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Pausetime problem (Read 211 times)

Started by Continuity, October 11, 2009, 03:10:46 pm
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Pausetime problem
#1  October 11, 2009, 03:10:46 pm
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this is going to be a bit hard to explain so I'll use an example, say for a hitdef I wrote this
[mcode]pausetime=5,5
hittime=13[/mcode]
and in the cmd file I coded so this paticular attack can be cancel as soon as it hits, here's the problem, if the attack lands, both p1 and p2 will pause for 5 frames, but if p1 cancels into another attack 1 frame after the hit, p2 will still pause for 4 frames before going into the gethit animation, this will grant p1 an extra few frames to start up his next attack, which makes the combo too easy to pull off. Is there some way to get p2 out of pausetime as soon as the p1 changes state? thank you
Re: Pausetime problem
#2  October 11, 2009, 03:35:51 pm
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Not unless you want to use a custom state in the state of the attack you went into by canceling. Send the target to a custom state that brings the directly to the standing stance or whatever you want.