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P.o.t.S.' WIP (old, Nakoruru + Geese) (Read 76633 times)

Started by PotS, September 06, 2007, 11:19:42 pm
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Re: P.o.t.S.' WIP
#681  June 12, 2008, 11:53:37 am
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He's supposed to be smiling, but yeah go ahead.

Might like this? specially the hand imo.



If he's suppossed to be smile it's kinda weird for me that he's lost he smiles.
Slowly...
Re: P.o.t.S.' WIP
#682  June 12, 2008, 01:10:31 pm
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That looks better indeed, thanks.
And it's not a happy smile, more like a "I'm gonna beat the crap out of you next" smile.
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Re: P.o.t.S.' WIP
#683  June 12, 2008, 03:59:59 pm
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Re: P.o.t.S.' WIP
#684  June 13, 2008, 12:29:59 am
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Oh yeah! That move! How could I forget...how could I forget...

Will you be including his move From aRt Of Fighting 2 where he levitates you with a engery ball before whacking you intot eh air? I think thats how it goes.
Re: P.o.t.S.' WIP
#685  June 13, 2008, 05:09:09 am
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And it's not a happy smile, more like a "I'm gonna beat the crap out of you next" smile.

Well, some persons got their own personality if they lose then(I just remembered about Terry's ending in RBF also appear in MOTW's opening). Very different than Kim if he lost he's freak'nly anger.
Slowly...
Re: P.o.t.S.' WIP
#686  June 13, 2008, 04:15:43 pm
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As for the car thing that got mentioned, I think there was a Billy/Jimmy intro in the NeoGeo Double Dragon game (not RotD) that had one of the brothers driving into the stage, but it's been years since I saw that game in action.
It needs to be a limo, is that what you remember?

I think it was more of a sports car, never mind then.


A comprimise between Deadly Rave's dial-a-combo input and the simpler version, still allowing you to interrupt it to combo into something else: after the initial motion, the attack button pressed must stay held for Geese to continue delivering the hits - otherwise he stops, allowing the player to use something else to follow up on it.
Re: P.o.t.S.' WIP
#687  June 13, 2008, 06:40:26 pm
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Since Geese has a lot of political power in his belt, he'd be more at home with a Limo, if not strealing Soyther's bike from that Hokuto No Ken PS2 game :P
Re: P.o.t.S.' WIP
#688  June 13, 2008, 11:45:52 pm
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I'm also reminded that when you beat Geese in story mode in FF3 he'd actually start _laughing_ with blank look in his eyes and some apparent maddess... that one kinda intrigues me, but if possible might make for an interesting lose-a-round-before-the last-one-by-timeout animation...

That pose would always happen when you defeat Geese with Terry, Andy or Joe. Probably he lost it due to losing to the Lonely Wolves once again.
Re: P.o.t.S.' WIP
#689  June 14, 2008, 02:02:12 am
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Yeah. I mean, it makes sense, since TERRY BOOTED HIM OUT THE WINDOW AMIRITE?
Re: P.o.t.S.' WIP
#690  June 14, 2008, 02:48:27 am
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I'm also reminded that when you beat Geese in story mode in FF3 he'd actually start _laughing_ with blank look in his eyes and some apparent maddess... that one kinda intrigues me, but if possible might make for an interesting lose-a-round-before-the last-one-by-timeout animation...

That pose would always happen when you defeat Geese with Terry, Andy or Joe. Probably he lost it due to losing to the Lonely Wolves once again.

May have also something to do with the fact that when it's them fighting him in FF3 his stage gets set on fire - and IIRC the scrolls (or copies?...) are in there...
Re: P.o.t.S.' WIP
#691  June 14, 2008, 02:49:45 am
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\"oohwhap\" said:
dont requset my chars tey r prevet
Re: P.o.t.S.' WIP
#692  June 14, 2008, 06:21:15 am
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Any custom intros for Geese other than Terry?
Terry's is also used against Rock and some Fatal Fury guys, and will have CvS2's with Vega.

Added Final Flash Death Ball Raising Dead End:



He now has one move too many, but what the hell, and with that the movelist is done.
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Re: P.o.t.S.' WIP
#693  June 14, 2008, 06:28:43 am
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well played sir well played
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Re: P.o.t.S.' WIP
#694  June 14, 2008, 06:57:02 am
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dude, I never sad that move on any of the games where he was, but I didnt play too many games with him on the roster anyway :P, hey! the second screenshot, is that your old blue super special move spark recolored?
pls
Re: P.o.t.S.' WIP
#695  June 14, 2008, 07:16:04 am
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CvS2 super pause twisted.
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Re: P.o.t.S.' WIP
#696  June 14, 2008, 07:33:58 am
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PotS, I know you're mainly working on Geese now but have you thought about the new supers shown on Street Fighter IV for any characters? Or would you rather keep it up to Street Fighter 3?
Re: P.o.t.S.' WIP
#697  June 14, 2008, 01:15:48 pm
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Any custom intros for Geese other than Terry?
Terry's is also used against Rock and some Fatal Fury guys, and will have CvS2's with Vega.

Added Final Flash Death Ball Raising Dead End:



He now has one move too many, but what the hell, and with that the movelist is done.

I've seen Goenitzs with one too many moves added so you're within rights.

So with the movelist done, when can we see a release?
Re: P.o.t.S.' WIP
#698  June 15, 2008, 07:26:49 am
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PotS, I know you're mainly working on Geese now but have you thought about the new supers shown on Street Fighter IV for any characters?
Not for the characters I've already made. Already answered about Vega's ultra, but as for Ryu's it's something that wouldn't really add much to him.

So with the movelist done, when can we see a release?
Could still use some polishing and misses Zero Counters (...which take like 5 minutes), and this time I may just add A.I. on the first release. So all in all it could take a while, like a week or so.
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Re: P.o.t.S.' WIP
#699  June 15, 2008, 03:43:57 pm
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And now I can't wait for him. Other than some of his as yet unadded Art Of Fighting 2 moves, I can't tink of anything else
Re: P.o.t.S.' WIP
#700  June 15, 2008, 06:59:02 pm
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Hahaha Shin Akuma (newest version) spams that zero counter every chance he gets. Even if p2 aint attacking...hahahaha.

I gota say that. Thats the cream of the crop, icing on the cake. Thats tops it man. I love you P.o.t.S especialy your pre last Morrigan.