NInJa bReaKa said, October 13, 2007, 05:24:07 pmOh PotS, will you give a fan a hint?No because by the time I start coding I may have changed my mind , don't want to promise one thing and deliver another. Either way I don't think it's of much interest to you since the char comes from an underrated game.QuoteInspiration?Yeah I'd seen that one. Secret move maybe? Her close strong kick can be easily modified to look like that.QuoteAlso, have you remembered to fix up the AI activation code for all of your older characters?(Too lazy at the moment to check whether you'd already done so, sorry.)I copy/pasted the one on Karin, which is your helper method with the "direction held" by "direction pressed" change.Nice to hear read from you (again) btw.
That is some awesome crotch kicking action.Maybe you could add Rimururu as a striker or part of a Lvl3 custom super.
ziltama said, October 14, 2007, 09:54:43 pmThat is some awesome crotch kicking action.Maybe you could add Rimururu as a striker or part of a Lvl3 custom super.Wouldn't really fit Nako, unless you toss in the Gals Fighting move where Rimoruru rides a huge iceball against the opponent as a secret move =PAs for the short jumps, how about only keeping them for SNK characters, since they usually have that in their own games and their players and fans may be more used to them?
Loona said, October 15, 2007, 01:51:15 amziltama said, October 14, 2007, 09:54:43 pmThat is some awesome crotch kicking action.Maybe you could add Rimururu as a striker or part of a Lvl3 custom super.Wouldn't really fit Nako, unless you toss in the Gals Fighting move where Rimoruru rides a huge iceball against the opponent as a secret move =PCould merge both: nut kick makes P2 dizzy then Rimururu attacks him. Ah, that's the kind of stuff I needed to hear to work on the char some more. QuoteAs for the short jumps, how about only keeping them for SNK characters, since they usually have that in their own games and their players and fans may be more used to them?Yeah I thought about it, but then it'd be only Yuri (as far as released chars go).
QuoteOh PotS, will you give a fan a hint?It's going to be a rare character. QuoteCould merge both: nut kick makes P2 dizzy then Rimururu attacks him. QuoteAh, that's the kind of stuff I needed to hear to work on the char some more. Thanks Loona and Winane (OMG he's back )
you could also use this vid as reference.http://www.youtube.com/watch?v=ymktRYnLM_k&mode=related&search=
[E]arly Morning Poison said, October 15, 2007, 08:00:23 pmyou could also use this vid as reference.http://www.youtube.com/watch?v=ymktRYnLM_k&mode=related&search= On Topic, I hope the opponent will be unable to air recover from special moves like in CVS2.Off topic: Happy Birthday.
[E]arly Morning Poison said, October 15, 2007, 08:00:23 pmyou could also use this vid as reference.http://www.youtube.com/watch?v=ymktRYnLM_k&mode=related&search=Whatever motivation I had left is now gone. j/kQuoteOn Topic, I hope the opponent will be unable to air recover from special moves like in CVS2.Not sure I should do that, because my chars have far more juggling ability than their CvS2 counterparts and allowing P2 to recover makes it a bit more fair. What I should do is tightening the time window P2 has to recover.And thanks. I was supposed to have released the updates last weekend, but I keep running into small details that could be fixed... so it'll have to wait a bit more.
[E]arly Morning Poison said, October 15, 2007, 08:00:23 pmyou could also use this vid as reference.http://www.youtube.com/watch?v=ymktRYnLM_k&mode=related&search= Will the Lv.9001 Gouki come out at the same time as the regular updates ?
Yeah ! Can't wait to finally play with a "good" full-screen effects / multi-spam / life-regen / holy AI / full-screen supers / original moves (etc.,etc.,etc.) GOUKI. This kind of character is becoming "hard to find" nowadays.
it will bring new meaning to the phrase "good shit"a well made character like cybaster mentioned will be a godsend and a welcome salve for all the crap that's been released
L.o.t.S. said, October 17, 2007, 11:56:28 amQuoteOn Topic, I hope the opponent will be unable to air recover from special moves like in CVS2.Not sure I should do that, because my chars have far more juggling ability than their CvS2 counterparts and allowing P2 to recover makes it a bit more fair. What I should do is tightening the time window P2 has to recover.And thanks. Hey, I thought you told me that was a bad thing I did... (couldn't find a good smiley)I could have misunderstood though L.o.t.S. said, October 17, 2007, 11:56:28 amI was supposed to have released the updates last weekend, but I keep running into small details that could be fixed... so it'll have to wait a bit more.I'd rather wait for my Lord than rush him. Perfect Creator -> NP... that goes for all of us
Demitri Maximoff said, October 17, 2007, 12:25:14 pmfull-screen effectsThere's none. But...Quotefull-screen supersThere's plenty. QuoteHey, I thought you told me that was a bad thing I did... (couldn't find a good smiley)I could have misunderstood thoughYou did. I said, or rather BBH said, that no char should just completely eliminate its fall recovery states because that means the opponent gets to do some infinite combos on it that aren't possible against other chars. Not to mention that fall recovery is one of Mugen's char requirements.IMO if you want your chars to not have fall recovery, then whenever he's allowed to recover just make him automatically do it and become invincible until he lands.
L.o.t.S. said, October 17, 2007, 12:39:03 pmQuoteHey, I thought you told me that was a bad thing I did... (couldn't find a good smiley)I could have misunderstood thoughYou did. I said, or rather BBH said, that no char should just completely eliminate its fall recovery states because that means the opponent gets to do some infinite combos on it that aren't possible against other chars. Not to mention that fall recovery is one of Mugen's char requirements.IMO if you want your chars to not have fall recovery, then whenever he's allowed to recover just make him automatically do it and become invincible until he lands.Yeah, I know.For Hinata I forgot to put in teh definition in the CNS file that makes the opponent fall without recovering when I edited her CNS file.I noticed it during her matches, but just felt lazy.I still haven't updated her (... too busy with terry, but I will) The only thing I hate is no recover with unimited juggles , that I just don't allow.
Quite curious about your Nakoruru project. How's that going so far? Hoping to really test the waters with her once you're done!Ok, so a few questions here for ya:1) Will she have ALL of her moves that she had in her respective games, and some new ones (I'm pretty sure you said this around page 1 or so....)?2) I've been reading up on this, and I'm quite curious if you ever figured out a Midnight Bliss for her, and will the full effect of it, or just 1 sprite?3) Who all will she have a special intro against? Any of your other characters?4) Will she have any other special states (Shock, Burned, etc)?Yay for lots of questions.....sorry if I seem like a bother, but in any case, good luck with her!
Xenomic said, October 21, 2007, 01:27:10 am1) Will she have ALL of her moves that she had in her respective games, and some new ones (I'm pretty sure you said this around page 1 or so....)?Not all. Will be missing the Shikuru moves (obviously), the Mamahaha hurricane from SS3 and redundant moves (like, will only have the CvS2 healing rather than CvS2 and NBC).Quote2) I've been reading up on this, and I'm quite curious if you ever figured out a Midnight Bliss for her, and will the full effect of it, or just 1 sprite?Not sure I'll still do it, but it was simple: her outfit from the Nakoruru OVA. And just two sprites like I did for most, one for the pose and another being held.Quote3) Who all will she have a special intro against? Any of your other characters?Will possibly greet Haohmaru and other SamSho "heroes".Quote4) Will she have any other special states (Shock, Burned, etc)?I edited 2/3 of a sexy KO, but am not very pleased with it so I doubt it'll be added. Burned is easy to do so yeah, most likely.
Well, waiting patiently for Nakoruru's arrival.Two questions out of curiosity:1) Is the Irusuka Yatoro Lise coded like her Samurai Shodown 2's POW special? Or is it a completely new version (merely the fiery phoenix that was shown in some posts long ago)?2) And what about the First Lady of Capcom? Has she been put on hold?NB to others: NOT A REQUEST! Merely enquiring as some time ago I posted a list to POTS/CATS/LOTS concerning what super moves should be at what super level.
Nakoruru Has Always Been A Pain In The Ass For Me In Capcom Vs SNK 2 In The Hardest Difficulty But I Still Can't Wait For This Release...P.o.t.s Your Work Is Utterly AMAZING!!