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Paint Shop (Read 125148 times)

Started by Koop, November 29, 2011, 07:30:08 pm
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Re: Paint Shop
#61  December 16, 2014, 09:09:10 am
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No Yuri palettes..... Bah! No matter. Moving on....



Many thanks to Jmorphman for making this sheet.
Re: Paint Shop
#62  December 16, 2014, 01:02:48 pm
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These things take time!  Don't worry, I won't let you down!!!
Re: Paint Shop
#63  December 18, 2014, 09:12:13 pm
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Right, this one here is just a proof of concept. It should really go in the work shop thread, but since it's palette related I think here will be okay.



The left sprite is the new one and the right is the old one. The left sprite has been given an extra leg shade to allow for better looking palettes. It may take a bit of time to do this on the rest of the sprites so if any palette makers could just see how this one works and post their feedback, it will be all we need to continue working on this. Also come on, let's get some palettes Yuri/Athena before the Akari sheet is posted!
Re: Paint Shop
#64  December 18, 2014, 10:06:24 pm
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I like what the extra shade does for the pants.


Subtle but nice touch, enables more detail.
Re: Paint Shop
#65  December 18, 2014, 10:37:36 pm
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That extra shade really does give it something extra.

Many thanks to Jmorphman for making this sheet.

Wow I need to put much more care into making sheets.
Paletting isn't my thing but how can I resist? I'll see what I can do.
Re: Paint Shop
#66  December 18, 2014, 11:14:02 pm
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I just finished a couple for Yuri .__. should I redo em?
Re: Paint Shop
#67  December 18, 2014, 11:18:06 pm
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You don't have to since the new one uses the same index as the old one, in fact you can apply your palettes to the new sheet and add the 5th leg frame for future use.
Re: Paint Shop
#68  December 18, 2014, 11:27:48 pm
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I actually did plenty of Yuri palettes but those are in your old wip thread... I need a link to rescue them! D: A 5th shade for Yuri legs would be nice though.

Also, holy shit, that Athena template.
Re: Paint Shop
#69  December 18, 2014, 11:55:27 pm
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These ones? :)
Re: Paint Shop
#70  December 19, 2014, 03:53:32 am
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Yeah, those ones. Will be ready to update them whenever the 5th shade is implemented :) or I can use the one sample you posted?
Re: Paint Shop
#71  December 20, 2014, 02:39:46 am
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Im a masochist (screw double posting)


Re: Paint Shop
#72  December 20, 2014, 04:42:04 pm
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Here's a couple. Really should've messed with the skin in at least one of them.

Last Edit: December 20, 2014, 04:48:31 pm by Jiinx
Re: Paint Shop
#73  December 21, 2014, 11:39:22 am
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This post will cover colour separation and my reasoning behind doing so. Yes I always separate for good reason. The project I've been working on since....can't remember should be revealed soon. Anyway.

Let's take a newer(ish) sprite which has a few limitations:



Now lets look at the palettes that the character has in game so we can make note of the limitations





Because of the use of the darkest colour (0,0,0) on several parts of the sprite, creating a palette with a light coloured top is inadvisable. Why?



That's why.

So this is where separation is helpful. As I'm sure you know, you can separate colours which will allow you to make palettes that were not possible before.



Simply by separating the hair (and for good measure, the frames of the shades) you can create a nice looking palette.

When you've got a template like this, you can start to ask, "what is worth separating?" In this situation, I would go on to separate her eyes (both the pupils and giving colour to her irises) the eyes on the frog on her shirt, her gloves, the frames of her shades, the belt (or at least the Taegeuk) and her shoes.

If you really wanted to go extra, you could separate the stripes on her pants the trims on her gloves and shirt.



Why am I rambling? Because I wanted to know what you think of colour separation in sprites. For the most part, I think that it's only worth it if the palettes that are made are good. Lets face it, when everything is separated, people will try to go too far with their palette making and end up making something familiar to the bad example I showed (ie, taking away the "look" of the sprite). I'm quite interested to hear what others think. If there are enough responses, I can explain in detail how I do colour separation.

I think the same as you... color separation is really helpfull! .... but I'm don't like to do it... it takes so much time (on my way, for sure).. so my question.. do you have any tutorial for a fast color separation?
There's so many chars that I would like to do!

and, congratulations for your work.
Re: Paint Shop
#74  December 22, 2014, 01:17:25 pm
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Tutorials can be found here.
http://mugenguild.com/forum/tips-tricks-tutorials.343

2 years old I know but I agree, separation gone too far takes away from how the sprite was meant to look. I mean, in the case of KoF it "works" on some characters because of the high amount of details in some designs, but someone like, say Ryo, having near 60 colors looks rather off (32 is what I did in an incomplete project). Nothing wrong with options I suppose, but then you'll get rather odd (and quite frankly underwhelming) results because people will go crazy and whatnot. Also, trying to make "tights" or "skin" out of certain areas looks tacky as hell. :P

Anyway, will have some Yuri palettes up in a few.
Last Edit: December 22, 2014, 01:22:50 pm by Jiinx
Re: Paint Shop
#75  March 26, 2015, 10:07:58 am
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Akari sheet is up.

jt

Re: Paint Shop
#76  April 03, 2015, 07:49:32 am
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Some customs
Re: Paint Shop
#77  June 28, 2015, 10:33:36 pm
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Bump.
Re: Paint Shop
#78  June 28, 2015, 10:52:45 pm
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Love the last one
may be just me but I feel like her skin could use some more contrast
Re: Paint Shop
#79  June 28, 2015, 11:13:14 pm
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Thanks for the palettes. :D
Re: Paint Shop
#80  June 29, 2015, 11:37:06 pm
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