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PalFX timing Question (solved) (Read 917 times)

Started by JJKnezovicz, February 20, 2011, 11:58:23 pm
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Re: PalFX timing Question
#21  February 22, 2011, 02:44:26 am
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    • www.broadlyhillmugen.webs.com/
[State 0, PalFX1]
type = PalFX
trigger1 = life < lifemax && animelemtime(2) >= 0
time = 5
add = 0,0,0
mul = 256,256,256
sinadd = 100,0,0,5
invertall = 0
color = 256
ignorehitpause = 1
persistent = 5

That's it. You might get a slight flicker of palfx entering any hitstate or if you stop holding, but tbh, 5 ticks isn't going to be noticeable.

Thank you so much, Cyanide. It's a good thing you're still around mugen.