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Orochi Awakening stage release (Read 2310 times)

Started by spidy, January 07, 2008, 11:37:18 am
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Orochi Awakening stage release
#1  January 07, 2008, 11:37:18 am
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Re: Orochi Awakening stage release
#2  January 07, 2008, 11:47:44 am
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No screenshot ?
Re: Orochi Awakening stage release
#3  January 07, 2008, 11:50:03 am
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sorry its old pic

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Re: Orochi Awakening stage release
#4  January 07, 2008, 11:53:03 am
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New pics



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Last Edit: January 07, 2008, 11:56:22 am by spidy
Re: Orochi Awakening stage release
#5  January 07, 2008, 01:18:33 pm
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Just judging from the screenshot : you should cut the bottom of the pilars so that they match the shape of the hole. Having the bottom being square is ugly.
Re: Orochi Awakening stage release
#6  January 07, 2008, 07:54:55 pm
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Yikes...

1) Do not used scaled graphics.  They look awful.  The sky is a mess (why is it scaled 2.something higher than the original?).  The floor did not need any scaling at all, and yet, it's there.  If you want to extend the stage, try some creative editing instead of scaling.

2) Do not use zoffsetlink for this stage.  Wonder why the feet seem to reset when you jump?  It's because you linked the zoffset line to something that doesn't exist!

3) Use floor tension (try 30-40).

4) The transparent pillar animations are sloppy.  At least you could have edited the bottoms to fit the hole/pillars.

5) Using character sprites can be +/- for stages.  In this case, since you built the sprites into the transparency columns, the sprites themselves also turn partially transparent...not good.

So, needs a lot of work.
Re: Orochi Awakening stage release
#7  January 08, 2008, 05:55:56 pm
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ok thx

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