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P.o.t.S.' WIP (old, Nakoruru + Geese) (Read 76633 times)

Started by PotS, September 06, 2007, 11:19:42 pm
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Re: P.o.t.S.' WIP
#701  June 15, 2008, 07:27:30 pm
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Hahaha Shin Akuma (newest version) spams that zero counter every chance he gets. Even if p2 aint attacking...hahahaha.
? You can't do a zero counter when p2 isn't attacking. Do you mean his regular counter move, Tenma Shurettou ? That's normal.
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Re: P.o.t.S.' WIP
#702  June 15, 2008, 07:41:11 pm
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When lighting bolt shows game freezes for a few ticks and he does a dragon punch afterward. Aint that a zero counter?

But yes the other move Tenma Shurettou (he can do high and low version) he spams thats also. Lol I wasn't even attacking him and he spamed it twice. I do not remeber Shin Akuma being such a puss puss in CvS as a final boss.

Re: P.o.t.S.' WIP
#703  June 15, 2008, 07:57:55 pm
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MUGEN can go different ways, you know.

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Re: P.o.t.S.' WIP
#704  June 16, 2008, 10:13:56 am
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damn just one more week until you release geese! hey pots, when are you goin to release those stages you been working on?
Re: P.o.t.S.' WIP
#705  June 16, 2008, 07:42:45 pm
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I do not remeber Shin Akuma being such a puss puss in CvS as a final boss.
Counter poses are wussy moves? ??? They're more risky than just Shoryukenning people away.

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when are you goin to release those stages you been working on?
What? o_O

Finished Geese's A.I., very likely to be the coolest one I've ever done, partially because of SNK's great design and the extra combo options he received.
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Re: P.o.t.S.' WIP
#706  June 16, 2008, 08:31:38 pm
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What? o_O

Finished Geese's A.I., very likely to be the coolest one I've ever done, partially because of SNK's great design and the extra combo options he received.

no no, lol i was talking about the stages you showed on some screenshots while you were showing geese and said they were your stages. but i never noticed there was a page 1,2,3 on your stages page ha but yeah im excited for geese so hopefully the release will be soon.
Re: P.o.t.S.' WIP
#707  June 16, 2008, 09:46:50 pm
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i think all of those stages are released. it's either on the 2nd or 3rd page. ... as for ai being done... I'm gussing you're going to tune up those zero counters now? can we expect a release this week? the anticipation is killing. I've literally been checking your wip thread like 3 times a day everyday this last week.
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Re: P.o.t.S.' WIP
#708  June 17, 2008, 01:42:57 am
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By the looks of things, he's taking this long to give the AI a good twinking so it isn't cheap but gives a good bout
Re: P.o.t.S.' WIP
#709  June 17, 2008, 01:44:10 am
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Needs more Geese pulling out a gun and shooting you in the face in the end of his long combo.
Re: P.o.t.S.' WIP
#710  June 17, 2008, 09:56:40 am
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Finished Geese's A.I., very likely to be the coolest one I've ever done, partially because of SNK's great design and the extra combo options he received.
* Legen-Wait for it!-dary Cybaster waits to see if it'll be even cooler than Shin Gouki's one, which varies between his combos in a wonderful way.
Re: P.o.t.S.' WIP
#711  June 17, 2008, 07:49:48 pm
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Needs more Geese pulling out a gun and shooting you in the face in the end of his long combo.

That just stinks of-

Oh, wait, you said at the end of a combo. Don't know where he would hide a gun in his Hakama.
Re: P.o.t.S.' WIP
#712  June 17, 2008, 10:19:46 pm
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Filler.


But he still has misplaced voices and such things take me forever to fix! :gonk:
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Last Edit: June 17, 2008, 10:54:42 pm by P.o.t.S.
Re: P.o.t.S.' WIP
#713  June 17, 2008, 10:44:24 pm
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Offtopic: You know internet hates filler

Ontopic: Very well accomplished. By the looks of things you may as well release him now :P
Re: P.o.t.S.' WIP
#714  June 17, 2008, 11:27:13 pm
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Filler.

SUGOI!

Especially the raging dead end. Just cool man.

My only complaint is the sprite work on the laughing end taunt. His mouth needs a bit of touching up. Maybe make him scowl a bit. Kinda like M.Bison (Vega)

Man, that A.I. is going to make me have to actually work up a strategy when fighting him.  :'(

Are all your characters going to get the manga'ish, kanji like, "counter" popups too? (lol @ description) Or is that just a screenpack because it looks cool. The size should be a bit smaller though.

I'm really pumped to see him in action on release day. Looks amazing so far.
Last Edit: June 17, 2008, 11:30:46 pm by Chosen_01
Re: P.o.t.S.' WIP
#715  June 17, 2008, 11:35:58 pm
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Man, that A.I. is going to make me have to actually work up a strategy when fighting him.  :'(
From reading the description, it seems P.o.t.s. was using Geese. Not the AI. Or maybe you're talking about Vega?
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Re: P.o.t.S.' WIP
#716  June 17, 2008, 11:41:52 pm
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Geese is looking AWESOME P.o.t.s! Thanks for making Ryu and Yuri compatable with my Ryo's special intro. BTW, for the intro to work, do I need the sprites in my SFF and/or a certain code?
And here is my WIP topic if you want to look at it P.o.t.s.
http://mugenguild.com/forumx/index.php?topic=81988.0
Last Edit: June 17, 2008, 11:58:51 pm by TehMugen
Re: P.o.t.S.' WIP
#717  June 18, 2008, 12:05:32 am
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Hey man, your Geese is looking really great. :)

A couple minor complaints though (BTW, if these are the touch ups you were talking about just ignore me):

-Counter attacks (something Nage..can never remember what they're called...) seem to lack a bit of umph. Maybe it's due to the lack of envshakes or the sound that plays that takes away from it (maybe a combination of the two? *shrugs*). The way Vega bounced also seemed strange IMO. It made him look too light.

-What chosen said about his mouth during his win pose.

That's all I could spot, everything else looks awesome. I especially loved Thunder Break. :)
Re: P.o.t.S.' WIP
#718  June 18, 2008, 01:09:44 am
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My only complaint is the sprite work on the laughing end taunt. His mouth needs a bit of touching up. Maybe make him scowl a bit. Kinda like M.Bison (Vega)
VioFitz fixed it up already, I just haven't updated the sprites, will do it next time I recompile the SFF.

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Are all your characters going to get the manga'ish, kanji like, "counter" popups too? (lol @ description) Or is that just a screenpack because it looks cool. The size should be a bit smaller though.
It's not the screenpack and I can't update everyone everytime I change an effect. >_<

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BTW, for the intro to work, do I need the sprites in my SFF and/or a certain code?
Of course. :S

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-Counter attacks (something Nage..can never remember what they're called...) seem to lack a bit of umph. Maybe it's due to the lack of envshakes or the sound that plays that takes away from it (maybe a combination of the two? *shrugs*). The way Vega bounced also seemed strange IMO. It made him look too light.
Envshakes don't really show much because the video was recorded at 20fps which is far from enough to capture their frequency, and yeah that sound's incorrect atm. Vega bouncing is for super cancels.

Thanks.
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Re: P.o.t.S.' WIP
#719  June 18, 2008, 01:24:35 am
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Ok then. What code should I put?
Re: P.o.t.S.' WIP
#720  June 18, 2008, 01:35:59 am
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What do you mean, to trigger the special intro? Read up the name and authorname triggers in the docs and check how I did it.
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