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PDC RC1 Released (Read 57698 times)

Started by O Ilusionista, January 20, 2010, 02:42:12 pm
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PDC RC1 Released
#1  January 20, 2010, 02:42:12 pm
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Hello you all.

As I promissed, here is the first alpha release of PDC. As the name sugest, its an alpha version, made to be tested by a lot of people, so shits could happen :)
This project was stoped many times (its from 2001), but now finally it is seeing the light. As you may know, the main goal of this project is to bring forgotten people from many games, not just to be a mugen version of SVC, so you will see people from different games.









So, I would like to enjoy to you all test this game, giving me feedback of what could be better, etc. Any feedback is welcome.

About the gameplay, controls, etc, go there: http://mugenguild.com/forumx/index.php?topic=95812.0

But, before to post something, I would like to inform some things:

1- some clsn are big. Its intentional (i'm not a KOF accurate creator, since I don't like KOF), and was made to add more attack range to the chars, since they are too small
2- The moves are easily done by pressing just one button.
3- Strikers are cool and I like they.
4- Its a closed game. The chars will works just inside this project.
5- The bosses and sub-bosses will be AI, but I left them playable so people could test it.
6- Keep in mind that, with some excepts like Haohmaru, Reayon, etc, this whole project was programed/adapted by me alone :) Its not a easy task

Know issues:
- no simul and turn modes (because the striker bar will screw on this mode, since I haven't fixed it)
- megaman and Lakitu has no hyper moves
- I might let some moves on when they aren`t finished.
- some big portraits aren't on the same style
- Krang's second form needs to be reworked, since the graphics doesn't fit 100% the style (plus, its the only char that will be released as a normal char too).
- Krang have some issues if you hit F1 too early on the round.
- Some chars wil stay stand on the air. Its my fault but i could not fix it until the beta (I'm lazy and busy, I know).

I would like to thanx to many people that helped us...there is a credits file on the game root, and I know that I'm forgoting someone!

DOWNLOAD HERE (85mb): http://www.mediafire.com/?sharekey=7214fd85b0b5381eab1eab3e9fa335ca755bea1b4ca8ca8c
EDIT: If you hear no sound, get the fix at the same folder and put it on PDC`s data folder
Last Edit: January 20, 2010, 06:19:02 pm by .(O).
Re: PDC RC1 Released
#2  January 20, 2010, 02:44:20 pm
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Shit, I didn't have the time to test the beta you've sent me yet. :S
Bleh, anyway, now everybody has access to this alpha and will be able to do some intensive testing. :) I'll try it as soon as I have some time free.
Re: PDC RC1 Released
#3  January 20, 2010, 02:44:30 pm
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this is great
Re: PDC RC1 Released
#4  January 20, 2010, 02:45:14 pm
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Shit, I didn't have the time to test the beta you've sent me yet. :S
Bleh, anyway, now everybody has access to this alpha and will be able to do some intensive testing. :) I'll try it as soon as I have some time free.

I know man, real life some times drains all of our time.
Re: PDC RC1 Released
#5  January 20, 2010, 03:08:30 pm
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YEASH, It's awesome to see this released, I still know when you revived this, And when I joined back then  :P
I hope people enjoy our work, This small alpha is just a present for you all, And it's to show how the style will be (It's not fully finished though)



Shit, I didn't have the time to test the beta you've sent me yet. :S
Bleh, anyway, now everybody has access to this alpha and will be able to do some intensive testing. :) I'll try it as soon as I have some time free.

No prob Cybaster, Take your time life can indeed take alot of free time.
I look forward to your feedback  :)
where there is a will,there is a way。
Sounds like you're just jealous that Duke Nukem has a bigger dick and gets ALL the bitches.
Re: PDC RC1 Released
#6  January 20, 2010, 03:41:08 pm
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85 MB not bad  :D

*Downloads
Re: PDC RC1 Released
#7  January 20, 2010, 03:50:33 pm
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Nice! Downloading now! Oh, and if you want, Ilu, you can use my Joe in any way you like. I believe Gate still have him.

EDIT

Like it a lot, so here my feedback.

-NO ALEX KIDD! HAHAHAHA!
-Latiku is way cheap to be a selectable char. It's great as a sub-boss.
-The bosses chars are awesome, did not see the Dragon Boss from Monica no Castelo do Dragão coming! Great surprise!
-The dust clouds are all black. Probably something in fightfx.sff.
-Reayon hyper does not work.

Besides that, all really cool! The gameplay is really fun.
Last Edit: January 20, 2010, 04:37:24 pm by Ohzemesmo
Re: PDC RC1 Released
#8  January 20, 2010, 05:48:52 pm
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-NO ALEX KIDD! HAHAHAHA!
-yeah, I have no time to do :(

-Latiku is way cheap to be a selectable char. It's great as a sub-boss.
- dunno, because his deffence is very low

-The bosses chars are awesome, did not see the Dragon Boss from Monica no Castelo do Dragão coming! Great surprise!
- hehehehe, thanx! Its from WonderBoy III, the Dragon`s trap (the robot will say this if you lose 2 rounds to it)

-The dust clouds are all black. Probably something in fightfx.sff.
-yes, its a problem that I forget to mention

-Reayon hyper does not work.
-Which one?
Re: PDC RC1 Released
#9  January 20, 2010, 06:03:25 pm
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I'm actually having quite a bit of fun.

I don';t like how Krang keeps flying right into teh limits of the sky like a bad DBZ char of old

Dracula's freakin' fast.

Sahem there's no in-battle music or oices, but since its an alpha...

And for some reason, I want to see Dizzy from Guilty gear in this.
Re: PDC RC1 Released
#10  January 20, 2010, 06:10:28 pm
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Quote
Sahem there's no in-battle music or oices, but since its an alpha...

What? No, there are musics for sure!
Check the wave volume under mugen.cfg
Re: PDC RC1 Released
#11  January 20, 2010, 06:17:14 pm
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Re: PDC RC1 Released
#12  January 20, 2010, 06:19:59 pm
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Thanx, I will take a look at it. Its the Kogetsunzan, right?

EDIT: If you hear no sound, get the fix at the same folder and put it on PDC`s data folder
Re: PDC RC1 Released
#13  January 20, 2010, 06:28:46 pm
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Reayon hyper that's buggy is the 3 lvl one.

Other issue. On Megaman.

While charging the regular shot, and have a power up on it, if I hit B,B and the oponent strikes, Megaman starts to climb up the screen.

There's some frames missing on Mega air combos.

The glow when you send the oponent into space on final combo is all messy and white.

That`s what a got so far.
Re: PDC RC1 Released
#14  January 20, 2010, 08:17:10 pm
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I found that some of the fighters can get stuck in the air and keep fighting like that. Also I can pull an  infinite with haohmaru's tornado attack if I time it right.

I know its a beta right now, but I look forword to seeing the Mugen game becoming a whole.  8)
Thank ya Mr.CrazyKoopa
Re: PDC RC1 Released
#15  January 20, 2010, 08:23:47 pm
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Stages height lacks padronization. Some have super jump, some don't. Some have very high floors.

Music lacks that to, some are 8 bit, others 16 and arcade. IMO it all should be 16 bit or arcade quality like Rival Schools stage, since there's more musics in that era to choose from.
Re: PDC RC1 Released
#16  January 20, 2010, 09:05:22 pm
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Reayon hyper that's buggy is the 3 lvl one.

Other issue. On Megaman.

While charging the regular shot, and have a power up on it, if I hit B,B and the oponent strikes, Megaman starts to climb up the screen.

There's some frames missing on Mega air combos.

The glow when you send the oponent into space on final combo is all messy and white.

That`s what a got so far.

Reyaon - thanx,that move doens`t exists :)

Megaman - Some chars wil stay stand on the air, as I mentioned before. Its a template - one error and its shared with everyone.

Glow - I know. its an error on fightfx

I found that some of the fighters can get stuck in the air and keep fighting like that. Also I can pull an  infinite with haohmaru's tornado attack if I time it right.

I know its a beta right now, but I look forword to seeing the Mugen game becoming a whole.  8)

stuck chars - Some chars wil stay stand on the air, as I mentioned before.
infinite - I will fix it.

Stages height lacks padronization. Some have super jump, some don't. Some have very high floors.

Music lacks that to, some are 8 bit, others 16 and arcade. IMO it all should be 16 bit or arcade quality like Rival Schools stage, since there's more musics in that era to choose from.

stages - I know. There is a .txt on the root folder where I noted that :) About the musics, I would like to mix both cases.
Re: PDC RC1 Released
#17  January 20, 2010, 09:18:46 pm
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when done during fall, most uppercut moves end up letting the character fall through the ground before coming back up, happens with haoh and classic megaman at least.
Re: PDC RC1 Released
#18  January 20, 2010, 10:12:32 pm
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Congrats on the release O Ilu!


Feedback, sorry if repeating anything from before
- Megaman air walks and his opponent has alignment issues when he throws them
- Krang tends to be flying at top of screen alot
- The cloud stage sometimes makes it to where you cannot see self on ground, plus (and this is hard to explain) the jumping seems weird
- Mecha Dragon, seems like a very cheap char with hit boxes on his head only, but when you try to hit it, he swallows you often times
- Sound missing on some chars when you fight them (Krang comes to mind mostly)

Question, will any of the chars get individual releases? I'm digging megaman and hulk the most.
Re: PDC RC1 Released
#19  January 20, 2010, 11:28:17 pm
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when done during fall, most uppercut moves end up letting the character fall through the ground before coming back up, happens with haoh and classic megaman at least.
I know this bug, its my fault. I`ve fixed on some chars, not in all
Congrats on the release O Ilu!


Feedback, sorry if repeating anything from before
- Megaman air walks and his opponent has alignment issues when he throws them
- Krang tends to be flying at top of screen alot
- The cloud stage sometimes makes it to where you cannot see self on ground, plus (and this is hard to explain) the jumping seems weird
- Mecha Dragon, seems like a very cheap char with hit boxes on his head only, but when you try to hit it, he swallows you often times
- Sound missing on some chars when you fight them (Krang comes to mind mostly)

Question, will any of the chars get individual releases? I'm digging megaman and hulk the most.

thanx buddy.

-Megaman: alignment issues? where?
- Krang: this is because you`re using a non super jump stage
- Cloud: that is the idea
- Mecha: Both Dragons have their head hittable only. But Mecha (megaman) swallow you too much, I know. Its NMario`s code, I will fix that
- Sounds: Yes, Krang has few sounds only :(

Individual releases: No, just Krang.

thanx everyone
Re: PDC RC1 Released
#20  January 20, 2010, 11:48:42 pm
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looks interesting *downloads.
I will force feed Dark Pit right into your ass if we ever play on wi fi.

BC

Re: PDC RC1 Released
#21  January 21, 2010, 12:17:11 am
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some things i should point out in the first 5 mins of trying the game out.

firstly:
if you jump with  bison and at the point of landing do the psycho crusher he can go right under the floor
(if this is a part of gameplay please shoot me.)



secondly:

Haohmaru, his shoryuken type move. do the same above and he goes under the floor dissapears and re appears.
(its either a weird teleport lol or not part of the game ;P)

i pointed out his shadow on the tree.
click the image to join my forum ;)
Re: PDC RC1 Released
#22  January 21, 2010, 12:24:52 am
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 Craig can't hit the foe on the ground with normal moves, it's too high

 Easy infinite combo with Mecha dragon, just with the fire dash attack

 Reayon Hyper get but don't follow, and appears a M Bison Teleport on the end

 The air combo launcher don't work every time

 I'm missin Moves, super moves and Hypers, but let time roll

 The stages are fantastics, almost make me cry when i remember the original games, but the Dracula i hate it! Too granulation

 Eggman/robotnik don't walk back!!

BC

Re: PDC RC1 Released
#23  January 21, 2010, 12:27:19 am
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EDIT: same happens with megaman( see my above post )
click the image to join my forum ;)
Re: PDC RC1 Released
#24  January 21, 2010, 07:48:59 am
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Nice beta. The only real compliant I have that hasn't been addressed yet is that Hoamaru doesn't have his Earthquake Slicer. (D,B,DB+S in the SS series,)

Now, I have a question for you. When looking at the roster in the projects section, and while glancing at the scrolling screen of characters in the options screen of the game, I saw many, many characters, yet not one glimpse of Terry Bogard. He is going to be in at some point, right .(O).? I know you don't like KOF, but not including him would be taking it a bit too far...
Re: PDC RC1 Released
#25  January 21, 2010, 01:09:07 pm
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firstly:
if you jump with  bison and at the point of landing do the psycho crusher he can go right under the floor
(if this is a part of gameplay please shoot me.)


hehehe, for sure its not part of gameplay. Damn, I was sure to removed it. thanx. (but underground psych crusher is fun, hehehehehe. Bison is now a mole, hehehe)

Quote
Haohmaru, his shoryuken type move. do the same above and he goes under the floor dissapears and re appears.
(its either a weird teleport lol or not part of the game )

Haohmaru was the most imcomplete char on the game, so many errors like that could happen. thanx.

--------------------
- Craig can't hit the foe on the ground with normal moves, it's too high
- Its intentional. You need to use other moves to hit

Easy infinite combo with Mecha dragon, just with the fire dash attack
- Mecha or Mekka? I think you're talking about Mekka. The recovery time is very short, because he is a CPU only char. Remember, he won't be playable by humans (all chars on the lower part of the screen)

 Reayon Hyper get but don't follow, and appears a M Bison Teleport on the end
- Which one? please be more specific

 The air combo launcher don't work every time
- In which char? for me, works every time. Even my son use it perfectly. please be more specific

 I'm missin Moves, super moves and Hypers, but let time roll
- Its a beta...

 The stages are fantastics, almost make me cry when i remember the original games, but the Dracula i hate it! Too granulation
- its the same from the original game. Blame Konami :)

 Eggman/robotnik don't walk back!!
- Neither will :)
Nice beta. The only real compliant I have that hasn't been addressed yet is that Hoamaru doesn't have his Earthquake Slicer. (D,B,DB+S in the SS series,)

Now, I have a question for you. When looking at the roster in the projects section, and while glancing at the scrolling screen of characters in the options screen of the game, I saw many, many characters, yet not one glimpse of Terry Bogard. He is going to be in at some point, right .(O).? I know you don't like KOF, but not including him would be taking it a bit too far...

No, it has...but I removed it for the beta release.
Terry - its not that I don't like KOF....I don't like its gameplay, but its another subject. I will add KOF chars for sure, and Terry is one of my favorites. I just didn't had time to do :)

But just don't expect me adding chars that I hate, like Sakura or Athena  :sugoi:

Well, thanx to every report, guys.
Re: PDC RC1 Released
#26  January 21, 2010, 01:56:43 pm
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Awesome İllusionista! Most of the bugs i found were mentioned already so i dont have to write them over again. İ should finish my stuff once i get the time really. The Dragon boss is a really strong one. Great and decent Characters man. İ like this alot.  :) 



Re: PDC RC1 Released
#27  January 21, 2010, 01:57:11 pm
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some characters can cancel their dash in a way that they do not move that much at all
back throw lets opponent recover way too early (like on top of the char who started it)
as many has said, lots of underground attacks and standing on air
one of megamans attacks hass messed up palletes=
would be nice if boss chars are balanced
Last Edit: January 21, 2010, 02:08:52 pm by c001357
Re: PDC RC1 Released
#28  January 21, 2010, 02:24:26 pm
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COOOOOOOOL! :sugoi: It's Meka! :sugoi:

I'll give it a try today for sure!
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: PDC RC1 Released
#29  January 21, 2010, 02:48:16 pm
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Suggestion, on mekka, make  him dissipate fireballs thrown towards him, to prevent them from hitting people behind him, it looks better and it makes him look more menacing even without giving him damage.
Re: PDC RC1 Released
#30  January 21, 2010, 03:05:40 pm
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would be nice if boss chars are balanced

They're bosses, who will eventually become unplayable. They're not supposed to be balanced. ;)  (Although it would be nice if Dracula wasn't quite as cheap...)
Re: PDC RC1 Released
#31  January 21, 2010, 05:29:08 pm
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Good, I like to receive feedback, and its good to see so many people giving feedback.
You can keep pointing me bugs, this will help me to fix this game and I won't cry like some creators, hehehe.

I just want to ask to you always to tell me which char has the bug and in which move.

Awesome İllusionista! Most of the bugs i found were mentioned already so i dont have to write them over again. İ should finish my stuff once i get the time really. The Dragon boss is a really strong one. Great and decent Characters man. İ like this alot.  :) 

Thanx man!
1some characters can cancel their dash in a way that they do not move that much at all
2back throw lets opponent recover way too early (like on top of the char who started it)
3as many has said, lots of underground attacks and standing on air
4one of megamans attacks hass messed up palletes=
5would be nice if boss chars are balanced

1- Please, be more specific, telling WHICH char can do it. And they can cancel into what?
2- ...in which char?
3- this will be fixed
4- Really? which one?
5- They are intended to be hard, but they aren't that hard. My 6 years old son beat they easily. (yes, he is my beta tester, hehe)

Suggestion, on mekka, make  him dissipate fireballs thrown towards him, to prevent them from hitting people behind him, it looks better and it makes him look more menacing even without giving him damage.

Hum, nice. But he won't be playable, and its a ordered list. So, you will ALWAYS face Mekka Dragon with...Mekka Dragon too (when I unlock simul modes).

Try to play at arcade mode - you will always face bonus before the sub-bosses, and before Dracula you will always faces or Robotnik or Mekka.

COOOOOOOOL! :sugoi: It's Meka! :sugoi:

I'll give it a try today for sure!

Thanx man. Mekka is from a game that I like too much. The hard part was to redraw it, because I needed to scale it to 200% so he would keep the right size. And he is a 3 frames only char! I've draw some other frames and done all the custom voices for him. Try, for example, to lose to it two rounds - he will just leave the battle :)



Re: PDC RC1 Released
#32  January 21, 2010, 06:02:55 pm
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1some characters can cancel their dash in a way that they do not move that much at all
2back throw lets opponent recover way too early (like on top of the char who started it)
3as many has said, lots of underground attacks and standing on air
4one of megamans attacks hass messed up palletes=
5would be nice if boss chars are balanced

1- Please, be more specific, telling WHICH char can do it. And they can cancel into what?
2- ...in which char?
3- this will be fixed
4- Really? which one?
5- They are intended to be hard, but they aren't that hard. My 6 years old son beat they easily. (yes, he is my beta tester, hehe)

1 - megaman and alfred can do it, just tap forward twice
2 - all of them, try it in the corner, the ai recovers really quickly
4 - im not sure, it looked like a slide kick, sorry
some images



Last Edit: January 21, 2010, 06:09:56 pm by c001357
Re: PDC RC1 Released
#33  January 21, 2010, 06:10:51 pm
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thanx, I will take a look

first image - which move is it? I don't remember that FX (alpha counter)
second image - what is the error?
third one - I know, its on the tofix.txt :)

Poll to see in which char I should work (after fixing the bugs, for sure) - http://mugenguild.com/forumx/index.php?topic=111376.0
Re: PDC RC1 Released
#34  January 21, 2010, 06:40:16 pm
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 In that Hyper (hit and run) don't continues after the first hit and appears a Bison teleport when ends.

 So, the air combo launcher only works once per round on practice mode (I only test in practice yesterday), the other time make the AL hitspark but works like a common Crouch Strong Punch

 
Re: PDC RC1 Released
#35  January 21, 2010, 06:47:03 pm
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as i told before, that move DOESNT EXISTS....I left if accidentally.

About the air combo laucher, its something with your pc. I've tested it here (on a Mac) and works perfectly
Re: PDC RC1 Released
#36  January 21, 2010, 07:22:44 pm
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great sprites but the game is super unbalanced, you could win every match except the boss battles(and megaman) with constant psycho crushers :P
Re: PDC RC1 Released
#37  January 21, 2010, 08:51:55 pm
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Last Edit: January 21, 2010, 09:10:24 pm by Lasombra Demon
Re: PDC RC1 Released
#38  January 22, 2010, 12:35:09 am
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*downloads.
Re: PDC RC1 Released
#39  January 22, 2010, 02:17:41 pm
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great sprites but the game is super unbalanced, you could win every match except the boss battles(and megaman) with constant psycho crushers :P

thanx. But keep in mind that this is a beta withou AI. No char has AI yet.
First of all, CONGRATS ON YOUR RELEASE!!! :D

http://img638.imageshack.us/img638/8705/mugen17.png
I see my Goho Li stage there! More than honored to be included in this, my friend Ilu! :D

Hum. I'm getting some free time around mid-Feb. Whaddaya say if I try and make something a bit more worthwhile out of that basic stage, for this project? :)

For sure, my friend! I was going to edit it, but I had no time.
Re: PDC RC1 Released
#40  January 22, 2010, 03:07:11 pm
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Nice release Ilu  :)
I have got to say, I'm having fun playing this. The gameplay is very fresh, the effects are nice, just what I expected. There are a few problems though which every1 else mentioned but, they don't really harm the fun. I really like this game and hoping to see more soon.

Nnaajj says to this full game.

Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: PDC RC1 Released
#41  January 22, 2010, 05:17:11 pm
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Thanx buddy.

That was the main goal: FUN.
Re: PDC RC1 Released
#42  January 23, 2010, 01:56:07 pm
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Just a question, how Megaman uses his weapons?
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: PDC RC1 Released
#43  January 23, 2010, 07:10:54 pm
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I have an idea. You "should" have a playable Dracula, but more balanced out (less damage and so on), but he needs more moves, moves he needs would be...

MagmaBalls: The move where he shoots 2 Lavaballs, one high, one low...

Destruction Wave: The move from Order of Ecclesia when he fires several green flames up the sky that later rains down...

Flame Pillair: Move from Judgment, he engulfs himself in a Fiery pillair. OUCH

Dark Waves: He summons small flames that errupts from the ground, like in Judgment...

SUPER: Darkness Megiddo: He hit's an opponent with his cape, throwing them up the sky, then he charges up a HUGE MagmaBall, just when the opponent is about to fall, he launches it for MASSIVE damage...
Re: PDC RC1 Released
#44  January 24, 2010, 09:42:27 am
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Are you going to change the Dust sparks, the ground hit sparks and the wall hit sparks?
Re: PDC RC1 Released
#45  January 24, 2010, 12:21:12 pm
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I downloaded and took a shot,  giants bosses are hard, well including the dragon swallows the opponent, Robotinik very faithful to the original sonic 2 genesis, drakula extreme difficulty in beta I saw the pdc further attention on my part,I will stop drinking beer and sleeping (besides that I have a side project to show you ilu! you will find the time) is in my view this fodastico think the game and imagine if he had the items? (after step-by-track reayon) ;D ;D ;D
Last Edit: January 24, 2010, 12:27:12 pm by heaven-e-hell
Re: PDC RC1 Released
#46  January 24, 2010, 12:55:04 pm
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Just a question, how Megaman uses his weapons?

Its on the readme, no? you need to call the striker, then you shoot the weapons with back+s1

I have an idea. You "should" have a playable Dracula, but more balanced out (less damage and so on), but he needs more moves, moves he needs would be...

MagmaBalls: The move where he shoots 2 Lavaballs, one high, one low...

Destruction Wave: The move from Order of Ecclesia when he fires several green flames up the sky that later rains down...

Flame Pillair: Move from Judgment, he engulfs himself in a Fiery pillair. OUCH

Dark Waves: He summons small flames that errupts from the ground, like in Judgment...

SUPER: Darkness Megiddo: He hit's an opponent with his cape, throwing them up the sky, then he charges up a HUGE MagmaBall, just when the opponent is about to fall, he launches it for MASSIVE damage...

Dracula will have almost all of those moves, like Destruction Day (cheeeeap), the other one (something Sunday) and even the Megido. Megido will be a random move, with a very low % of happen...because it will kill everyone.
Are you going to change the Dust sparks, the ground hit sparks and the wall hit sparks?

the black ones? yes

I downloaded and took a shot,  giants bosses are hard, well including the dragon swallows the opponent, Robotinik very faithful to the original sonic 2 genesis, drakula extreme difficulty in beta I saw the pdc further attention on my part,I will stop drinking beer and sleeping (besides that I have a side project to show you ilu! you will find the time) is in my view this fodastico think the game and imagine if he had the items? (after step-by-track reayon) ;D ;D ;D

thanx buddy! and your side project is freaking awesome, hahahahahaha

-------------------------------------------------------------------------------

Thanx everyone, I'm tracking down the bugs and fixing they.

At this moment, every bug was fixed - just one: haohmaru vanishing on the kogetsuzan. I can't mimic it

Re: PDC RC1 Released
#47  January 24, 2010, 07:15:08 pm
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So upon further inspection, I've noticed that this game, despite only having 6 'regular' characters, isn't just nice; it's both fun, has good gameplay, and is actually inspired. These days, everyone and their mother tries to do a KOF game in MUGEN. Now, I personally think that KOFZ is the best one of them, which could possibly dampen my view on all the others, but besides that, most full-game creators don't bother to try something different. You sir, have pulled off different in spades.

Now, here's some small comments:
1.I like the RB2 influence; you can just do some easy chain-combos, or you can do more traditional combos with the right timing. It really helps that the controls are as slick here as they were in RB.
2.Like in RB, some specials have 2 versions; others don't. I'm not entirely sure if this was intentional though. As just an example, was Hoahmaru supposed to have only one version of his Crescent Slash? (His DP.)
3.Not everyone can roll, and only the Powermoves girl can airdash. Was all that intentional, or is everyone supposed to have all of the same features?
4.Not all stages have music. Music will be added to these stages later, right?

All-in-all, it's enjoyable, and I can tell there's a lot more that you have planned. We'll be waiting. :)
Last Edit: January 24, 2010, 08:17:23 pm by kkhohoho
Re: PDC RC1 Released
#48  January 24, 2010, 07:41:17 pm
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hey, thanx for your kind words, pal! Seams that we´re are on the right way with this project :)
My idea was, for sure, to make something different from the other projects. We have a lot of projects, and some very nice like Card Wars Saga. For example, I can't match their sprite skills....but I can make something more fun and original to play. They had inspired me a lot.

6 chars: this is because, in most of cases, I am the only coder. And I have to code the chars, some stages, edit some sprites, make the Sp, etc, etc. Its not a easy task. But some chars are on the way.

About the comments
1. Yes, every char has the Starter combo P,P,P (i know, its my fault of not making a decent guide).
2. Yes and no. I can't remember the other Haohmaru's DP, I need to playu SS again.
3. Thanx to the beta stage. Every one will be able to roll and to counter. But the air dash will be for just some chars.

thanx buddy. Yes, I have some more chars planned, some of they from games that people won't believe, heheh.

Thanx for your support.
Re: PDC RC1 Released
#49  January 24, 2010, 08:16:50 pm
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hey, thanx for your kind words, pal! Seams that we´re are on the right way with this project :)
My idea was, for sure, to make something different from the other projects. We have a lot of projects, and some very nice like Card Wars Saga. For example, I can't match their sprite skills....but I can make something more fun and original to play. They had inspired me a lot.

6 chars: this is because, in most of cases, I am the only coder. And I have to code the chars, some stages, edit some sprites, make the Sp, etc, etc. Its not a easy task. But some chars are on the way.

About the comments
1. Yes, every char has the Starter combo P,P,P (i know, its my fault of not making a decent guide).
2. Yes and no. I can't remember the other Haohmaru's DP, I need to playu SS again.
3. Thanx to the beta stage. Every one will be able to roll and to counter. But the air dash will be for just some chars.

thanx buddy. Yes, I have some more chars planned, some of they from games that people won't believe, heheh.

Thanx for your support.

About Hoahmaru's DP; I meant, shouldn't it have both a Light version and a Heavy version? LP and HP?
Re: PDC RC1 Released
#50  January 25, 2010, 06:29:46 am
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ah, I got it.

Well, every bug mentioned was fixed, but I decided to release the bug fix with something more than just a bug fix.

Just give me some days to finish a playable beta of the new char and I will release it.
Re: PDC RC1 Released
#51  January 25, 2010, 01:49:01 pm
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Its  fun :) Thanks for making and releasing it


Btw, ever thought about Parodius or Twinbee characters /Bosses?

Greets, gbk
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Re: PDC RC1 Released
#52  January 25, 2010, 02:55:47 pm
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A little something, in the Readme it says Ryu is in there, while he actually isn't.
Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
Villains Wiki
Re: PDC RC1 Released
#53  January 25, 2010, 03:12:01 pm
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Re: PDC RC1 Released
#54  January 25, 2010, 04:43:28 pm
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well the cat submarine os a bit too big i fear, but the us-eagle boss could work maybe


as normal characters...twinbee from the jump n run for snes + flying mode maybe


thinking about old and forgotten videogame characters...

remember the tiny toon games ?
and while i am at ideas for characters. how about motaro from the MK games?

he was only in MK 3 and then total changed in MK armageddon

same with stryker from MK 3
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Re: PDC RC1 Released
#55  January 26, 2010, 11:38:26 am
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 Ilu!

 Sometimes Mecha Dragon (Rockman 2 boss) eat the foe and fly away, until the death!  :o

 PS: I saw every stage and is a real comotion for old school persons!  :'(
 
Re: PDC RC1 Released
#56  January 26, 2010, 12:33:01 pm
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Ilu!

 Sometimes Mecha Dragon (Rockman 2 boss) eat the foe and fly away, until the death!  :o

 PS: I saw every stage and is a real comotion for old school persons!  :'(
 

I know, but that is not my fault: the char (and its ai) was done by NMario, I just adapted it to PDC standarts, changing some effects like the fireballs.
I need to change it, because sometimes it eat you and hold until you die.
Re: PDC RC1 Released
#57  January 26, 2010, 12:34:30 pm
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Make it so you can punch from inside him. to break through the mouth.

The smaller dragon should really absorb projectiles, to have them go by him makes them look powerless, they could hit without being able to do damage.
Re: PDC RC1 Released
#58  January 26, 2010, 12:45:59 pm
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Make it so you can punch from inside him. to break through the mouth.

The smaller dragon should really absorb projectiles, to have them go by him makes them look powerless, they could hit without being able to do damage.

you can alread make it, but that won't let you out. I will fix it.
Re: PDC RC1 Released
#59  January 26, 2010, 06:29:44 pm
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this is awesome, I see GREAT potential in this project, M Bison is my favorite, as awesome as Haohmaru and them are, BISSSSOOOOOONNNN is better.
Re: PDC RC1 Released
#60  January 27, 2010, 01:55:35 am
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Great job, i have been following this project for a long time now and i just fell in love with the character roster (especially Fei wong) and i just couldn't wait to try this when i saw it.

My feed back on what i played so far(yes i know this is a beta and i know what to expect):

1-Bison's (Diving punch) is really hard to pull off and sometimes it's impossible where other times it lands miles away even if you keep mashing the buttons.

2-True Bison's (Psycho Field) doesn't fire unless you do any of the normal specials first.

3-Megaman 4 hit charged shot almost has no lag after each shot and has really short charge time resulting in a very easy infinite combo that can be done even if your really far from the opponent, also you can infinite juggle anyone with his s2.

4-Alfred's both aerial special moves are spamable to infinite to a degree he can no longer be seen in the screen if he goes high enough.

5-Alfred can't air combo hulk for some reason, the moment he starts the combo all the hits miss except for the last one.

6-Haohmaru has many bugs but the most annoying one is he turns into bison when he does the last combo finisher.

7-Reayon is really great and has awesome combos, the only con about her is her d+p+s1 can be done twice in a row taking half of a health bar.

8-Just found out that if you start an air combo while she is on the right side of an opponent and then you choose to continue the combo to the right again the opponent actually goes to the left side and you can't continue the combo even if you press the left side after that.

9-Don't know if this counts as a bug but most of the "read me" files in most characters are mixed up and some don't exist like Megaman and Reayon and others.

Those were the bugs that really annoyed me they're others but nothing not expected in a beta game.

Now that this is over i would be happy if you can answer some of my questions:

1-Are all the combo finishers in the game are going to end the same way for every character:
Level 1 heavy punch to the side.
Level 2 heavy kick to a broken screen glass.
Level 3 bitch slap and heavy punch/kick to space.

2-When Alfred start's his air combo just before he jumps he puts his goggles on which is really awesome so is there a way to let him keep it on while the combo is going instead of it going back to normal during the combo.

3-Why are the blocks and floor on mario stage 3D ?

4-The hit sparks for most of the combo finishers and hyper moves are too shinny and sparky that i can't see what the character is doing or any of the cool finishers so can you tone them down or change them all together to a more smaller or thin sparks maybe.

Keep up the good work i really enjoyed playing this beta and can't wait for the full release when it comes out.
Last Edit: January 27, 2010, 01:59:46 am by Vashxshanks
Re: PDC RC1 Released
#61  January 27, 2010, 12:37:14 pm
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hey, thanx for the great feedback!

My Replies:

1- Known issue (will be fixed)
2- same above
3- wow, this needs to be fixed.
4- this doesn't hurts me, really.
5- really? I need to check it
6- hehehe, he was rather incomplete. Now its fixed.
7- I will limit it.
8- Strange...I will take a look
9- Its no bug, its lazyness :)

About your questions:

1- Finishers: yes. The level 3 you spoke, in fact, is the level 4. The level 3 send p2 to the ground and was the only finisher that was going to be different. But, thanx to the short time, everyone share the same level3

2- Hum, It can be done. Will require some work.

3- Because I choose the 3d version of it. I will change to the normal version

4- I`m not 100% sure about the sparks, they can be exchanged
Re: PDC RC1 Released
#62  January 27, 2010, 08:22:13 pm
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Great, thanks for the fast reply and looking forward to more awesomeness.
I played a lot yesterday when i finally had some free time and wow i really enjoyed all the combos and moves you can do. it was really nice and just to name a few you have:
1-Bison's (true color) down+s1,k,k,p,s2 which is just awesome because he teleports after the guy is blasted away and then does a cool laugh lol.
2-Reayon's p,k,k,k,p,s2,p,p,s2+k she is just great and her moves remind me of Long from Bloody Roar (hint hint).
3-Alfred's jump+k,down+s1,s1,s1,s1,s1,up+s1+punch,k really needs good timing.

Here are the new bugs i found(no need to reply to all of them just the ones you see think need attention while others are just there because it's still beta):

*M.Bison:
1-You can do his (Triple Psycho Cannon) three times in a row for more than 75% damage combo and twice for his (Psycho Cannon), it's not bad but it should have a damage reduction like the (Shin Psycho Crusher) has when you use more than once or in a combo.
2-Infinite teleport in a row while on air can also be abused.
3-You know about the (Psycho Cannon) bug that it won't work unless you do a special move first, but another bug is that if you do (Psycho Crusher) right after doing (Psycho Cannon) the energy ball will travel for a longer distance then normal and Bison will get stuck doing the launching animation for a longer time, just to make it clear:
A-Before the bug Bison will raise his hand to throw the energy ball and does the animation for 1 second and the ball will travel for about 1/4 of the screen.
B-After the bug Bison will raise his hand and stays that way for about 2 seconds and the energy ball will travel for about half of the screen.

*Megaman:
1-Can't fire his special shots (fire,ice,thunder) or normal charged shots when he is using the grappling hook which is weird because he can use them while he is on air.
2-Can't connect his charged shot with anything good which is really sad because it really is cool.

*Alfred:
1-His k,p,p,k,k combo the kick after the second punch doesn't connect.
2-His (To Beyond!) hyper can also be done to infinite but and deal great damage, again the infinite part is fine if you just put the damage reduction because it's actually nice to see him juggle opponents from side to side.
3-He can infinite combo anyone on the edge if you start with a MaydayMayday+Augmentor Wing and then just spam Augmentor Wing.
4-If you do (Shock Stall) and then use a high jump right after you can jump again after the high jump which shouldn't be possible for from my understanding after using all the characters.

*Reayon:
1-If you do a k,k,p,s2 she does the same move as Bison's Double Knee Press, now i don't know if this intended but from what i remember of Power Moves Reayon didn't have teleportation powers, personally i don't care because it makes a great combo especially when you do k,k,p,s2,k+s2.
2-The k,k,p,s2,k+s2 connects if you start it on the left side but doesn't if you start it on the right side!!? also the Double Knee Press doesn't work on Hulk.
3-Her p,k,k,k,k can't be followed into any hyper even though you can connect it to fireballs.
4-Sometimes her LV2 finisher doesn't break the glass which i really can't seem to know how to make this bug happen since it's kinda random.

*Hulk:
1-His s1 Hyper+a good timed s2 Hyper does 80% of the hp bar.
2-Lol for some reason he also has the k,k,p,s2 Double Knee Press but in this case i don't like it because it sucks on him and you can't do anything with it.

*Haohmaru:
1-Has many infinite combos on the corner like:
A-If timed right the combo p,k,k can be done to infinite.
B-If timed right k,k,p even if your not in a corner.
C-s2 and then p,s2 when the character is falling and repeat to infinite.
2-Most of the time his s2 hyper only gets one hit in and then misses everything else when used after a combo or in air.

On another note here are more questions from a big fan:

1-Of course i saw combo videos that you guys made and my question is, why did you change the combo finishers from beta .1 ? i mean don't get me wrong the new ones are really freaking cool, but the old ones were unique and kickass and it would have been different for each character because the way they were executed.

2-Since the finishers are all going to be the same except for the LV3 ones can or will you change the way the character at least teleport from side to side to catch up with the opponent while doing the air combo, just to add uniqueness like how the dash animation for each character is different , for example:
A-Megaman can use his grappling hook to move from side to side to catch the flying opponent.
B-Vega can teleport instead of flying.
C-Alfred kicking off walls and using Mayday Mayday.
(I know it's a lot of work and not really a must, but it really helps give that extra unique and personality to each character and i hope you'd at least think about it)

3-Will or Can you change strikers to be able to come in whenever you press instead of having to stay still to be able to call them and will you input the system where a player can sacrifice 1 power gauge to get 1 more striker summon?

4-I loved how you integrated using s2 to do DKP with when it actually is s2+back, will every character have this nice twist?

5-Will or Can you change the grab to work while on air or to finish of some of the air combos with it ?
Last Edit: January 27, 2010, 10:00:17 pm by Vashxshanks
Re: PDC RC1 Released
#63  January 27, 2010, 10:10:16 pm
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wow, thanx man!

I will print all this bug reports to fix

Re: PDC RC1 Released
#64  February 01, 2010, 12:13:37 am
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I was going to post a wall of text but most of the stuff was already posted while other stuff is just minor issues and stuff "I dont like" (opinions). Still, this thing feels just to bland, it doesnt look like a fullgame at all but it's just a beta so I wont bitch for now.

also please clean the game folder before next release because it's full of unnecesary stuff (stage viewer included wtf?) and also make a guide about how the game works, I just press ZOMG buttons and do some shiny lv random combos, I dont get what the hell am I doing sometimes :(
pls
Re: PDC RC1 Released
#65  August 21, 2010, 05:08:37 am
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My new favorite Mugen game, lol!  I love it!   :)
Re: PDC RC1 Released
#66  August 21, 2010, 05:25:48 am
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Thanx.

EXShadow, this is not a necro. He just find the game today.
Re: PDC RC1 Released
#67  August 21, 2010, 05:31:05 am
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It's really beautiful, actually.  I really enjoy retro things.  Just one question if you don't mind.  There are a few character versions I've never seen, did you custom sprite them?
Re: PDC RC1 Released
#68  August 21, 2010, 08:22:41 am
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It's really beautiful, actually.  I really enjoy retro things.  Just one question if you don't mind.  There are a few character versions I've never seen, did you custom sprite them?

Yes. Some characters are custom sprited and some existing charcters have sprites that have been edited.

Trying to make a comeback
Re: PDC RC1 Released
#69  August 21, 2010, 11:10:40 pm
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Very nice.   ;D
Re: PDC RC1 Released
#70  August 23, 2010, 05:35:16 am
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i like this game, looks so nes, retro rulez!!!!

P.S. when u gonna update red cyclone!?!?!?!

Re: PDC RC1 Released
#71  August 24, 2010, 03:23:07 pm
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This game is very interesting. I'll download it.  :)
Re: PDC RC1 Released
#72  August 24, 2010, 05:13:15 pm
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I'm still playing this.  Actually, it's been a blast.