP and WK, WK, HK for her shooting attacks are very weird choices for commands. If I didn't check the readme I wouldn't know she could shoot. The easiest way to shoot is to keep pressing a+b or x+y, so maybe you could change the commands to something like that.

She feels kind of empty at the moment, she needs some more sounds, for when she lands or she moves, different hitsounds (especially not KFMs)...

Her c.LP is a good way to deal damage since you're able to spam it 10 times and deal 250 points of damage. More or less the same thing goes for the c.LK, only this one pushes the enemy forward more.

Her taunt damages... why?

Sometimes (I said sometimes) the s.LP doesn't hit if I combo it into itself, which looks odd, so I checked the constants and find this:
ID = 200
nochainID = 200, 240

I think you should play more on the ground.hittime, ground.slidetime and the animation of the attack. Not saying your code is wrong, but I would tackle the matter in a different way.
Re: Original Creation: Veroniva Iché
#6  June 21, 2018, 03:05:13 am
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Now that's the feedback I desire! I like the suggestion with the 'shooting' command especially.

Also, her taunt still has the damage thing? I thought I rid of that...
It was a hold over from when a different attack caused a dizzy state. Long removed, mind you. ty for bringing that to my attention
Re: Original Creation: Veroniva Iché
#7  June 25, 2018, 01:08:53 pm
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Download Link's been updated o/

===================================
Update - 6/25/2018
--
Many Sound Effects, Visual Effects and Timing changes Applied
Corrected Overhead Slash mechanic to match the ReadMe
Shooting High and Low commands have been changed
Crouching Strong Kick now connects with Shooting Low
Normal Weak Attack have been changed with slight pushbacks, small improvs
R.K.O. Super is now immune to melee attacks
===================================

Also, I've heard some desires of wanting more low attacks to combo into high attacks... just throwing that out there
Re: Original Creation: Veroniva Iché [Last Update 6/25/2018]
#8  June 25, 2018, 10:37:35 pm
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I was gonna comment on how empty she was in the sound department.  Glad you added some sounds to fill in those awkward silences ^..^