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Oversized Sprites in Mugen (Read 405 times)

Started by sweetfire13, June 12, 2011, 07:41:56 pm
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Oversized Sprites in Mugen
#1  June 12, 2011, 07:41:56 pm
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okay question time. When I play as a certain character (speedy9919's Iron Tager and Parse's SSF2THDR characters namely), the sprites are horribly oversized and I feel ashamed for asking this but I ran into this problem several times before hand and wanted to see if I can end this nightmare forever.

screenie:


I use Mugen 1.0

thank you for your help
Re: Oversized Sprites in Mugen
#2  June 12, 2011, 10:19:00 pm
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From your taskbar I can see that you're using Fighter Factory Ultimate to open the characters up. That's your problem right there--neither Fighter Factory Ultimate or Classic can read the localcoord values which these characters use to stay the correct scale.

If you want to fix this, do the following.

-Go to Configurations->Options.
-In the parameters box, replace the first %c0 with the name of the character's folder.

That should work things out.

Also, if you intend to edit the code in Fighter Factory Ultimate, DO NOT USE THE SAVE ALL BUTTON, or save the DEF file. If you do, Fighter Factory Ultimate will erase the localcoord in the DEF file and you'll have to put it back yourself. Fighter Factory Classic doesn't have this problem.
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Re: Oversized Sprites in Mugen
#3  June 13, 2011, 12:09:56 am
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oh okay thanks for the info

Also, if you intend to edit the code in Fighter Factory Ultimate, DO NOT USE THE SAVE ALL BUTTON, or save the DEF file. If you do, Fighter Factory Ultimate will erase the localcoord in the DEF file and you'll have to put it back yourself. Fighter Factory Classic doesn't have this problem.

I know this all to well  :-[